Move POI back to local spawned #1816

This commit is contained in:
ebaydayz
2017-01-27 14:51:18 -05:00
parent d8ac3f42b1
commit c21a7311a5
33 changed files with 50 additions and 91 deletions

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@@ -27,4 +27,4 @@
["Land_Camp_Fire_DZ",[12707.344,9520.4121,-0.00011634827],0], ["Land_Camp_Fire_DZ",[12707.344,9520.4121,-0.00011634827],0],
["Land_Camp_Fire_DZ",[12712.194,9544.3564,8.9676323],0], ["Land_Camp_Fire_DZ",[12712.194,9544.3564,8.9676323],0],
["Land_Camp_Fire_DZ",[12710.407,9548.6572,8.768301],0] ["Land_Camp_Fire_DZ",[12710.407,9548.6572,8.768301],0]
],false,false,false] call fnc_spawnObjects; ],false,false,true] call fnc_spawnObjects;

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@@ -36,4 +36,4 @@
["Body2",[6966.3115,2770.1753,4.7683716e-005],50.185974], ["Body2",[6966.3115,2770.1753,4.7683716e-005],50.185974],
["Body1",[6956.0034,2779.5024,8.5830688e-005],0], ["Body1",[6956.0034,2779.5024,8.5830688e-005],0],
["Body2",[6965.25,2759.8867,9.727478e-005],-108.38199] ["Body2",[6965.25,2759.8867,9.727478e-005],-108.38199]
],false,false,false] call fnc_spawnObjects; ],false,false,true] call fnc_spawnObjects;

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@@ -361,4 +361,4 @@
["Body2",[8295.9268,3044.8689,1.9073486e-006],-132.61189], ["Body2",[8295.9268,3044.8689,1.9073486e-006],-132.61189],
["BRDMWreck",[8295.1846,3038.5232,2.3365021e-005],-69.078674], ["BRDMWreck",[8295.1846,3038.5232,2.3365021e-005],-69.078674],
["Land_Ind_Workshop01_01",[8398.0586,3012.748,1.2397766e-005],98.278824] ["Land_Ind_Workshop01_01",[8398.0586,3012.748,1.2397766e-005],98.278824]
],false,false,false] call fnc_spawnObjects; ],false,false,true] call fnc_spawnObjects;

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@@ -402,4 +402,4 @@
["MAP_t_picea3f",[1720.7556,11643.052,0.00010681152],0], ["MAP_t_picea3f",[1720.7556,11643.052,0.00010681152],0],
["Mi8Wreck",[1726.4069,11681.369,-3.0517578e-005],-120.01289], ["Mi8Wreck",[1726.4069,11681.369,-3.0517578e-005],-120.01289],
["Axe_woodblock",[1760.7675,11721.288,-0.48907313],-139.52458] ["Axe_woodblock",[1760.7675,11721.288,-0.48907313],-139.52458]
],false,false,false] call fnc_spawnObjects; ],false,false,true] call fnc_spawnObjects;

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@@ -40,4 +40,4 @@
["CampEast_EP1",[11744.933,3420.0603,-3.7193298e-005],-194.99712], ["CampEast_EP1",[11744.933,3420.0603,-3.7193298e-005],-194.99712],
["Land_tent_east",[11730.796,3438.7427,2.7179718e-005],347.01086], ["Land_tent_east",[11730.796,3438.7427,2.7179718e-005],347.01086],
["Land_fort_bagfence_corner",[11715.259,3417.4905,6.1988831e-006],75.434654] ["Land_fort_bagfence_corner",[11715.259,3417.4905,6.1988831e-006],75.434654]
],false,false,false] call fnc_spawnObjects; ],false,false,true] call fnc_spawnObjects;

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@@ -207,4 +207,4 @@
["Body2",[3760.5063,10178.691],89.311447], ["Body2",[3760.5063,10178.691],89.311447],
["Land_Misc_deerstand",[3773.8142,10158.719,3.0517578e-005],-13.109641], ["Land_Misc_deerstand",[3773.8142,10158.719,3.0517578e-005],-13.109641],
["MAP_asf3_6konec",[3826.2429,10102.542,-3.0517578e-005],-9.4858913] ["MAP_asf3_6konec",[3826.2429,10102.542,-3.0517578e-005],-9.4858913]
],false,false,false] call fnc_spawnObjects; ],false,false,true] call fnc_spawnObjects;

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@@ -389,4 +389,4 @@
["MAP_t_betula2w",[11906.236,12677.297,-3.0517578e-005],0], ["MAP_t_betula2w",[11906.236,12677.297,-3.0517578e-005],0],
["Land_Mil_Barracks_i",[12572.636,12497.678,6.1035156e-005],-3.3692484], ["Land_Mil_Barracks_i",[12572.636,12497.678,6.1035156e-005],-3.3692484],
["Land_Ind_Workshop01_01",[11836.992,12685.103,7.6293945e-005],-71.381462] ["Land_Ind_Workshop01_01",[11836.992,12685.103,7.6293945e-005],-71.381462]
],false,false,false] call fnc_spawnObjects; ],false,false,true] call fnc_spawnObjects;

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@@ -192,4 +192,4 @@
["MAP_b_prunus",[3940.4402,11031.171,3.0517578e-005],1.3066831], ["MAP_b_prunus",[3940.4402,11031.171,3.0517578e-005],1.3066831],
["Land_Misc_deerstand",[3887.9919,11048.234,0.44055828],133.44647], ["Land_Misc_deerstand",[3887.9919,11048.234,0.44055828],133.44647],
["Land_Misc_deerstand",[3919.6902,11062.58,-6.1035156e-005],133.44647] ["Land_Misc_deerstand",[3919.6902,11062.58,-6.1035156e-005],133.44647]
],false,false,false] call fnc_spawnObjects; ],false,false,true] call fnc_spawnObjects;

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@@ -12,4 +12,4 @@
["MAP_phone_box",[2538.0273,5070.0796,3.0517578e-005],0], ["MAP_phone_box",[2538.0273,5070.0796,3.0517578e-005],0],
["MAP_phone_box",[2540.3445,5070.0625,-1.5258789e-005],0], ["MAP_phone_box",[2540.3445,5070.0625,-1.5258789e-005],0],
["MAP_A_statue01",[2540.7234,5062.2808],0] ["MAP_A_statue01",[2540.7234,5062.2808],0]
],false,false,false] call fnc_spawnObjects; ],false,false,true] call fnc_spawnObjects;

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@@ -1,14 +1,19 @@
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\DevilsFarm.sqf"; /*
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\NEA.sqf"; Add POI objects locally on each machine early.
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\C130Crash.sqf"; Do not use execVM. This must be unscheduled so it finishes spawning before the player object is moved (possibly on top of them).
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\ChernoBuildings.sqf"; */
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\DeadForest.sqf";
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\KomyshovoRoadblock.sqf";
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\MilitaryAirpoort.sqf";
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\ZelenogorskBuildings.sqf";
[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\NWATentCamp.sqf";
//Filled with Server sleeps, removed for now
//[] execVM "\z\addons\dayz_code\system\mission\chernarus\poi\Twains.sqf";
{
call compile preprocessFileLineNumbers ("\z\addons\dayz_code\system\mission\chernarus\poi\" + _x + ".sqf");
} forEach [
//"Twains", //Filled with Server sleeps, removed for now
"DevilsFarm",
"NEA",
"C130Crash",
"ChernoBuildings",
"DeadForest",
"KomyshovoRoadblock",
"MilitaryAirpoort",
"ZelenogorskBuildings",
"NWATentCamp"
];

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@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\takistan.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\takistan.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

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@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\mountains_acr.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\mountains_acr.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

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@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

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@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\isladuala.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\isladuala.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

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@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

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@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\namalsk.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\namalsk.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

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@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\panthera2.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\panthera2.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

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@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\chernarus17.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\chernarus17.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

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@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

View File

@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

View File

@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

View File

@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

View File

@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

View File

@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\cmr_ovaron.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\cmr_ovaron.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

View File

@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\napf.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\napf.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

View File

@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

View File

@@ -102,6 +102,7 @@ progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -113,9 +114,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

View File

@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\shapur_baf.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\shapur_baf.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

View File

@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

View File

@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

View File

@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\lingor.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\lingor.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

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@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

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@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on each machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;
@@ -112,9 +113,6 @@ if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\woodland_acr.sqf"; //Add trader agents execVM "\z\addons\dayz_server\traders\woodland_acr.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};