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Move POI back to local spawned #1816
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@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -112,9 +113,6 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\lingor.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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