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synced 2025-12-14 12:12:34 +03:00
Move POI back to local spawned #1816
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@@ -102,6 +102,7 @@ progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -113,9 +114,6 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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