mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Move POI back to local spawned #1816
This commit is contained in:
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\takistan.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\mountains_acr.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\isladuala.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\namalsk.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\panthera2.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\chernarus17.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\cmr_ovaron.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\napf.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -102,6 +102,7 @@ progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -113,9 +114,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\shapur_baf.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\lingor.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on each machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -112,9 +113,6 @@ if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\woodland_acr.sqf"; //Add trader agents
|
||||
|
||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user