From c1eb07d99d49c91c156c25b4515ddb9e9583aafb Mon Sep 17 00:00:00 2001 From: icomrade Date: Mon, 25 Apr 2016 22:57:29 -0400 Subject: [PATCH] Add to back for sledgehammer --- .../Configs/CfgWeapons/Tools/Sledgehammer.hpp | 23 +++++++++++-------- 1 file changed, 13 insertions(+), 10 deletions(-) diff --git a/SQF/dayz_code/Configs/CfgWeapons/Tools/Sledgehammer.hpp b/SQF/dayz_code/Configs/CfgWeapons/Tools/Sledgehammer.hpp index 6517efd80..3f56b9965 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Tools/Sledgehammer.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Tools/Sledgehammer.hpp @@ -8,19 +8,22 @@ class ItemSledge: ItemCore // Epoch class descriptionShort=$STR_EQUIP_SLEDGE_DESC; class ItemActions { + class ToBack + { + text = $STR_ACTIONS_2BACK; + script = "spawn player_addtoBack;"; + use[] = {"ItemSledge"}; + output[] = {"MeleeSledge"}; + }; + class Toolbelt { - text=$STR_ACTIONS_RFROMTB; - script="spawn player_addToolbelt;"; - use[]= - { - "ItemSledge" - }; - output[]= - { - "MeleeSledge" - }; + text = $STR_ACTIONS_RFROMTB; + script = "spawn player_addToolbelt;"; + use[] = {"ItemSledge"}; + output[] = {"MeleeSledge"}; }; + /* Lets take this out for now and see how it goes. class MineOre {