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Log antiwall in server.rpt
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@@ -38,6 +38,9 @@ if(_activated) then {
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// this method is said to be faster than switch, lets try it.
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// this method is said to be faster than switch, lets try it.
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call {
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call {
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PVDZ_sec_atp = format["WARNING: Play3r UID#%1 exited %2 close to a building at position %3 (%4)",(getPlayerUID player), (typeOf _vehicle), (getposATL player), (mapGridPosition (getposATL player))];
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publicVariableServer "PVDZ_sec_atp";
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if (DZE_AntiWallCounter == DZE_AntiWallLimit) exitWith {
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if (DZE_AntiWallCounter == DZE_AntiWallLimit) exitWith {
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localize "str_epoch_player_9" call dayz_rollingMessages;
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localize "str_epoch_player_9" call dayz_rollingMessages;
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[player,"crushed"] call player_death;
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[player,"crushed"] call player_death;
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