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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-19 01:52:00 +03:00
0.931
+ fixed standard female skin reverting to male on reconnect. + added skill (days alive) to cracking vaults (days alive 10=25%, 20=50% , 30=75% , 36=90% higher chance.
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@@ -23,12 +23,37 @@ if (_ownerID == dayz_playerUID) then {
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// do random roll to try to unlock vault
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// start low to test figure out what works later
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if(_hasToolbox) then {
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if(floor (random 10000) == 1337) then {
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_allowunlock = true;
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// days alive modifier
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_maxRoll = 10000 - (dayz_skilllevel * 250);
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// math check
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// 0 days x 250 = 0
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// 1 days x 250 = 250 (10000 - 250) = 9750
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// 4 days x 250 = 1000 (10000 - 1000) = 9000
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// 10 days x 250 = 2500 (10000 - 2500) = 7500
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// 20 days x 250 = 5000 (10000 - 5000) = 5000
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// 30 days x 250 = 7500 (10000 - 7500) = 2500
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// 36 days x 250 = 9000 (10000 - 9000) = 1000
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// 40 days x 250 = 10000 (10000 - 10000) = 0
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if(_maxRoll > 10000) then {
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_maxRoll = 10000;
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};
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if(_maxRoll < 1000) then {
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_maxRoll = 1000;
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};
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if(floor (random _maxRoll) == 137) then {
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_allowunlock = true;
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};
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// lower chance to break tools based on skill = days alive
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_toolboxRoll = dayz_skilllevel * 10;
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// Chance to break toolbox randomly
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if(floor (random 15) == 1) then {
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if(floor (random _toolboxRoll) == 1) then {
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player removeWeapon _item;
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titleText ["Your toolbox is now broken, you will need to find another one.", "PLAIN"];
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};
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