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Improve BIS_Effects fix #1883
Now stops particle effects loops when wreck is deleted. Exucuted in an EH, so it should resolve any issue where the corepatch fix version, or broken A2 version takes priority. Minor script formating and performance improvements
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@@ -98,8 +98,6 @@ progressLoadingScreen 0.1;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
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progressLoadingScreen 0.15;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
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progressLoadingScreen 0.2;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on each machine early
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