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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
1.0.2.35 DEV
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@@ -1,10 +1,15 @@
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private ["_character","_magazines","_force","_characterID","_charPos","_isInVehicle","_timeSince","_humanity","_debug","_distance","_isNewMed","_isNewPos","_isNewGear","_playerPos","_playerGear","_playerBackp","_medical","_distanceFoot","_lastPos","_backpack","_kills","_killsB","_killsH","_headShots","_lastTime","_timeGross","_timeLeft","_currentWpn","_currentAnim","_config","_onLadder","_isTerminal","_currentModel","_modelChk","_muzzles","_temp","_currentState","_array","_key","_pos","_forceGear"];
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private ["_empty","_playerwasNearby","_character","_magazines","_force","_characterID","_charPos","_isInVehicle","_timeSince","_humanity","_debug","_distance","_isNewMed","_isNewPos","_isNewGear","_playerPos","_playerGear","_playerBackp","_medical","_distanceFoot","_lastPos","_backpack","_kills","_killsB","_killsH","_headShots","_lastTime","_timeGross","_timeLeft","_currentWpn","_currentAnim","_config","_onLadder","_isTerminal","_currentModel","_modelChk","_muzzles","_temp","_currentState","_array","_key","_pos","_forceGear"];
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_character = _this select 0;
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_magazines = _this select 1;
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//_force = _this select 2;
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_forceGear = _this select 3;
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_force = true;
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_playerwasNearby = false;
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if ((count _this) > 4) then {
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_playerwasNearby = _this select 4;
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};
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if (isNull _character) exitWith {
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diag_log ("Player is Null FAILED: Exiting, player sync: " + str(_character));
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@@ -79,7 +84,12 @@ if (_characterID != "0") then {
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_playerGear = [weapons _character,_magazines];
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//diag_log ("playerGear: " +str(_playerGear));
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_backpack = unitBackpack _character;
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_playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _backpack];
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if(_playerwasNearby) then {
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_empty = [[],[]];
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_playerBackp = [typeOf _backpack,_empty,_empty];
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} else {
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_playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _backpack];
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};
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};
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if (_isNewMed or _force) then {
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//diag_log ("medical..."); sleep 0.05;
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