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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
1.0.2.35 DEV
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@@ -1,4 +1,4 @@
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private ["_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout"];
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private ["_invehicle","_isplayernearby","_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout"];
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_playerID = _this select 0;
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_playerName = _this select 1;
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_object = call compile format["player%1",_playerID];
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@@ -8,8 +8,11 @@ _timeout = _object getVariable["combattimeout",0];
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_playerIDtoarray = [];
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_playerIDtoarray = toArray _playerID;
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_invehicle = false;
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if (vehicle _object != _object) then {
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_object action ["eject", vehicle _object];
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_invehicle = true;
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};
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if (59 in _playerIDtoarray) exitWith { };
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@@ -36,7 +39,8 @@ if (!isNull _object) then {
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{ [_x,"gear"] call server_updateObject } foreach
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(nearestObjects [getPosATL _object, dayz_updateObjects, 10]);
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if (alive _object) then {
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[_object,(magazines _object),true,true] call server_playerSync;
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_isplayernearby = (!_invehicle and ({isPlayer _x} count (_object nearEntities ["AllVehicles", 6]) > 1));
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[_object,(magazines _object),true,true,_isplayernearby] call server_playerSync;
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_myGroup = group _object;
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deleteVehicle _object;
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deleteGroup _myGroup;
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