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https://github.com/EpochModTeam/DayZ-Epoch.git
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RC6
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@@ -855,7 +855,7 @@ class AnimationSources : AnimationSources
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class GAZ_Vodnik_DZE : GAZ_Vodnik_HMG
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{
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model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik.p3d";
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displayname = "Vodnik (2xPK) DZ";
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displayname = "Vodnik (2xPK) AL";
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picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_CA.paa";
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Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_CA.paa";
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mapSize = 6.5;
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@@ -374,7 +374,7 @@ class LandRover_Special_CZ_EP1_DZE: LandRover_Base
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crew = "";
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typicalCargo[] = {};
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model = "\ca\wheeled_E\LR\LR_Special";
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displayname = "Military Offroad Special DZ";
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displayname = "Military Offroad Special AL";
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Picture = "\CA\wheeled_e\Data\UI\Picture_lr_special_CA.paa";
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Icon = "\CA\wheeled_e\Data\UI\Icon_lr_special_CA.paa";
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transportSoldier = 2;
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@@ -298,7 +298,7 @@ class Offroad_DSHKM_Gue_DZE: Offroad_DSHKM_base
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side = 2;
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faction = "GUE";
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crew = "";
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typicalCargo[] = {""};
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typicalCargo[] = {};
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displayName = "Off-road (DShKM) AL";
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hiddenSelectionsTextures[] = {"\ca\wheeled\hilux_armed\data\coyota_trup4_CO.paa"};
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class Damage
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@@ -444,6 +444,7 @@ class CfgVehicles {
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#include "CfgVehicles\LAND\Gaz_Vodnik.hpp"
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#include "CfgVehicles\LAND\ArmoredSUV.hpp"
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#include "CfgVehicles\LAND\Pickup_PK.hpp"
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#include "CfgVehicles\LAND\Offroad_DSHKM.hpp"
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// SEA
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// #include "CfgVehicles\SEA\RHIB.hpp"
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@@ -510,6 +510,8 @@ if(isServer) then {
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dayz_flyMonitor = []; //used for monitor flies
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DZE_FlyWorkingSet = [];
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DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
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};
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