1.0.1.5 RC4

+ [ADDED] workbench can be built anywhere and allows crafting of all
items.
+ [ADDED] Black market vendor the trader city stary.
+ [FIXED] Many other fixes
This commit is contained in:
vbawol
2013-07-10 15:45:23 -05:00
parent 840e52e9a5
commit c11e8c47b2
31 changed files with 525 additions and 339 deletions
+35 -2
View File
@@ -831,7 +831,7 @@ class CfgMagazines {
neednearby[] = {}; neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemCrowbar"}; requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"wooden_shed_kit",1}}; output[] = {{"wooden_shed_kit",1}};
input[] = {{"bulk_empty",1},{"ItemCorrugated",2},{"PartWoodPlywood",5},{"PartWoodLumber",5}}; input[] = {{"bulk_empty",1},{"ItemCorrugated",2},{"PartWoodPlywood",4},{"PartWoodLumber",4}};
}; };
class Crafting1 class Crafting1
{ {
@@ -1073,6 +1073,28 @@ class CfgMagazines {
}; };
}; };
class workbench_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Workbench";
descriptionShort = "Workbench: Used to craft.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "WorkBench_DZ";
needNearby[] = {"none"};
};
};
};
// BUILDING KITS // BUILDING KITS
class 30m_plot_kit: CA_Magazine class 30m_plot_kit: CA_Magazine
{ {
@@ -1662,14 +1684,25 @@ class CfgMagazines {
class ItemActions { class ItemActions {
class Crafting class Crafting
{ {
text = "Craft Shack"; text = "Craft Workbench";
script = "spawn player_craftItem;"; script = "spawn player_craftItem;";
neednearby[] = {}; neednearby[] = {};
requiretools[] = {"ItemToolbox"}; requiretools[] = {"ItemToolbox"};
output[] = {{"workbench_kit",1}};
input[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
};
class Crafting1
{
text = "Craft Shack";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"wood_shack_kit",1}}; output[] = {{"wood_shack_kit",1}};
input[] = {{"bulk_empty",1},{"PartWoodPlywood",4},{"PartWoodLumber",4}}; input[] = {{"bulk_empty",1},{"PartWoodPlywood",4},{"PartWoodLumber",4}};
}; };
}; };
}; };
class PartWoodShed: CA_Magazine class PartWoodShed: CA_Magazine
+2 -1
View File
@@ -25,6 +25,7 @@ _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
_offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset"); _offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset");
_isPole = (_classname == "Plastic_Pole_EP1_DZ"); _isPole = (_classname == "Plastic_Pole_EP1_DZ");
_isWorkBench = (_classname == "WorkBench_DZ");
_distance = 30; _distance = 30;
_needText = "Plot Pole"; _needText = "Plot Pole";
@@ -59,7 +60,7 @@ if(_isPole and _IsNearPlot > 0) exitWith { TradeInprogress = false; cutText ["C
if(_IsNearPlot == 0) then { if(_IsNearPlot == 0) then {
// Allow building of plot // Allow building of plot
if(_isPole) then { if(_isPole or _isWorkBench) then {
_canBuildOnPlot = true; _canBuildOnPlot = true;
}; };
+1 -1
View File
@@ -32,7 +32,7 @@ if("fire" in _needNear) then {
}; };
if("workshop" in _needNear) then { if("workshop" in _needNear) then {
_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ"], 5]); _isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], 5]);
if(_isNear == 0) then { if(_isNear == 0) then {
_abort = true; _abort = true;
_reason = "workshop"; _reason = "workshop";
+1 -1
View File
@@ -32,7 +32,7 @@ if("fire" in _needNear) then {
}; };
if("workshop" in _needNear) then { if("workshop" in _needNear) then {
_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ"], 5]); _isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], 5]);
if(_isNear == 0) then { if(_isNear == 0) then {
_abort = true; _abort = true;
_reason = "workshop"; _reason = "workshop";
+1 -1
View File
@@ -32,7 +32,7 @@ if("fire" in _needNear) then {
}; };
if("workshop" in _needNear) then { if("workshop" in _needNear) then {
_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ"], 5]); _isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], 5]);
if(_isNear == 0) then { if(_isNear == 0) then {
_abort = true; _abort = true;
_reason = "workshop"; _reason = "workshop";
+1 -1
View File
@@ -32,7 +32,7 @@ if("fire" in _needNear) then {
}; };
if("workshop" in _needNear) then { if("workshop" in _needNear) then {
_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ"], 5]); _isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], 5]);
if(_isNear == 0) then { if(_isNear == 0) then {
_abort = true; _abort = true;
_reason = "workshop"; _reason = "workshop";
+1 -1
View File
@@ -32,7 +32,7 @@ if("fire" in _needNear) then {
}; };
if("workshop" in _needNear) then { if("workshop" in _needNear) then {
_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ"], 5]); _isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], 5]);
if(_isNear == 0) then { if(_isNear == 0) then {
_abort = true; _abort = true;
_reason = "workshop"; _reason = "workshop";
+28 -1
View File
@@ -2047,6 +2047,34 @@ class Citizen1; // External class reference
constructioncount = 5; constructioncount = 5;
removeoutput[] = {{"ItemTankTrap",1}}; removeoutput[] = {{"ItemTankTrap",1}};
}; };
// WorkBench_DZ
class WorkBench_DZ: BuiltItems
{
scope = 2;
destrType = "DestructTree";
cost = 100;
offset[] = {0,1.5,0.5};
model = "\z\addons\dayz_epoch\models\workbench.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = "Workbench";
vehicleClass = "Fortifications";
constructioncount = 1;
removeoutput[] = {{"PartWoodLumber",5},{"PartWoodPlywood",3}};
};
// belt buckle
class Helper_Base_EP1;
class BeltBuckle_DZE : Helper_Base_EP1 {
scope = 2;
model = "\z\addons\dayz_epoch\models\skull.p3d";
displayName = "Belt Buckle";
accuracy = 1000;
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"};
};
// Metal Panel // Metal Panel
class MetalPanel_DZ: BuiltItems class MetalPanel_DZ: BuiltItems
{ {
@@ -2163,7 +2191,6 @@ class Citizen1; // External class reference
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
removeoutput[] = {{"30m_plot_kit",1}}; removeoutput[] = {{"30m_plot_kit",1}};
}; };
class USMC_WarfareBMGNest_M240; class USMC_WarfareBMGNest_M240;
class M240Nest_DZ: USMC_WarfareBMGNest_M240 class M240Nest_DZ: USMC_WarfareBMGNest_M240
{ {
+1 -1
View File
@@ -441,7 +441,7 @@ if(isNil "dayz_zedsAttackVehicles") then {
dayz_updateObjects = ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","M240Nest_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"]; dayz_updateObjects = ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","M240Nest_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
dayz_disallowedVault = ["TentStorage", "BuiltItems"]; dayz_disallowedVault = ["TentStorage", "BuiltItems"];
dayz_reveal = ["AllVehicles","WeaponHolder","TentStorage","VaultStorage","VaultStorageLocked","BuiltItems"]; dayz_reveal = ["AllVehicles","WeaponHolder","TentStorage","VaultStorage","VaultStorageLocked","BuiltItems"];
dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","DeerStand_DZ"]; dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ"];
// List of removable items that require crowbar // List of removable items that require crowbar
DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","SandNest_DZ","Plastic_Pole_EP1_DZ"]; DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","SandNest_DZ","Plastic_Pole_EP1_DZ"];
+1 -1
View File
@@ -1139,7 +1139,7 @@ class FSM
"dayz_friendliesCheck = [] spawn {" \n "dayz_friendliesCheck = [] spawn {" \n
" while {true} do {" \n " while {true} do {" \n
" call player_friendliesCheck;" \n " call player_friendliesCheck;" \n
" sleep 2;" \n " sleep 5;" \n
" };" \n " };" \n
"};" \n "};" \n
"" \n "" \n
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+33
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@@ -0,0 +1,33 @@
surfaceInfo="z\addons\dayz_epoch\textures\wood.bisurf";
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="z\addons\dayz_epoch\textures\planksWB_normal.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="z\addons\dayz_epoch\textures\planksWB_spec.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
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+33
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@@ -0,0 +1,33 @@
surfaceInfo="z\addons\dayz_epoch\textures\wood.bisurf";
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="z\addons\dayz_epoch\textures\plywoodWB_normal.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="z\addons\dayz_epoch\textures\plywoodWB_spec.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
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+78
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@@ -0,0 +1,78 @@
ambient[]={0.3019608,0.3019608,0.3019608,0.79000002};
diffuse[]={0.3019608,0.3019608,0.3019608,0.78999996};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,1};
specular[]={0.70588237,0.70588237,0.70588237,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\addons\dayz_epoch\textures\Skull_norm.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="z\addons\dayz_epoch\textures\bar_dt.paa";
uvSource="tex";
class uvTransform
{
aside[]={8,0,0};
up[]={0,8,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="z\addons\dayz_epoch\textures\bar_ao.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="z\addons\dayz_epoch\textures\Skull_spec.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.8,0)";
uvSource="none";
};
class Stage7
{
texture="z\addons\dayz_epoch\textures\env_land_co.paa";
uvSource="none";
};
+9
View File
@@ -0,0 +1,9 @@
Density = 600;
rough = 0.1;
dust = 0;
bulletPenetrability = 150;
soundEnviron = "Empty";
isWater = "false";
friction = 0.7;
restitution = 0.4;
impact = "default_Mat";
@@ -60,7 +60,10 @@ _state = _primary select 3;
_worldspace = _primary select 4; _worldspace = _primary select 4;
_humanity = _primary select 5; _humanity = _primary select 5;
_lastinstance = _primary select 6; _lastinstance = _primary select 6;
_friendlies = [];
_namespace = profileNamespace;
_friendlies = _namespace getVariable ["friendlies", []];;
//Set position //Set position
_randomSpot = false; _randomSpot = false;
@@ -1,219 +1,64 @@
_vehicle_13 = objNull;
if (true) then
{
_this = createVehicle ["ZavoraAnim", [11437.765, 11361.342, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_13 = _this;
_this setDir 125.08898;
_this setPos [11437.765, 11361.342, -3.0517578e-005];
};
_vehicle_18 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock", [11451.765, 11348.991, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_18 = _this;
_this setDir -27.120871;
_this setPos [11451.765, 11348.991, -3.0517578e-005];
};
_vehicle_26 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock", [11438.436, 11354.85, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_26 = _this;
_this setDir 48.289402;
_this setPos [11438.436, 11354.85, 3.0517578e-005];
};
_vehicle_28 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock", [11454.916, 11351.149], [], 0, "CAN_COLLIDE"];
_vehicle_28 = _this;
_this setDir -46.537064;
_this setPos [11454.916, 11351.149];
};
_vehicle_32 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock", [11448.012, 11348.62, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_32 = _this;
_this setDir 8.9147854;
_this setPos [11448.012, 11348.62, -3.0517578e-005];
};
_vehicle_34 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock_Stripes", [11444.27, 11370.072, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_34 = _this;
_this setDir -51.91589;
_this setPos [11444.27, 11370.072, -3.0517578e-005];
};
_vehicle_36 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock_Stripes", [11437.131, 11358.255], [], 0, "CAN_COLLIDE"];
_vehicle_36 = _this;
_this setDir -80.521965;
_this setPos [11437.131, 11358.255];
};
_vehicle_39 = objNull; _vehicle_39 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_Toilet", [11439.316, 11355.835, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_Toilet", [11467.155, 11341.848, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_39 = _this; _vehicle_39 = _this;
_this setDir 227.47006; _this setDir 305.48679;
_this setPos [11439.316, 11355.835, 3.0517578e-005]; _this setPos [11467.155, 11341.848, 3.0517578e-005];
};
_vehicle_40 = objNull;
if (true) then
{
_this = createVehicle ["FlagCarrierWhite_EP1", [11444.646, 11367.267, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_40 = _this;
_this setPos [11444.646, 11367.267, 3.0517578e-005];
};
_vehicle_41 = objNull;
if (true) then
{
_this = createVehicle ["Land_Misc_GContainer_Big", [11443.467, 11352.306], [], 0, "CAN_COLLIDE"];
_vehicle_41 = _this;
_this setDir 390.37988;
_this setPos [11443.467, 11352.306];
}; };
_vehicle_42 = objNull; _vehicle_42 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["ClutterCutter_EP1", [11450.002, 11358.35, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["ClutterCutter_EP1", [11467.027, 11364.092, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_42 = _this; _vehicle_42 = _this;
_this setPos [11450.002, 11358.35, -3.0517578e-005]; _this setDir -7.4119859;
_this setPos [11467.027, 11364.092, -3.0517578e-005];
}; };
_vehicle_44 = objNull; _vehicle_44 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["ClutterCutter_EP1", [11459.313, 11369.799, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["ClutterCutter_EP1", [11459.176, 11355.807, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_44 = _this; _vehicle_44 = _this;
_this setPos [11459.313, 11369.799, 6.1035156e-005]; _this setDir -7.4119859;
}; _this setPos [11459.176, 11355.807, 6.1035156e-005];
_vehicle_45 = objNull;
if (true) then
{
_this = createVehicle ["ClutterCutter_small_EP1", [11438.645, 11358.447, 0], [], 0, "CAN_COLLIDE"];
_vehicle_45 = _this;
_this setPos [11438.645, 11358.447, 0];
};
_vehicle_46 = objNull;
if (true) then
{
_this = createVehicle ["ClutterCutter_small_EP1", [11444.027, 11368.114, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_46 = _this;
_this setPos [11444.027, 11368.114, -9.1552734e-005];
};
_vehicle_48 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock_D", [11457.492, 11353.955, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_48 = _this;
_this setDir -50.227425;
_this setPos [11457.492, 11353.955, 3.0517578e-005];
};
_vehicle_50 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock_D", [11463.101, 11360.925, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_50 = _this;
_this setDir -48.961231;
_this setPos [11463.101, 11360.925, -3.0517578e-005];
};
_vehicle_52 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock_D", [11465.985, 11364.272], [], 0, "CAN_COLLIDE"];
_vehicle_52 = _this;
_this setDir -51.064785;
_this setPos [11465.985, 11364.272];
};
_vehicle_54 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock_D", [11469.931, 11372.668, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_54 = _this;
_this setDir -74.974533;
_this setPos [11469.931, 11372.668, -3.0517578e-005];
}; };
_vehicle_58 = objNull; _vehicle_58 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_Market_stalls_01_EP1", [11456.481, 11359.001, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_Market_stalls_01_EP1", [11466.341, 11354.129, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_58 = _this; _vehicle_58 = _this;
_this setDir 133.44286; _this setDir 485.22388;
_this setPos [11456.481, 11359.001, 3.0517578e-005]; _this setPos [11466.341, 11354.129, 3.0517578e-005];
}; };
_vehicle_60 = objNull; _vehicle_60 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_Barrel_water", [11458.472, 11363.297], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_Barrel_water", [11461.964, 11350.411], [], 0, "CAN_COLLIDE"];
_vehicle_60 = _this; _vehicle_60 = _this;
_this setPos [11458.472, 11363.297]; _this setDir -7.4119859;
_this setPos [11461.964, 11350.411];
}; };
_vehicle_62 = objNull; _vehicle_62 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["LADAWreck", [11467.6, 11368.56, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["LADAWreck", [11446.667, 11339.981, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_62 = _this; _vehicle_62 = _this;
_this setDir -135.02602; _this setDir -157.55025;
_this setPos [11467.6, 11368.56, -6.1035156e-005]; _this setPos [11446.667, 11339.981, -6.1035156e-005];
};
_vehicle_66 = objNull;
if (true) then
{
_this = createVehicle ["T72Wreck", [11464.412, 11381.675, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_66 = _this;
_this setDir -82.694626;
_this setPos [11464.412, 11381.675, -6.1035156e-005];
};
_vehicle_67 = objNull;
if (true) then
{
_this = createVehicle ["Mi8Wreck", [11472.105, 11382.688, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_67 = _this;
_this setPos [11472.105, 11382.688, -3.0517578e-005];
};
_vehicle_70 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrate_NoInteractive_", [11454.805, 11358.772, 0.62677586], [], 0, "CAN_COLLIDE"];
_vehicle_70 = _this;
_this setDir 130.40813;
_this setPos [11454.805, 11358.772, 0.62677586];
}; };
_vehicle_71 = objNull; _vehicle_71 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["AmmoCrates_NoInteractive_Large", [11456.617, 11360.711, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["AmmoCrates_NoInteractive_Large", [11465.908, 11356.04, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_71 = _this; _vehicle_71 = _this;
_this setDir 43.500278; _this setDir 36.088291;
_this setPos [11456.617, 11360.711, -6.1035156e-005]; _this setPos [11465.908, 11356.04, -6.1035156e-005];
}; };
_this = createCenter civilian; _this = createCenter civilian;
@@ -224,9 +69,9 @@ _group_1 = createGroup _center_1;
_unit_13 = objNull; _unit_13 = objNull;
if (true) then if (true) then
{ {
_this = _group_1 createUnit ["Profiteer4", [11462.399, 11365.393, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _this = _group_1 createUnit ["Profiteer4", [11450.098, 11340.75, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
_unit_13 = _this; _unit_13 = _this;
_this setDir -104.7984; _this setDir 34.525925;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002; _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
@@ -246,72 +91,64 @@ if (true) then
_vehicle_73 = objNull; _vehicle_73 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["SmallTable", [11453.854, 11372.707, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["SmallTable", [11462.709, 11365.512, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_73 = _this; _vehicle_73 = _this;
_this setDir -50.076622; _this setDir -49.904377;
_this setPos [11453.854, 11372.707, 3.0517578e-005]; _this setVehicleInit "this allowDammage false;this enableSimulation false;";
_this setPos [11462.709, 11365.512, 3.0517578e-005];
}; };
_vehicle_79 = objNull; _vehicle_79 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Base_WarfareBBarrier10xTall", [11451.814, 11377.394], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Base_WarfareBBarrier10xTall", [11468.974, 11348.18], [], 0, "CAN_COLLIDE"];
_vehicle_79 = _this; _vehicle_79 = _this;
_this setDir -50.32909; _this setDir -54.695484;
_this setPos [11451.814, 11377.394]; _this setPos [11468.974, 11348.18];
}; };
_vehicle_80 = objNull; _vehicle_80 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_covering_hut_big_EP1", [11452.655, 11373.756, -0.55735058], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_covering_hut_big_EP1", [11462.838, 11365.436, -0.55735058], [], 0, "CAN_COLLIDE"];
_vehicle_80 = _this; _vehicle_80 = _this;
_this setDir -48.673214; _this setDir -48.673214;
_this setPos [11452.655, 11373.756, -0.55735058]; _this setPos [11462.838, 11365.436, -0.55735058];
}; };
_vehicle_81 = objNull; _vehicle_81 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Misc_palletsfoiled", [11451.51, 11371.546, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Misc_palletsfoiled", [11461.064, 11364.81, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_81 = _this; _vehicle_81 = _this;
_this setDir 51.760998; _this setDir 51.760998;
_this setPos [11451.51, 11371.546, -3.0517578e-005]; _this setPos [11461.064, 11364.81, -3.0517578e-005];
}; };
_vehicle_85 = objNull; _vehicle_85 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["AmmoCrates_NoInteractive_Large", [11451.795, 11374.352, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["AmmoCrates_NoInteractive_Large", [11463.023, 11367.06, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_85 = _this; _vehicle_85 = _this;
_this setDir 43.500278; _this setDir 43.500278;
_this setPos [11451.795, 11374.352, -3.0517578e-005]; _this setPos [11463.023, 11367.06, -3.0517578e-005];
};
_vehicle_87 = objNull;
if (true) then
{
_this = createVehicle ["Land_transport_crates_EP1", [11460.729, 11357.045, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_87 = _this;
_this setDir 132.24864;
_this setPos [11460.729, 11357.045, 6.1035156e-005];
}; };
_vehicle_89 = objNull; _vehicle_89 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_covering_hut_EP1", [11456.576, 11375.877, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_covering_hut_EP1", [11471.802, 11370.016, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_89 = _this; _vehicle_89 = _this;
_this setDir 128.15251; _this setDir 209.26443;
_this setPos [11456.576, 11375.877, -9.1552734e-005]; _this setPos [11471.802, 11370.016, -9.1552734e-005];
}; };
_unit_56 = objNull; _unit_56 = objNull;
if (true) then if (true) then
{ {
_this = _group_1 createUnit ["Worker3", [4059.3704, 11682.107, 0.22387695], [], 0, "CAN_COLLIDE"]; _this = _group_1 createUnit ["Worker3", [4041.9368, 11682.956, 0.23954971], [], 0, "CAN_COLLIDE"];
_unit_56 = _this; _unit_56 = _this;
_this setDir 147.07179; _this setDir 108.89339;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002; _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
@@ -331,9 +168,9 @@ if (true) then
_unit_58 = objNull; _unit_58 = objNull;
if (true) then if (true) then
{ {
_this = _group_1 createUnit ["RU_WorkWoman5", [4054.1255, 11670.723, 0.54440308], [], 0, "CAN_COLLIDE"]; _this = _group_1 createUnit ["RU_WorkWoman5", [4080.5862, 11684.61, 0.54440308], [], 0, "CAN_COLLIDE"];
_unit_58 = _this; _unit_58 = _this;
_this setDir 459.78314; _this setDir 566.81744;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002; _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
@@ -375,9 +212,9 @@ if (true) then
_vehicle_92 = objNull; _vehicle_92 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_Campfire", [11463.084, 11374.288, 0.00012207031], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_Campfire", [11469.859, 11367.099, 0.00012207031], [], 0, "CAN_COLLIDE"];
_vehicle_92 = _this; _vehicle_92 = _this;
_this setPos [11463.084, 11374.288, 0.00012207031]; _this setPos [11469.859, 11367.099, 0.00012207031];
}; };
_vehicle_102 = objNull; _vehicle_102 = objNull;
@@ -419,10 +256,10 @@ if (true) then
_vehicle_115 = objNull; _vehicle_115 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["LADAWreck", [4059.4199, 11683.791], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["LADAWreck", [4044.0862, 11685.205, 0.015672784], [], 0, "CAN_COLLIDE"];
_vehicle_115 = _this; _vehicle_115 = _this;
_this setDir 68.421814; _this setDir 61.161068;
_this setPos [4059.4199, 11683.791]; _this setPos [4044.0862, 11685.205, 0.015672784];
}; };
_vehicle_119 = objNull; _vehicle_119 = objNull;
@@ -557,10 +394,10 @@ if (true) then
_vehicle_165 = objNull; _vehicle_165 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Misc_Backpackheap", [4053.2532, 11672.906, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Misc_Backpackheap", [4082.929, 11684.808, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_165 = _this; _vehicle_165 = _this;
_this setDir 238.85559; _this setDir 345.89008;
_this setPos [4053.2532, 11672.906, -9.1552734e-005]; _this setPos [4082.929, 11684.808, -9.1552734e-005];
}; };
_vehicle_166 = objNull; _vehicle_166 = objNull;
@@ -594,10 +431,10 @@ if (true) then
_vehicle_184 = objNull; _vehicle_184 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_Bucket_EP1", [4051.5767, 11671.118, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_Bucket_EP1", [4081.7134, 11686.92, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_184 = _this; _vehicle_184 = _this;
_this setDir 219.2435; _this setDir 326.27802;
_this setPos [4051.5767, 11671.118, -6.1035156e-005]; _this setPos [4081.7134, 11686.92, -6.1035156e-005];
}; };
_vehicle_187 = objNull; _vehicle_187 = objNull;
@@ -613,10 +450,10 @@ if (true) then
_vehicle_195 = objNull; _vehicle_195 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_Pillow_EP1", [4053.0435, 11670.549, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_Pillow_EP1", [4080.728, 11685.683, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_195 = _this; _vehicle_195 = _this;
_this setDir 256.91168; _this setDir 363.94629;
_this setPos [4053.0435, 11670.549, -6.1035156e-005]; _this setPos [4080.728, 11685.683, -6.1035156e-005];
}; };
_vehicle_197 = objNull; _vehicle_197 = objNull;
@@ -652,10 +489,10 @@ if (true) then
_vehicle_205 = objNull; _vehicle_205 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_Misc_Well_C_EP1", [4040.5645, 11680.532, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_Misc_Well_C_EP1", [4039.4409, 11664.639, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_205 = _this; _vehicle_205 = _this;
_this setDir -67.654541; _this setDir -94.223312;
_this setPos [4040.5645, 11680.532, -6.1035156e-005]; _this setPos [4039.4409, 11664.639, -6.1035156e-005];
}; };
_vehicle_206 = objNull; _vehicle_206 = objNull;
@@ -696,19 +533,19 @@ if (true) then
_vehicle_230 = objNull; _vehicle_230 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_stand_meat_EP1", [4051.1689, 11671.427, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_stand_meat_EP1", [4082.1299, 11687.228, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_230 = _this; _vehicle_230 = _this;
_this setDir 184.39951; _this setDir 291.43402;
_this setPos [4051.1689, 11671.427, 3.0517578e-005]; _this setPos [4082.1299, 11687.228, 3.0517578e-005];
}; };
_vehicle_231 = objNull; _vehicle_231 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_stand_small_EP1", [4054.8962, 11670.715, -0.00012207031], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_stand_small_EP1", [4080.3569, 11683.871, -0.00012207031], [], 0, "CAN_COLLIDE"];
_vehicle_231 = _this; _vehicle_231 = _this;
_this setDir 274.94766; _this setDir 381.98224;
_this setPos [4054.8962, 11670.715, -0.00012207031]; _this setPos [4080.3569, 11683.871, -0.00012207031];
}; };
_vehicle_238 = objNull; _vehicle_238 = objNull;
@@ -748,10 +585,10 @@ if (true) then
_vehicle_246 = objNull; _vehicle_246 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Pile_of_wood", [4052.9983, 11676.267, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Pile_of_wood", [4052.1362, 11666.497, 0.015611748], [], 0, "CAN_COLLIDE"];
_vehicle_246 = _this; _vehicle_246 = _this;
_this setDir -246.43651; _this setDir -297.9014;
_this setPos [4052.9983, 11676.267, -6.1035156e-005]; _this setPos [4052.1362, 11666.497, 0.015611748];
}; };
_vehicle_250 = objNull; _vehicle_250 = objNull;
@@ -766,37 +603,37 @@ if (true) then
_vehicle_257 = objNull; _vehicle_257 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_cages_EP1", [4048.51, 11671.839, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_cages_EP1", [4083.2993, 11689.664, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_257 = _this; _vehicle_257 = _this;
_this setDir 256.91168; _this setDir 363.94629;
_this setPos [4048.51, 11671.839, -3.0517578e-005]; _this setPos [4083.2993, 11689.664, -3.0517578e-005];
}; };
_vehicle_258 = objNull; _vehicle_258 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_covering_hut_EP1", [4050.9133, 11671.997, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_covering_hut_EP1", [4082.7407, 11687.303, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_258 = _this; _vehicle_258 = _this;
_this setDir 100.57247; _this setDir 207.60707;
_this setPos [4050.9133, 11671.997, -3.0517578e-005]; _this setPos [4082.7407, 11687.303, -3.0517578e-005];
}; };
_vehicle_260 = objNull; _vehicle_260 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_covering_hut_EP1", [4054.0242, 11671.427, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_covering_hut_EP1", [4081.3191, 11684.479, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_260 = _this; _vehicle_260 = _this;
_this setDir 280.21619; _this setDir 387.25079;
_this setPos [4054.0242, 11671.427, -3.0517578e-005]; _this setPos [4081.3191, 11684.479, -3.0517578e-005];
}; };
_vehicle_265 = objNull; _vehicle_265 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_Fire_barrel", [4089.9016, 11677.42, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_Fire_barrel", [4085.1099, 11682.919, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_265 = _this; _vehicle_265 = _this;
_this setDir -37.201057; _this setDir -37.201057;
_this setPos [4089.9016, 11677.42, -6.1035156e-005]; _this setPos [4085.1099, 11682.919, -6.1035156e-005];
}; };
_vehicle_291 = objNull; _vehicle_291 = objNull;
@@ -822,10 +659,10 @@ if (true) then
_vehicle_299 = objNull; _vehicle_299 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_Table_EP1", [4059.9673, 11680.903, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_Table_EP1", [4042.9036, 11682.21, 0.015611748], [], 0, "CAN_COLLIDE"];
_vehicle_299 = _this; _vehicle_299 = _this;
_this setDir 73.102592; _this setDir 44.527428;
_this setPos [4059.9673, 11680.903, -6.1035156e-005]; _this setPos [4042.9036, 11682.21, 0.015611748];
}; };
_vehicle_302 = objNull; _vehicle_302 = objNull;
@@ -840,10 +677,10 @@ if (true) then
_vehicle_304 = objNull; _vehicle_304 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_Crates_stack_EP1", [4051.4163, 11673.271, 0.00012207031], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_Crates_stack_EP1", [4083.8284, 11686.447, 0.00012207031], [], 0, "CAN_COLLIDE"];
_vehicle_304 = _this; _vehicle_304 = _this;
_this setDir 286.43887; _this setDir 393.47345;
_this setPos [4051.4163, 11673.271, 0.00012207031]; _this setPos [4083.8284, 11686.447, 0.00012207031];
}; };
_vehicle_379 = objNull; _vehicle_379 = objNull;
@@ -871,9 +708,9 @@ if (true) then
_unit_74 = objNull; _unit_74 = objNull;
if (true) then if (true) then
{ {
_this = _group_1 createUnit ["Woodlander1", [11450.503, 11353.635, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _this = _group_1 createUnit ["Woodlander1", [11471.179, 11361.226, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
_unit_74 = _this; _unit_74 = _this;
_this setDir -48.52689; _this setDir 250.1544;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002; _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
@@ -882,9 +719,9 @@ if (true) then
_unit_75 = objNull; _unit_75 = objNull;
if (true) then if (true) then
{ {
_this = _group_1 createUnit ["RU_WorkWoman1", [11454.922, 11355.044, 0.94462103], [], 0, "CAN_COLLIDE"]; _this = _group_1 createUnit ["RU_WorkWoman1", [11463.931, 11351.671, 0.94462103], [], 0, "CAN_COLLIDE"];
_unit_75 = _this; _unit_75 = _this;
_this setDir -47.533646; _this setDir 261.27719;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002; _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
@@ -893,9 +730,9 @@ if (true) then
_unit_78 = objNull; _unit_78 = objNull;
if (true) then if (true) then
{ {
_this = _group_1 createUnit ["Rocker4", [11456.184, 11359.277], [], 0, "CAN_COLLIDE"]; _this = _group_1 createUnit ["Rocker4", [11465.548, 11354.459], [], 0, "CAN_COLLIDE"];
_unit_78 = _this; _unit_78 = _this;
_this setDir -52.978313; _this setDir 310.03851;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002; _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
@@ -904,7 +741,7 @@ if (true) then
_unit_79 = objNull; _unit_79 = objNull;
if (true) then if (true) then
{ {
_this = _group_1 createUnit ["RU_Citizen3", [11453.29, 11373.179, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _this = _group_1 createUnit ["RU_Citizen3", [11462.307, 11365.972, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_unit_79 = _this; _unit_79 = _this;
_this setDir 125.74001; _this setDir 125.74001;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
@@ -915,9 +752,9 @@ if (true) then
_unit_82 = objNull; _unit_82 = objNull;
if (true) then if (true) then
{ {
_this = _group_1 createUnit ["Dr_Annie_Baker_EP1", [11455.903, 11376.358], [], 0, "CAN_COLLIDE"]; _this = _group_1 createUnit ["Dr_Annie_Baker_EP1", [11472.008, 11370.638], [], 0, "CAN_COLLIDE"];
_unit_82 = _this; _unit_82 = _this;
_this setDir 107.12319; _this setDir 208.20467;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002; _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
@@ -991,10 +828,10 @@ if (true) then
_vehicle_490 = objNull; _vehicle_490 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_GuardShed", [6277.3389, 7817.5967], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_GuardShed", [6299.0586, 7801.4512], [], 0, "CAN_COLLIDE"];
_vehicle_490 = _this; _vehicle_490 = _this;
_this setDir 84.460419; _this setDir 127.54086;
_this setPos [6277.3389, 7817.5967]; _this setPos [6299.0586, 7801.4512];
}; };
_vehicle_494 = objNull; _vehicle_494 = objNull;
@@ -1096,10 +933,10 @@ if (true) then
_vehicle_521 = objNull; _vehicle_521 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Land_Toilet", [6306.4023, 7800.8843, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Land_Toilet", [6303.6919, 7794.2285, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_521 = _this; _vehicle_521 = _this;
_this setDir 306.93533; _this setDir 306.93533;
_this setPos [6306.4023, 7800.8843, 3.0517578e-005]; _this setPos [6303.6919, 7794.2285, 3.0517578e-005];
}; };
_vehicle_523 = objNull; _vehicle_523 = objNull;
@@ -1149,11 +986,11 @@ if (true) then
_vehicle_538 = objNull; _vehicle_538 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["Info_Board_EP1", [11448.039, 11371.063, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["Info_Board_EP1", [11457.569, 11360.669, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_538 = _this; _vehicle_538 = _this;
_this setDir -50.8032; _this setDir -55.524353;
_this setVehicleInit "this allowDammage false;"; _this setVehicleInit "this allowDammage false;";
_this setPos [11448.039, 11371.063, -3.0517578e-005]; _this setPos [11457.569, 11360.669, -3.0517578e-005];
}; };
_vehicle_541 = objNull; _vehicle_541 = objNull;
@@ -1192,15 +1029,6 @@ if (true) then
_this setPos [13533.103, 6358.1616, -8.5830688e-006]; _this setPos [13533.103, 6358.1616, -8.5830688e-006];
}; };
_vehicle_557 = objNull;
if (true) then
{
_this = createVehicle ["HeliHCivil", [11439.646, 11381.011, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_557 = _this;
_this setDir 39.113922;
_this setPos [11439.646, 11381.011, 3.0517578e-005];
};
_vehicle_559 = objNull; _vehicle_559 = objNull;
if (true) then if (true) then
{ {
@@ -1359,21 +1187,21 @@ if (true) then
_vehicle_621 = objNull; _vehicle_621 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["ASC_EU_LHVOld", [4075.0496, 11684.994, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["ASC_EU_LHVOld", [4075.2703, 11685.166, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_621 = _this; _vehicle_621 = _this;
_this setDir -126.27427; _this setDir -179.85927;
_this setVehicleInit "this allowDammage false;"; _this setVehicleInit "this allowDammage false;";
_this setPos [4075.0496, 11684.994, -6.1035156e-005]; _this setPos [4075.2703, 11685.166, -6.1035156e-005];
}; };
_vehicle_623 = objNull; _vehicle_623 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["ASC_EU_LHVOld", [4056.1113, 11675.86, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["ASC_EU_LHVOld", [4041.9448, 11683.979, 0.015611748], [], 0, "CAN_COLLIDE"];
_vehicle_623 = _this; _vehicle_623 = _this;
_this setDir 131.46815; _this setDir 124.2074;
_this setVehicleInit "this allowDammage false;"; _this setVehicleInit "this allowDammage false;";
_this setPos [4056.1113, 11675.86, -6.1035156e-005]; _this setPos [4041.9448, 11683.979, 0.015611748];
}; };
_vehicle_626 = objNull; _vehicle_626 = objNull;
@@ -1389,21 +1217,21 @@ if (true) then
_vehicle_628 = objNull; _vehicle_628 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["ASC_EU_LHVOld", [6278.0459, 7815.9741, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["ASC_EU_LHVOld", [6296.958, 7801.4048, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_628 = _this; _vehicle_628 = _this;
_this setDir 437.6853; _this setDir 286.43555;
_this setVehicleInit "this allowDammage false;"; _this setVehicleInit "this allowDammage false;";
_this setPos [6278.0459, 7815.9741, -3.0517578e-005]; _this setPos [6296.958, 7801.4048, -3.0517578e-005];
}; };
_vehicle_630 = objNull; _vehicle_630 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["ASC_EU_LHVOld", [6306.0684, 7801.3516, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["ASC_EU_LHVOld", [6317.2036, 7814.6909, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_630 = _this; _vehicle_630 = _this;
_this setDir 611.94281; _this setDir 838.61414;
_this setVehicleInit "this allowDammage false;"; _this setVehicleInit "this allowDammage false;";
_this setPos [6306.0684, 7801.3516, 6.1035156e-005]; _this setPos [6317.2036, 7814.6909, 6.1035156e-005];
}; };
_vehicle_632 = objNull; _vehicle_632 = objNull;
@@ -1419,31 +1247,21 @@ if (true) then
_vehicle_634 = objNull; _vehicle_634 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["ASC_EU_LHVOld", [11452.67, 11376.421], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["ASC_EU_LHVOld", [11458.806, 11363.813], [], 0, "CAN_COLLIDE"];
_vehicle_634 = _this; _vehicle_634 = _this;
_this setDir 143.25484; _this setDir 127.9906;
_this setVehicleInit "this allowDammage false;"; _this setVehicleInit "this allowDammage false;";
_this setPos [11452.67, 11376.421]; _this setPos [11458.806, 11363.813];
}; };
_vehicle_636 = objNull; _vehicle_636 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["ASC_EU_LHVOld", [11448.108, 11349.908, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["ASC_EU_LHVOld", [11449.293, 11348.902, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_636 = _this; _vehicle_636 = _this;
_this setDir -5.6058893; _this setDir 133.16025;
_this setVehicleInit "this allowDammage false;"; _this setVehicleInit "this allowDammage false;";
_this setPos [11448.108, 11349.908, 9.1552734e-005]; _this setPos [11449.293, 11348.902, 9.1552734e-005];
};
_vehicle_638 = objNull;
if (true) then
{
_this = createVehicle ["ASC_EU_LHVOld", [11460.593, 11361.773, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_638 = _this;
_this setDir 313.13269;
_this setVehicleInit "this allowDammage false;";
_this setPos [11460.593, 11361.773, 6.1035156e-005];
}; };
_vehicle_659 = objNull; _vehicle_659 = objNull;
@@ -1457,9 +1275,9 @@ if (true) then
_vehicle_662 = objNull; _vehicle_662 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["HeliHCivil", [12970.855, 12772.142, -210.79434], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["HeliHCivil", [12986.608, 12767.673, -210.79434], [], 0, "CAN_COLLIDE"];
_vehicle_662 = _this; _vehicle_662 = _this;
_this setPos [12970.855, 12772.142, -210.79434]; _this setPos [12986.608, 12767.673, -210.79434];
}; };
_vehicle_663 = objNull; _vehicle_663 = objNull;
@@ -1473,16 +1291,16 @@ if (true) then
_vehicle_674 = objNull; _vehicle_674 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["MAP_garaz_mala", [6302.2471, 7801.6255, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["MAP_garaz_mala", [6301.0474, 7798.4751, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_674 = _this; _vehicle_674 = _this;
_this setDir 305.73865; _this setDir 305.73865;
_this setPos [6302.2471, 7801.6255, 6.1035156e-005]; _this setPos [6301.0474, 7798.4751, 6.1035156e-005];
}; };
_unit_118 = objNull; _unit_118 = objNull;
if (true) then if (true) then
{ {
_this = _group_1 createUnit ["RU_Profiteer4", [6301.9575, 7803.8789], [], 0, "CAN_COLLIDE"]; _this = _group_1 createUnit ["RU_Profiteer4", [6298.582, 7801.7729, -0.034530878], [], 0, "CAN_COLLIDE"];
_unit_118 = _this; _unit_118 = _this;
_this setDir -49.359165; _this setDir -49.359165;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
@@ -1493,10 +1311,10 @@ if (true) then
_vehicle_676 = objNull; _vehicle_676 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["MAP_garaz_mala", [6297.582, 7795.1865], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["MAP_garaz_mala", [6295.7153, 7791.561], [], 0, "CAN_COLLIDE"];
_vehicle_676 = _this; _vehicle_676 = _this;
_this setDir 306.27393; _this setDir 307.24384;
_this setPos [6297.582, 7795.1865]; _this setPos [6295.7153, 7791.561];
}; };
_vehicle_678 = objNull; _vehicle_678 = objNull;
@@ -1560,18 +1378,19 @@ if (true) then
_vehicle_688 = objNull; _vehicle_688 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["HeliHEmpty", [4064.7783, 11675.811], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["HeliHEmpty", [4050.3281, 11677.776, 0.015672784], [], 0, "CAN_COLLIDE"];
_vehicle_688 = _this; _vehicle_688 = _this;
_this setPos [4064.7783, 11675.811]; _this setDir -7.2607446;
_this setPos [4050.3281, 11677.776, 0.015672784];
}; };
_vehicle_689 = objNull; _vehicle_689 = objNull;
if (true) then if (true) then
{ {
_this = createVehicle ["MAP_garaz_mala", [4055.0396, 11686.252, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _this = createVehicle ["MAP_garaz_mala", [4038.0457, 11687.849, 0.015703302], [], 0, "CAN_COLLIDE"];
_vehicle_689 = _this; _vehicle_689 = _this;
_this setDir 113.7219; _this setDir 106.46119;
_this setPos [4055.0396, 11686.252, 3.0517578e-005]; _this setPos [4038.0457, 11687.849, 0.015703302];
}; };
_vehicle_694 = objNull; _vehicle_694 = objNull;
@@ -1583,15 +1402,6 @@ if (true) then
_this setPos [4089.9141, 11677.483, -0.00018310547]; _this setPos [4089.9141, 11677.483, -0.00018310547];
}; };
_vehicle_697 = objNull;
if (true) then
{
_this = createVehicle ["Hhedgehog_concreteBig", [4080.4404, 11684.166, -0.00012207031], [], 0, "CAN_COLLIDE"];
_vehicle_697 = _this;
_this setDir 18.106421;
_this setPos [4080.4404, 11684.166, -0.00012207031];
};
_unit_128 = objNull; _unit_128 = objNull;
if (true) then if (true) then
{ {
@@ -1619,4 +1429,157 @@ if (true) then
_vehicle_701 = _this; _vehicle_701 = _this;
_this setPos [4059.8516, 11660.219]; _this setPos [4059.8516, 11660.219];
}; };
_vehicle_704 = objNull;
if (true) then
{
_this = createVehicle ["HeliHEmpty", [11455.101, 11343.481], [], 0, "CAN_COLLIDE"];
_vehicle_704 = _this;
_this setDir -111.72584;
_this setPos [11455.101, 11343.481];
};
_vehicle_724 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [6306.6904, 7787.5947, 0.24377441], [], 0, "CAN_COLLIDE"];
_vehicle_724 = _this;
_this setDir 35.687778;
_this setPos [6306.6904, 7787.5947, 0.24377441];
};
_vehicle_727 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [6319.2407, 7778.6885, 0.20742251], [], 0, "CAN_COLLIDE"];
_vehicle_727 = _this;
_this setDir 34.820972;
_this setPos [6319.2407, 7778.6885, 0.20742251];
};
_vehicle_732 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock_D", [6324.896, 7780.7739, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_732 = _this;
_this setDir 102.70075;
_this setPos [6324.896, 7780.7739, 9.1552734e-005];
};
_vehicle_734 = objNull;
if (true) then
{
_this = createVehicle ["Land_CncBlock_D", [6324.6606, 7784.8774, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_734 = _this;
_this setDir 74.342941;
_this setPos [6324.6606, 7784.8774, -3.0517578e-005];
};
_vehicle_738 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [6312.1953, 7810.5107], [], 0, "CAN_COLLIDE"];
_vehicle_738 = _this;
_this setDir 125.62857;
_this setPos [6312.1953, 7810.5107];
};
_vehicle_741 = objNull;
if (true) then
{
_this = createVehicle ["MAP_garaz_mala", [11446.715, 11329.949], [], 0, "CAN_COLLIDE"];
_vehicle_741 = _this;
_this setDir 395.83041;
_this setPos [11446.715, 11329.949];
};
_vehicle_746 = objNull;
if (true) then
{
_this = createVehicle ["RoadCone", [4046.748, 11676.157], [], 0, "CAN_COLLIDE"];
_vehicle_746 = _this;
_this setPos [4046.748, 11676.157];
};
_vehicle_748 = objNull;
if (true) then
{
_this = createVehicle ["RoadCone", [4048.5432, 11681.739, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_748 = _this;
_this setPos [4048.5432, 11681.739, -6.1035156e-005];
};
_vehicle_751 = objNull;
if (true) then
{
_this = createVehicle ["MAP_A_Castle_Bastion", [11470.683, 11367.538, 0.025263477], [], 0, "CAN_COLLIDE"];
_vehicle_751 = _this;
_this setDir 34.188072;
_this setPos [11470.683, 11367.538, 0.025263477];
};
_vehicle_754 = objNull;
if (true) then
{
_this = createVehicle ["MAP_A_Castle_Gate", [11447.629, 11358.183, -0.67366308], [], 0, "CAN_COLLIDE"];
_vehicle_754 = _this;
_this setDir -54.45937;
_this setPos [11447.629, 11358.183, -0.67366308];
};
_vehicle_755 = objNull;
if (true) then
{
_this = createVehicle ["MAP_A_Castle_Stairs_A", [11435.725, 11352.75, 0.011208216], [], 0, "CAN_COLLIDE"];
_vehicle_755 = _this;
_this setDir 31.414593;
_this setPos [11435.725, 11352.75, 0.011208216];
};
_vehicle_761 = objNull;
if (true) then
{
_this = createVehicle ["MAP_A_Castle_Bastion", [11449.215, 11335.983, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_761 = _this;
_this setDir 215.50694;
_this setPos [11449.215, 11335.983, 3.0517578e-005];
};
_vehicle_764 = objNull;
if (true) then
{
_this = createVehicle ["Land_Bench_EP1", [11472.618, 11371.762], [], 0, "CAN_COLLIDE"];
_vehicle_764 = _this;
_this setDir -59.041649;
_this setPos [11472.618, 11371.762];
};
_vehicle_765 = objNull;
if (true) then
{
_this = createVehicle ["Sign_1L_Firstaid", [11473.339, 11369.769, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_765 = _this;
_this setDir 33.089531;
_this setPos [11473.339, 11369.769, -3.0517578e-005];
};
_unit_132 = objNull;
if (true) then
{
_this = _group_2 createUnit ["GUE_Woodlander2", [6321.0439, 7781.0288], [], 0, "CAN_COLLIDE"];
_unit_132 = _this;
_this setDir 9.6638927;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
_vehicle_767 = objNull;
if (true) then
{
_this = createVehicle ["Misc_cargo_cont_net1", [6323.252, 7780.0688, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_767 = _this;
_this setPos [6323.252, 7780.0688, 3.0517578e-005];
};
processInitCommands; processInitCommands;
@@ -1,5 +1,5 @@
// DayZ Epoch TRADERS for 11 // DayZ Epoch TRADERS for 11
serverTraders = ["RU_Functionary1","RU_Citizen3","Rocker4","Profiteer4","Rita_Ensler_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","TK_GUE_Soldier_5_EP1","GUE_Soldier_MG","Worker2","Worker3","Soldier_GL_M16A2_PMC","Woodlander1","UN_CDF_Soldier_Pilot_EP1","RU_WorkWoman1","Dr_Annie_Baker_EP1","RU_Citizen4","RU_WorkWoman5","RU_Citizen1","RU_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1"]; serverTraders = ["RU_Functionary1","RU_Citizen3","Rocker4","Profiteer4","Rita_Ensler_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","TK_GUE_Soldier_5_EP1","GUE_Soldier_MG","Worker2","Worker3","Soldier_GL_M16A2_PMC","Woodlander1","UN_CDF_Soldier_Pilot_EP1","RU_WorkWoman1","Dr_Annie_Baker_EP1","RU_Citizen4","RU_WorkWoman5","RU_Citizen1","RU_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1","GUE_Woodlander2"];
// Hero Vendor // Hero Vendor
menu_RU_Functionary1 = [ menu_RU_Functionary1 = [
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]], [["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
@@ -162,3 +162,9 @@ menu_HouseWife1 = [
[], [],
"neutral" "neutral"
]; ];
// Black market
menu_GUE_Woodlander2 = [
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
[],
"neutral"
];