Make Hide Body customizable

Do not use hideBody as command without the action. It just hides the body but it still can be geared. If using hideBody in correlation with deleteVehicle it breaks the allDead command.

player action ["hideBody", body] deletes the body and the marker from the map but it stays inside allDead.

This fixes the issue that hided players were still shown on the map and still searched for their body.

Needs additional testing for a new release.
This commit is contained in:
A Man
2019-10-20 07:26:51 +02:00
parent cc85067f1f
commit c0e9fe62e1
6 changed files with 44 additions and 14 deletions

View File

@@ -34,6 +34,7 @@ DZE_DisabledChannels = [(localize "str_channel_side"),(localize "str_channel_glo
DZE_NutritionDivisor = [1, 1, 1, 1]; //array of DIVISORS that regulate the rate of [calories, thirst, hunger, temperature] use when "working" (keep in mind that temperature raises with actions) - min values 0.1 - Larger values slow the effect, smaller values accelerate it
DZE_ZombieSpeed = [0,0]; //Default agro speed is 6 per zombie config, set array elements 0 and 1 the same for non-variable speed, set to 0 to disable. array format = [min, max]; Ex: [2, 6]; results in a range of speed between 2 and 6 (2 is the old DZE_slowZombies hard-coded speed)
DZE_lockablesHarderPenalty = true; // Enforce an exponential wait on attempts between unlocking a safe/lockbox from a failed code.
DZE_Hide_Body = true; //Enable hide dead bodies. Hiding a dead body removes the corps marker from the map too. Default = true
// SafeZone
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?