mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 04:23:13 +03:00
0.972
+ recoded vehicle lock/unlock code fixes #69 + added "vehicle locked" addaction. fixes #116 + added cargo check to all vehicles fixes #115
This commit is contained in:
24
dayz_code/actions/cargocheck.sqf
Normal file
24
dayz_code/actions/cargocheck.sqf
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@@ -0,0 +1,24 @@
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private["_vehicle"];
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_vehicle = _this select 3;
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_class = typeOf _vehicle;
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// Get max magazines count
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_maxMagazines = getNumber (configFile >> "CfgVehicles" >> _class >> "transportMaxMagazines");
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// Get max weapon count
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_maxWeapons = getNumber (configFile >> "CfgVehicles" >> _class >> "transportMaxWeapons");
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// Get max backpack count
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_maxBackpacks = getNumber (configFile >> "CfgVehicles" >> _class >> "transportmaxbackpacks");
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// Count and show magazines available space
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_magazineCount = count (getMagazineCargo _vehicle);
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// Count and show weapons available space
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_weaponsCount = count (getWeaponCargo _vehicle);
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// Count and show backpacks available space
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_backpackCount = count (getBackpackCargo _vehicle);
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cutText [format[("Magazine %1 / %2 - Weapons %3 / %4 - Backpacks %5 / %6"),_magazineCount,_maxMagazines,_weaponsCount,_maxWeapons,_backpackCount,_maxBackpacks], "PLAIN DOWN"];
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@@ -101,16 +101,28 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 6))
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// Allow Owner to lock and unlock vehicle
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if(_isVehicle and !_isMan and _canDo and _ownerID != "0" and _ownerID == dayz_playerUID) then {
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if(_isVehicle and !_isMan and _canDo and _ownerID != "0") then {
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if (s_player_lockUnlock_crtl < 0) then {
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_Unlock = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",cursorTarget, 2, true, true, "", "(locked cursorTarget)"];
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_lock = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",cursorTarget, 1, true, true, "", "(!locked cursorTarget)"];
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s_player_lockunlock set [count s_player_lockunlock,_Unlock];
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s_player_lockunlock set [count s_player_lockunlock,_lock];
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s_player_lockUnlock_crtl = 1;
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if(locked cursorTarget) then {
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if(_ownerID == dayz_playerUID) then {
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_Unlock = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",cursorTarget, 2, true, true, "", ""];
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s_player_lockunlock set [count s_player_lockunlock,_Unlock];
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s_player_lockUnlock_crtl = 1;
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} else {
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_Unlock = player addAction ["Vehicle Locked", "",cursorTarget, 2, true, true, "", ""];
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s_player_lockunlock set [count s_player_lockunlock,_Unlock];
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s_player_lockUnlock_crtl = 1;
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};
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} else {
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if(_ownerID == dayz_playerUID) then {
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_lock = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",cursorTarget, 1, true, true, "", ""];
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s_player_lockunlock set [count s_player_lockunlock,_lock];
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s_player_lockUnlock_crtl = 1;
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};
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};
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};
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} else {
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@@ -129,6 +141,16 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 6))
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s_player_forceSave = -1;
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};
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*/
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if((_isVehicle or _isTent) and _canDo and !_isMan) then {
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if (s_player_checkGear < 0) then {
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s_player_checkGear = player addAction ["Cargo Check", "\z\addons\dayz_code\actions\checkcargo.sqf",cursorTarget, 1, true, true, "", ""];
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};
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} else {
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player removeAction s_player_checkGear;
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s_player_checkGear = -1;
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};
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//flip vehicle
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if ((_isVehicletype) and !_canmove and _isAlive and (player distance cursorTarget >= 2) and (count (crew cursorTarget))== 0 and ((vectorUp cursorTarget) select 2) < 0.5) then {
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if (s_player_flipveh < 0) then {
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@@ -117,6 +117,7 @@ dayz_resetSelfActions = {
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s_build_Wire_cat1 = -1;
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s_player_deleteBuild = -1;
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s_player_forceSave = -1;
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s_player_checkGear = -1;
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s_player_flipveh = -1;
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s_player_stats = -1;
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s_player_sleep = -1;
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@@ -68,6 +68,8 @@ if (_spawnDMG) then {
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};
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};
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// TODO: check if uid already exists and if so increment by 1 and check again as soon as we find nothing continue.
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//Send request
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _characterID, _worldspace, [], _array, _fuel,_uid];
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diag_log ("HIVE: WRITE: "+ str(_key));
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