+ recoded vehicle lock/unlock code fixes #69
+ added "vehicle locked" addaction. fixes #116
+ added cargo check to all vehicles fixes #115
This commit is contained in:
vbawol
2013-02-20 11:27:42 -06:00
parent fcada965e2
commit c0d38c824c
4 changed files with 56 additions and 7 deletions

View File

@@ -101,16 +101,28 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 6))
// Allow Owner to lock and unlock vehicle
if(_isVehicle and !_isMan and _canDo and _ownerID != "0" and _ownerID == dayz_playerUID) then {
if(_isVehicle and !_isMan and _canDo and _ownerID != "0") then {
if (s_player_lockUnlock_crtl < 0) then {
_Unlock = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",cursorTarget, 2, true, true, "", "(locked cursorTarget)"];
_lock = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",cursorTarget, 1, true, true, "", "(!locked cursorTarget)"];
s_player_lockunlock set [count s_player_lockunlock,_Unlock];
s_player_lockunlock set [count s_player_lockunlock,_lock];
s_player_lockUnlock_crtl = 1;
if(locked cursorTarget) then {
if(_ownerID == dayz_playerUID) then {
_Unlock = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",cursorTarget, 2, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_Unlock];
s_player_lockUnlock_crtl = 1;
} else {
_Unlock = player addAction ["Vehicle Locked", "",cursorTarget, 2, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_Unlock];
s_player_lockUnlock_crtl = 1;
};
} else {
if(_ownerID == dayz_playerUID) then {
_lock = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",cursorTarget, 1, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_lock];
s_player_lockUnlock_crtl = 1;
};
};
};
} else {
@@ -129,6 +141,16 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 6))
s_player_forceSave = -1;
};
*/
if((_isVehicle or _isTent) and _canDo and !_isMan) then {
if (s_player_checkGear < 0) then {
s_player_checkGear = player addAction ["Cargo Check", "\z\addons\dayz_code\actions\checkcargo.sqf",cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_checkGear;
s_player_checkGear = -1;
};
//flip vehicle
if ((_isVehicletype) and !_canmove and _isAlive and (player distance cursorTarget >= 2) and (count (crew cursorTarget))== 0 and ((vectorUp cursorTarget) select 2) < 0.5) then {
if (s_player_flipveh < 0) then {