+ recoded vehicle lock/unlock code fixes #69
+ added "vehicle locked" addaction. fixes #116
+ added cargo check to all vehicles fixes #115
This commit is contained in:
vbawol
2013-02-20 11:27:42 -06:00
parent fcada965e2
commit c0d38c824c
4 changed files with 56 additions and 7 deletions

View File

@@ -0,0 +1,24 @@
private["_vehicle"];
_vehicle = _this select 3;
_class = typeOf _vehicle;
// Get max magazines count
_maxMagazines = getNumber (configFile >> "CfgVehicles" >> _class >> "transportMaxMagazines");
// Get max weapon count
_maxWeapons = getNumber (configFile >> "CfgVehicles" >> _class >> "transportMaxWeapons");
// Get max backpack count
_maxBackpacks = getNumber (configFile >> "CfgVehicles" >> _class >> "transportmaxbackpacks");
// Count and show magazines available space
_magazineCount = count (getMagazineCargo _vehicle);
// Count and show weapons available space
_weaponsCount = count (getWeaponCargo _vehicle);
// Count and show backpacks available space
_backpackCount = count (getBackpackCargo _vehicle);
cutText [format[("Magazine %1 / %2 - Weapons %3 / %4 - Backpacks %5 / %6"),_magazineCount,_maxMagazines,_weaponsCount,_maxWeapons,_backpackCount,_maxBackpacks], "PLAIN DOWN"];