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1.0.1 RC1 cont.
+ [ADDED] Keymakers Kit including the tools required to smelt, mold and shape keys, as rare drop on industrial and supermarket. + [FIXED] Keymaker kit model and icon. Special thanks goes out to Sequisha for all the hard work on models, textures, and brainstorming!
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@@ -584,7 +584,8 @@ class CfgBuildingLoot {
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{ "ItemKnife","military" },
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{ "ItemToolbox","weapon" },
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{ "ItemWire","magazine" },
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{"ItemTankTrap","magazine"}
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{"ItemTankTrap","magazine"},
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{"ItemKeyKit","weapon"}
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};
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itemChance[] = {
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0.005,
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@@ -603,7 +604,8 @@ class CfgBuildingLoot {
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0.07,
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0.06,
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0.01,
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0.04
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0.04,
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0.005
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};
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};
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class Farm: Default {
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@@ -680,7 +682,8 @@ class CfgBuildingLoot {
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{"Crossbow_DZ","weapon"},
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{ "Binocular","weapon" },
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{ "PartWoodPile","magazine" },
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{"MR43","weapon"}
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{"MR43","weapon"},
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{"ItemKeyKit","weapon"}
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};
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itemChance[] = {
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0.15,
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@@ -710,7 +713,8 @@ class CfgBuildingLoot {
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0.01,
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0.05,
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0.02,
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0.01
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0.01,
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0.005
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};
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};
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class HeliCrash: Default {
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@@ -1591,7 +1595,7 @@ class HeliCrash_No50s: Default {
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{
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maxRoaming = 1;
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lootPos[] = {{-0.582031,1.65479,1.35687},{0.116211,0.839355,1.39404},{-0.0498047,1.93262,1.3551}};
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}
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};
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class Land_Shed_W03_EP1: Residential
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{
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maxRoaming = 3;
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