1.0.1 RC1 cont.

+ [ADDED] Keymakers Kit including the tools required to smelt, mold and
shape keys, as rare drop on industrial and supermarket.
+ [FIXED] Keymaker kit model and icon.
Special thanks goes out to Sequisha for all the hard work on models,
textures, and brainstorming!
This commit is contained in:
vbawol
2013-05-23 16:41:02 -05:00
parent b1e9d05177
commit c09142d125
13 changed files with 144 additions and 11 deletions

View File

@@ -584,7 +584,8 @@ class CfgBuildingLoot {
{ "ItemKnife","military" },
{ "ItemToolbox","weapon" },
{ "ItemWire","magazine" },
{"ItemTankTrap","magazine"}
{"ItemTankTrap","magazine"},
{"ItemKeyKit","weapon"}
};
itemChance[] = {
0.005,
@@ -603,7 +604,8 @@ class CfgBuildingLoot {
0.07,
0.06,
0.01,
0.04
0.04,
0.005
};
};
class Farm: Default {
@@ -680,7 +682,8 @@ class CfgBuildingLoot {
{"Crossbow_DZ","weapon"},
{ "Binocular","weapon" },
{ "PartWoodPile","magazine" },
{"MR43","weapon"}
{"MR43","weapon"},
{"ItemKeyKit","weapon"}
};
itemChance[] = {
0.15,
@@ -710,7 +713,8 @@ class CfgBuildingLoot {
0.01,
0.05,
0.02,
0.01
0.01,
0.005
};
};
class HeliCrash: Default {
@@ -1591,7 +1595,7 @@ class HeliCrash_No50s: Default {
{
maxRoaming = 1;
lootPos[] = {{-0.582031,1.65479,1.35687},{0.116211,0.839355,1.39404},{-0.0498047,1.93262,1.3551}};
}
};
class Land_Shed_W03_EP1: Residential
{
maxRoaming = 3;