Merge pull request #3 from vbawol/master

pull from epoch master
This commit is contained in:
Uro1
2014-06-10 19:53:01 +01:00
11 changed files with 69 additions and 82 deletions

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@@ -366,17 +366,15 @@ class CfgBuildingLoot {
{ "machineguns", "cfglootweapon", 0.03 }
};
lootTypeSmall[] = {
{ "pistols","cfglootweapon",0.15 },
{ "Binocular","weapon",0.02 },
{ "ItemFlashlightRed","weapon",0.03 },
{ "ItemKnife","weapon",0.04 },
{ "ItemGPS","weapon",0.02 },
{ "ItemMap","weapon",0.02 },
{ "","medical",0.09 },
{ "","generic",0.34 },
{ "","military",0.26 },
{ "submachinegun","cfglootweapon",0.02 },
{ "ItemEtool","weapon",0.01 }
{ "pistols", "cfglootweapon", 0.14 },
{ "Binocular", "weapon", 0.05 },
{ "ItemFlashlightRed", "weapon", 0.03 },
{ "ItemKnife", "weapon", 0.04 },
{ "ItemGPS", "weapon", 0.02 },
{ "", "medical", 0.12 },
{ "", "generic", 0.22 },
{ "", "military", 0.35 },
{ "ItemEtool", "weapon", 0.03 }
};
};
class MilitaryIndustrial: Default {
@@ -412,16 +410,15 @@ class CfgBuildingLoot {
{ "machineguns", "cfglootweapon", 0.01 }
};
lootTypeSmall[] = {
{ "pistols","cfglootweapon",0.12 },
{ "Binocular","weapon",0.05 },
{ "ItemFlashlightRed","weapon",0.03 },
{ "ItemKnife","weapon",0.04 },
{ "ItemGPS","weapon",0.02 },
{ "","medical",0.02 },
{ "","generic",0.09 },
{ "","military",0.34 },
{ "submachinegun","cfglootweapon",0.26 },
{ "ItemEtool","weapon",0.03 }
{ "pistols", "cfglootweapon", 0.14 },
{ "Binocular", "weapon", 0.05 },
{ "ItemFlashlightRed", "weapon", 0.03 },
{ "ItemKnife", "weapon", 0.04 },
{ "ItemGPS", "weapon", 0.02 },
{ "", "medical", 0.12 },
{ "", "generic", 0.22 },
{ "", "military", 0.35 },
{ "ItemEtool", "weapon", 0.03 }
};
};
class IndustrialMilitary: Default {
@@ -462,15 +459,14 @@ class CfgBuildingLoot {
{ "machineguns", "cfglootweapon", 0.01 }
};
lootTypeSmall[] = {
{ "pistols", "cfglootweapon", 0.12 },
{ "pistols", "cfglootweapon", 0.14 },
{ "Binocular", "weapon", 0.05 },
{ "ItemFlashlightRed", "weapon", 0.03 },
{ "ItemKnife", "weapon", 0.04 },
{ "ItemGPS", "weapon", 0.02 },
{ "", "medical", 0.02 },
{ "", "generic", 0.09 },
{ "", "military", 0.34 },
{ "submachinegun", "cfglootweapon", 0.26 },
{ "", "medical", 0.12 },
{ "", "generic", 0.22 },
{ "", "military", 0.35 },
{ "ItemEtool", "weapon", 0.03 }
};
};

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@@ -1,16 +1,6 @@
#include "\usec_ch53\config.cpp"
class CH53_base: USEC_ch53_E {
class Turrets: Turrets {
class MainTurret: MainTurret {
class ViewOptics: ViewOptics {};
class Turrets: Turrets {};
};
};
};
class CH53_DZ: CH53_base {
displayname = "USEC CH53E";
class USEC_ch53_E;
class CH53_DZE : USEC_ch53_E {
displayname = "USEC CH53E DZ";
displaynameshort = "CH53_DZ";
enablemanualfire = 0;
scope = 2;
@@ -27,18 +17,4 @@ class CH53_DZ: CH53_base {
transportMaxWeapons = 25;
transportMaxMagazines = 80;
transportmaxbackpacks = 15;
class Turrets : Turrets {
class MainTurret : MainTurret {
magazines[] = {"2000Rnd_762x51_M134"};
};
};
};
class CH53_DZE: CH53_DZ {
displaynameshort = "CH53_DZE";
class Turrets : Turrets {
class MainTurret : MainTurret {
magazines[] = {};
};
};
};

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@@ -7,6 +7,8 @@ _isVehicle = false;
_vehicleSrc = _this select 3;
_abort = false;
if(!(isNull _vehicleSrc)) then {
_isVehicle = ((_vehicleSrc isKindOf "AllVehicles") && !(_vehicleSrc isKindOf "Man"));

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@@ -115,7 +115,7 @@ switch _option do {
_countIn = _x select 1;
_itemText = getText(configFile >> "CfgMagazines" >> _itemIn >> "displayName");
if (_cost != "") then {
_cost = _cost + " && ";
_cost = _cost + " and ";
};
_cost = _cost + (str(_countIn) + " of " + _itemText);
} count _requirements;

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@@ -22,7 +22,7 @@ _infected = 0;
if (r_player_infected && DZE_PlayerZed) then {
_infected = 1;
};
PVDZE_plr_Died = [dayz_characterID,0,_body,_playerID,_infected];
PVDZE_plr_Died = [dayz_characterID,0,_body,_playerID,_infected, dayz_playerName];
publicVariableServer "PVDZE_plr_Died";
_id = [player,20,true,getPosATL player] call player_alertZombies;
@@ -91,9 +91,9 @@ addSwitchableUnit dayz_originalPlayer;
setPlayable dayz_originalPlayer;
selectPlayer dayz_originalPlayer;
_myGroup = group _body;
[_body] joinSilent dayz_firstGroup;
deleteGroup _myGroup;
//_myGroup = group _body;
//[_body] joinSilent dayz_firstGroup;
//deleteGroup _myGroup;
3 cutRsc ["default", "PLAIN",3];
4 cutRsc ["default", "PLAIN",3];

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@@ -605,7 +605,15 @@ if(isServer) then {
if(isNil "DZE_CleanNull") then {
DZE_CleanNull = false;
};
if (isNil "DZE_DeathMsgGlobal") then {
DZE_DeathMsgGlobal = false;
};
if (isNil "DZE_DeathMsgSide") then {
DZE_DeathMsgSide = false;
};
if (isNil "DZE_DeathMsgTitleText") then {
DZE_DeathMsgTitleText = false;
};
DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
};
@@ -663,7 +671,7 @@ if(!isDedicated) then {
dayz_guiHumanity = -90000;
dayz_firstGroup = group player;
dayz_originalPlayer = player;
dayz_playerName = "Unknown";
dayz_playerName = name player;
dayz_sourceBleeding = objNull;
dayz_clientPreload = false;
dayz_authed = false;

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@@ -24,4 +24,4 @@ while {_int>1} do
sleep _x;
if((_lifecheck&&(alive _v))||(isnull _v)||(((getposASL _v)select 2)<0))exitwith{};
createVehicle ["SmallSecondary", (_v modelToWorld _effect2pos), [], 0, "CAN_COLLIDE"];
}count(_list);
}forEach(_list);

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@@ -4,7 +4,9 @@ _attacker = _this select 1;
_damage = _this select 2;
if (!isPlayer _victim || !isPlayer _attacker) exitWith {};
if ((owner _victim) == (owner _attacker)) exitWith {};
if ((owner _victim) == (owner _attacker)) exitWith {
_victim setVariable["AttackedBy", _victim, true];
};
_weapon = weaponState _attacker;
if (_weapon select 0 == "Throw") then

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@@ -5,7 +5,7 @@ _minutes = _this select 1;
_newObject = _this select 2;
_playerID = _this select 3;
_infected = _this select 4;
_victimName = name _newObject;
_victimName = _this select 5;
_victim = _newObject;
_newObject setVariable ["bodyName", _victimName, true];
@@ -15,12 +15,12 @@ _killerName = _victim getVariable["AttackedByName", "nil"];
// when a zombie kills a player _killer, _killerName && _weapon will be "nil"
// we can use this to determine a zombie kill && send a customized message for that. right now no killmsg means it was a zombie.
if (_killerName != "nil") then
if ((typeName _killer) != "STRING") then
{
_weapon = _victim getVariable["AttackedByWeapon", "nil"];
_distance = _victim getVariable["AttackedFromDistance", "nil"];
if (_victimName == _killerName) then
if ((owner _victim) == (owner _killer)) then
{
_message = format["%1 killed himself",_victimName];
_loc_message = format["PKILL: %1 killed himself", _victimName];

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@@ -833,17 +833,19 @@ server_spawnCleanLoot = {
_delQty = 0;
_dateNow = (DateToNumber date);
{
_keep = _x getVariable ["permaLoot",false];
if (!isNull _x) then {
_keep = _x getVariable["permaLoot", false];
if (!_keep) then {
_created = _x getVariable ["created",-0.1];
if (_created == -0.1) then {
_x setVariable ["created",_dateNow,false];
_created = _x getVariable["created", -0.1];
if (_created == -0.1) then{
_x setVariable["created", _dateNow, false];
_created = _dateNow;
} else {
}
else {
_age = (_dateNow - _created) * 525948;
if (_age > 20) then {
_nearby = {(isPlayer _x) && (alive _x)} count (_x nearEntities [["CAManBase","AllVehicles"], 130]);
if (_nearby==0) then {
if (_age > 20) then{
_nearby = { (isPlayer _x) && (alive _x) } count(_x nearEntities[["CAManBase", "AllVehicles"], 130]);
if (_nearby == 0) then{
deleteVehicle _x;
sleep 0.025;
_delQty = _delQty + 1;
@@ -851,6 +853,7 @@ server_spawnCleanLoot = {
};
};
};
};
sleep 0.001;
} count _missionObjs;
if (_delQty > 0) then {

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@@ -80,7 +80,7 @@ if (isServer && isNil "sm_done") then {
_vQty = _vQty + 1;
};
};
diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects && " + str(_vQty) + " Vehicles");
diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles");
};
// # NOW SPAWN OBJECTS #