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Added build height check to modular_build.sqf
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@@ -358,6 +358,20 @@ if (_canBuild select 0) then {
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deleteVehicle _objectHelper;
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};
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if (DZE_BuildHeightLimit > 0 && abs(_objHDiff) > DZE_BuildHeightLimit) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = format[localize "STR_EPOCH_PLAYER_168",DZE_BuildHeightLimit];
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detach _object;
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deleteVehicle _object;
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if (_VectorWorkAround) then {
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detach _object2;
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deleteVehicle _object2;
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};
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detach _objectHelper;
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deleteVehicle _objectHelper;
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};
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if (player getVariable["combattimeout",0] >= diag_tickTime) exitWith {
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_isOk = false;
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_cancel = true;
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