Added build height check to modular_build.sqf

This commit is contained in:
BigEgg
2017-10-07 23:53:20 -05:00
committed by GitHub
parent ac72c00687
commit c00b0ad1af

View File

@@ -358,6 +358,20 @@ if (_canBuild select 0) then {
deleteVehicle _objectHelper; deleteVehicle _objectHelper;
}; };
if (DZE_BuildHeightLimit > 0 && abs(_objHDiff) > DZE_BuildHeightLimit) exitWith {
_isOk = false;
_cancel = true;
_reason = format[localize "STR_EPOCH_PLAYER_168",DZE_BuildHeightLimit];
detach _object;
deleteVehicle _object;
if (_VectorWorkAround) then {
detach _object2;
deleteVehicle _object2;
};
detach _objectHelper;
deleteVehicle _objectHelper;
};
if (player getVariable["combattimeout",0] >= diag_tickTime) exitWith { if (player getVariable["combattimeout",0] >= diag_tickTime) exitWith {
_isOk = false; _isOk = false;
_cancel = true; _cancel = true;