#848 remember melee mags after skinchange and reveal objects

pulled from DayZ CE

657688a439 (diff-037f2fbb6c571dc6054b7fa36f624fdc)

and 

4e1239bbda (diff-037f2fbb6c571dc6054b7fa36f624fdc)
This commit is contained in:
HARLAN
2013-12-06 11:29:20 -05:00
parent efae6d186a
commit c008ff2832

View File

@@ -208,4 +208,15 @@ diag_log str(getMagazineCargo unitBackpack _newUnit);
_playerUID=getPlayerUID player;
_playerObjName = format["player%1",_playerUID];
call compile format["%1 = player;",_playerObjName];
publicVariable _playerObjName;
publicVariable _playerObjName;
//melee check
_wpnType = primaryWeapon player;
_ismelee = (gettext (configFile >> "CfgWeapons" >> _wpnType >> "melee"));
if (_ismelee == "true") then {
call dayz_meleeMagazineCheck;
};
//reveal all near objects.
{player reveal _x} forEach (nearestObjects [getPosATL player, ["All"], 75]);
//All is arbitrary and will need to be changed to ["AllVehicles","WeaponHolder","tentStorage"] ++ others (stashes etc.)