mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add some logging from variables
This commit is contained in:
@@ -72,6 +72,8 @@ if (isServer) then {
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/**************Variables Compiled on Clients Only**************/
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/**************Variables Compiled on Clients Only**************/
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if (!isDedicated) then {
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if (!isDedicated) then {
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DZE_schedDebug = 0; // Debug some scheduler lines
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DZE_playerFSMDebug = 0; // Debug whole player.fsm
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// Rolling Msg system
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// Rolling Msg system
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Message_1 = "";
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Message_1 = "";
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@@ -316,6 +318,13 @@ if (!isDedicated) then {
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DZE_WaterSources = ["Land_pumpa","Land_Barrel_water","Land_Misc_Well_C_EP1","Land_Misc_Well_L_EP1","land_smd_water_pump","Watertank_DZE","Watertower_DZE","Land_water_tank","MAP_water_tank"];
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DZE_WaterSources = ["Land_pumpa","Land_Barrel_water","Land_Misc_Well_C_EP1","Land_Misc_Well_L_EP1","land_smd_water_pump","Watertank_DZE","Watertower_DZE","Land_water_tank","MAP_water_tank"];
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// Helper Colors Require Reformatting
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// Helper Colors Require Reformatting
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DZE_helperSize = [[3,"Sign_sphere100cm_EP1"],[2,"Sign_sphere25cm_EP1"],[1,"Sign_sphere10cm_EP1"]]; // array of helper sizes and corresponding class. Keep in reverse order for optimized lookup
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DZE_helperSizeDefault = 3; // default to large sphere
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DZE_NoRefundTransparency = 0.5; // Red Basebuilding Helper Transparency. min = 0.1, max = 1
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DZE_removeTransparency = 0.5; // Green Basebuilding Helper Transparency. min = 0.1, max = 1
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DZE_deconstructTransparency = 0.5; // Blue Basebuilding Helper Transparency. min = 0.1, max = 1
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DZE_largeObjects = ["MetalContainer2D_DZ","MetalContainer1G_DZ","MetalContainer1B_DZ","MetalContainer1A_DZ","DragonTeeth_DZ","DragonTeethBig_DZ","MetalFloor4x_DZ","Land_metal_floor_2x2_wreck","WoodFloor4x_DZ","Land_wood_floor_2x2_wreck","Scaffolding_DZ","CinderGateFrame_DZ","CinderGate_DZ","CinderGateLocked_DZ","WoodGateFrame_DZ","Land_DZE_WoodGate","Land_DZE_WoodGateLocked","WoodRamp_DZ","Metal_Drawbridge_DZ","Metal_DrawbridgeLocked_DZ","Land_WarfareBarrier10x_DZ","Land_WarfareBarrier10xTall_DZ","SandNestLarge_DZ"]; // adjust _allowedDistance in fn_selfActions.sqf for large modular/crafted objects
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DZE_NoRefundTexture = [0, format["#(argb,8,8,3)color(1.00,0.00,0.00,%1,ca)", (DZE_NoRefundTransparency max 0.1)] ]; // red
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DZE_NoRefundTexture = [0, format["#(argb,8,8,3)color(1.00,0.00,0.00,%1,ca)", (DZE_NoRefundTransparency max 0.1)] ]; // red
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DZE_removeTexture = [0, format["#(argb,8,8,3)color(0.15,1.00,0.40,%1,ca)", (DZE_removeTransparency max 0.1)] ]; // green
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DZE_removeTexture = [0, format["#(argb,8,8,3)color(0.15,1.00,0.40,%1,ca)", (DZE_removeTransparency max 0.1)] ]; // green
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DZE_deconstructTexture = [0, format["#(argb,8,8,3)color(0.15,0.00,1.00,%1,ca)", (DZE_deconstructTransparency max 0.1)] ]; // blue
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DZE_deconstructTexture = [0, format["#(argb,8,8,3)color(0.15,0.00,1.00,%1,ca)", (DZE_deconstructTransparency max 0.1)] ]; // blue
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@@ -2,7 +2,7 @@ BIS_Effects_Init = true;
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Corepatch_Effects_Init = true;
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Corepatch_Effects_Init = true;
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if (isNil "BIS_Effects_Init_DZ") then {
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if (isNil "BIS_Effects_Init_DZ") then {
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BIS_Effects_Init_DZ = true;
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BIS_Effects_Init_DZ = true;
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diag_log "Res3tting B!S effects...";
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//diag_log "Res3tting B!S effects...";
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BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\fired.sqf"; // Allows tanks to use smoke counter measures
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BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\fired.sqf"; // Allows tanks to use smoke counter measures
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BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
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BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
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@@ -35,4 +35,4 @@ inGameUISetEventHandler ["Action","false"];
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deleteVehicle _plant;
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deleteVehicle _plant;
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} count ["grass","prunus","picea","fallentree","phragmites","acer","amygdalusn","Brush","fiberplant","amygdalusc","boulder"];
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} count ["grass","prunus","picea","fallentree","phragmites","acer","amygdalusn","Brush","fiberplant","amygdalusc","boulder"];
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diag_log format ["%1: Plants libs tests done!",__FILE__];
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//diag_log format ["%1: Plants libs tests done!",__FILE__];
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@@ -265,7 +265,6 @@ class FSM
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"_timeStart = diag_tickTime;" \n
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"_timeStart = diag_tickTime;" \n
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"_readytoAuth = false;" \n
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"_readytoAuth = false;" \n
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"_startCheck = 0;" \n
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"_startCheck = 0;" \n
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"_debug = 0;" \n
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"_schedulerStarted=false;" \n
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"_schedulerStarted=false;" \n
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"_spawnSelection = 9;" \n
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"_spawnSelection = 9;" \n
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"" \n
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"" \n
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@@ -273,7 +272,7 @@ class FSM
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"_timeNemRegion = 0;" \n
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"_timeNemRegion = 0;" \n
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"" \n
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"" \n
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"" \n
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"" \n
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"if (_debug == 1) then {" \n
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"if (DZE_playerFSMDebug == 1) then {" \n
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"diag_log (""DAYZ: CLIENT IS RUNNING DAYZ_CODE "" + str(dayz_versionNo));" \n
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"diag_log (""DAYZ: CLIENT IS RUNNING DAYZ_CODE "" + str(dayz_versionNo));" \n
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"};" \n
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"};" \n
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""/*%FSM</STATEINIT""">*/;
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""/*%FSM</STATEINIT""">*/;
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@@ -335,7 +334,7 @@ class FSM
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itemno = 4;
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itemno = 4;
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init = /*%FSM<STATEINIT""">*/"dayz_loadScreenMsg = localize 'str_player_loading'; " \n
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init = /*%FSM<STATEINIT""">*/"dayz_loadScreenMsg = localize 'str_player_loading'; " \n
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"" \n
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"" \n
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"if (_debug == 1) then {diag_log [diag_tickTime,'Loading'];};"/*%FSM</STATEINIT""">*/;
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"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Loading'];};"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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class Links
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{
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{
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@@ -364,7 +363,7 @@ class FSM
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"" \n
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"" \n
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"_playerUID = getPlayerUID player;" \n
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"_playerUID = getPlayerUID player;" \n
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"dayz_progressBarValue = 0.6;" \n
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"dayz_progressBarValue = 0.6;" \n
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"if (_debug == 1) then {diag_log [diag_tickTime,'Collect'];};"/*%FSM</STATEINIT""">*/;
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"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Collect'];};"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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class Links
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{
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{
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@@ -424,7 +423,7 @@ class FSM
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{
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{
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name = "Request";
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name = "Request";
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itemno = 11;
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itemno = 11;
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init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Request'];};" \n
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init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Request'];};" \n
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"" \n
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"" \n
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"dayz_loadScreenMsg = localize 'str_player_request';" \n
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"dayz_loadScreenMsg = localize 'str_player_request';" \n
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"" \n
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"" \n
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@@ -432,10 +431,10 @@ class FSM
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"dayz_progressBarValue = 0.65;" \n
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"dayz_progressBarValue = 0.65;" \n
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"PVDZ_plr_Login1 = [_playerUID,player];" \n
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"PVDZ_plr_Login1 = [_playerUID,player];" \n
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"publicVariableServer ""PVDZ_plr_Login1"";" \n
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"publicVariableServer ""PVDZ_plr_Login1"";" \n
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"diag_log ['Sent to server: PVDZ_plr_Login1', PVDZ_plr_Login1]; " \n
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"if (DZE_playerFSMDebug == 1) then {diag_log ['Sent to server: PVDZ_plr_Login1', PVDZ_plr_Login1];};" \n
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"PVDZ_send = [player,""dayzSetDate"",[player]];" \n
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"PVDZ_send = [player,""dayzSetDate"",[player]];" \n
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"publicVariableServer ""PVDZ_send"";" \n
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"publicVariableServer ""PVDZ_send"";" \n
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"diag_log ['Sent to server: PVDZ_send', PVDZ_send]; " \n
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"if (DZE_playerFSMDebug == 1) then {diag_log ['Sent to server: PVDZ_send', PVDZ_send];};" \n
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"_myTime = diag_tickTime;" \n
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"_myTime = diag_tickTime;" \n
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""/*%FSM</STATEINIT""">*/;
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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@@ -471,7 +470,7 @@ class FSM
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{
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{
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name = "Parse_Login";
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name = "Parse_Login";
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itemno = 13;
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itemno = 13;
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init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Parse_Login'];};" \n
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init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Parse_Login'];};" \n
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"dayz_progressBarValue = 0.8;" \n
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"dayz_progressBarValue = 0.8;" \n
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"_charID = _msg select 0;" \n
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"_charID = _msg select 0;" \n
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"_inventory = _msg select 1;" \n
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"_inventory = _msg select 1;" \n
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@@ -497,12 +496,12 @@ class FSM
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" _characterCoins = _msg select 11;" \n
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" _characterCoins = _msg select 11;" \n
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" _globalCoins = _msg select 12;" \n
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" _globalCoins = _msg select 12;" \n
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" _bankCoins = _msg select 13;" \n
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" _bankCoins = _msg select 13;" \n
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" diag_log (""PLAYER RESULT: "" + str(_isHiveOk));" \n
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" if (DZE_playerFSMDebug == 1) then {diag_log (""PLAYER RESULT: "" + str(_isHiveOk));};" \n
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"};" \n
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"};" \n
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"" \n
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"" \n
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"dayz_loadScreenMsg = localize 'str_player_creating_character'; " \n
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"dayz_loadScreenMsg = localize 'str_player_creating_character'; " \n
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"if (_isHiveOk) then { if (!_schedulerStarted) then { _schedulerStarted=true; execVM '\z\addons\dayz_code\system\scheduler\sched_init.sqf'; }; };" \n
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"if (_isHiveOk) then { if (!_schedulerStarted) then { _schedulerStarted=true; execVM '\z\addons\dayz_code\system\scheduler\sched_init.sqf'; }; };" \n
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"if (_debug == 1) then {" \n
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"if (DZE_playerFSMDebug == 1) then {" \n
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"diag_log (""PLOGIN: authenticated with : "" + str(_msg));" \n
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"diag_log (""PLOGIN: authenticated with : "" + str(_msg));" \n
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" diag_log [""player_monitor:Parse_Login _isHiveOk,_isNew,isnil preload, preload:"",_isHiveOk,_isNew,!isNil 'dayz_preloadFinished',dayz_preloadFinished];" \n
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" diag_log [""player_monitor:Parse_Login _isHiveOk,_isNew,isnil preload, preload:"",_isHiveOk,_isNew,!isNil 'dayz_preloadFinished',dayz_preloadFinished];" \n
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"};" \n
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"};" \n
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@@ -583,7 +582,7 @@ class FSM
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{
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{
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name = "ERROR__Wrong_HIVE";
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name = "ERROR__Wrong_HIVE";
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itemno = 15;
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itemno = 15;
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init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'ERROR__Wrong_HIVE'];};" \n
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init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'ERROR__Wrong_HIVE'];};" \n
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"_myTime = diag_tickTime;" \n
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"_myTime = diag_tickTime;" \n
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"dayz_loadScreenMsg = localize 'str_player_wrong_hive';" \n
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"dayz_loadScreenMsg = localize 'str_player_wrong_hive';" \n
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""/*%FSM</STATEINIT""">*/;
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""/*%FSM</STATEINIT""">*/;
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@@ -609,7 +608,7 @@ class FSM
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{
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{
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name = "Phase_One";
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name = "Phase_One";
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itemno = 17;
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itemno = 17;
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init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Phase_One'];};" \n
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init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Phase_One'];};" \n
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"if ((!isNil ""dayz_selectGender"") && {(!isNil ""DZE_defaultSkin"") && (_isInfected == 0)}) then {" \n
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"if ((!isNil ""dayz_selectGender"") && {(!isNil ""DZE_defaultSkin"") && (_isInfected == 0)}) then {" \n
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" if (dayz_selectGender == ""Survivor2_DZ"") then {" \n
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" if (dayz_selectGender == ""Survivor2_DZ"") then {" \n
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" _rand = (DZE_defaultSkin select 0) call BIS_fnc_selectRandom;" \n
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" _rand = (DZE_defaultSkin select 0) call BIS_fnc_selectRandom;" \n
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@@ -711,7 +710,7 @@ class FSM
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"PVCDZ_plr_Login2 = [];" \n
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"PVCDZ_plr_Login2 = [];" \n
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"PVDZ_plr_Login2 = [_charID,player,_playerUID,_spawnSelection,_inventory];" \n
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"PVDZ_plr_Login2 = [_charID,player,_playerUID,_spawnSelection,_inventory];" \n
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"publicVariableServer ""PVDZ_plr_Login2"";" \n
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"publicVariableServer ""PVDZ_plr_Login2"";" \n
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"diag_log ['Sent to server: PVDZ_plr_Login2', PVDZ_plr_Login2]; " \n
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"if (DZE_playerFSMDebug == 1) then {diag_log ['Sent to server: PVDZ_plr_Login2', PVDZ_plr_Login2];};" \n
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"dayz_loadScreenMsg = localize 'str_player_requesting_character';" \n
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"dayz_loadScreenMsg = localize 'str_player_requesting_character';" \n
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""/*%FSM</STATEINIT""">*/;
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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@@ -736,7 +735,7 @@ class FSM
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{
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{
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name = "Phase_Two";
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name = "Phase_Two";
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itemno = 19;
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itemno = 19;
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init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Phase_Two'];};dayz_loadScreenMsg = localize 'str_login_characterData'; " \n
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init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Phase_Two'];};dayz_loadScreenMsg = localize 'str_login_characterData'; " \n
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"" \n
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"" \n
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"_worldspace = PVCDZ_plr_Login2 select 0;" \n
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"_worldspace = PVCDZ_plr_Login2 select 0;" \n
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"_state = PVCDZ_plr_Login2 select 1;" \n
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"_state = PVCDZ_plr_Login2 select 1;" \n
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@@ -918,7 +917,7 @@ class FSM
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{
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{
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name = "ERROR__Player_Already";
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name = "ERROR__Player_Already";
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itemno = 21;
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itemno = 21;
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init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'ERROR__Player_Already'];};" \n
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init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'ERROR__Player_Already'];};" \n
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"selectNoPlayer;" \n
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"selectNoPlayer;" \n
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"_myTime = diag_tickTime;" \n
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"_myTime = diag_tickTime;" \n
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"dayz_loadScreenMsg = localize 'str_login_alreadyDead';" \n
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"dayz_loadScreenMsg = localize 'str_login_alreadyDead';" \n
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@@ -945,7 +944,7 @@ class FSM
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{
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{
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name = "Position";
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name = "Position";
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itemno = 23;
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itemno = 23;
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init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Position'];};" \n
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init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Position'];};" \n
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"dayz_progressBarValue = 0.85;" \n
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"dayz_progressBarValue = 0.85;" \n
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""/*%FSM</STATEINIT""">*/;
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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@@ -981,7 +980,7 @@ class FSM
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{
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{
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name = "Load_In";
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name = "Load_In";
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itemno = 25;
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itemno = 25;
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init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Load_In'];};" \n
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init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Load_In'];};" \n
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"dayz_progressBarValue = 0.95;" \n
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"dayz_progressBarValue = 0.95;" \n
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"dayz_loadScreenMsg = localize 'str_player_setup_completed';" \n
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"dayz_loadScreenMsg = localize 'str_player_setup_completed';" \n
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"_torev4l=nearestObjects [_setPos, Dayz_plants + DayZ_GearedObjects + [""AllVehicles"",""WeaponHolder""], 50];" \n
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"_torev4l=nearestObjects [_setPos, Dayz_plants + DayZ_GearedObjects + [""AllVehicles"",""WeaponHolder""], 50];" \n
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@@ -1056,7 +1055,7 @@ class FSM
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{
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{
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name = "Preload_Display";
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name = "Preload_Display";
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itemno = 29;
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itemno = 29;
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init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Preload_Display'];};" \n
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init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Preload_Display'];};" \n
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"" \n
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"" \n
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"player disableConversation true;" \n
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"player disableConversation true;" \n
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"" \n
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"" \n
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@@ -1143,7 +1142,7 @@ class FSM
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{
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{
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name = "Initialize";
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name = "Initialize";
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itemno = 31;
|
itemno = 31;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Initialize'];};" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Initialize'];};" \n
|
||||||
"" \n
|
"" \n
|
||||||
"//Medical" \n
|
"//Medical" \n
|
||||||
"//dayz_medicalH = [] execVM ""\z\addons\dayz_code\medical\init_medical.sqf""; //Medical Monitor Script (client only)" \n
|
"//dayz_medicalH = [] execVM ""\z\addons\dayz_code\medical\init_medical.sqf""; //Medical Monitor Script (client only)" \n
|
||||||
@@ -1210,7 +1209,7 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Finish";
|
name = "Finish";
|
||||||
itemno = 32;
|
itemno = 32;
|
||||||
init = /*%FSM<STATEINIT""">*/"diag_log 'player_forceSave called from fsm';" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log 'player_forceSave called from fsm';};" \n
|
||||||
"//call player_forceSave;" \n
|
"//call player_forceSave;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"//Check for bad controls at login" \n
|
"//Check for bad controls at login" \n
|
||||||
@@ -1228,7 +1227,7 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Enable_Sim";
|
name = "Enable_Sim";
|
||||||
itemno = 38;
|
itemno = 38;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Enable_Sim'];};" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Enable_Sim'];};" \n
|
||||||
"" \n
|
"" \n
|
||||||
"_myAssets = getText(configFile >> ""CfgPatches"" >> ""dayz_communityassets"" >> ""dayzVersion"");" \n
|
"_myAssets = getText(configFile >> ""CfgPatches"" >> ""dayz_communityassets"" >> ""dayzVersion"");" \n
|
||||||
"_mySfx = getNumber(configFile >> ""CfgPatches"" >> ""dayz_sfx"" >> ""dayzVersion"");" \n
|
"_mySfx = getNumber(configFile >> ""CfgPatches"" >> ""dayz_sfx"" >> ""dayzVersion"");" \n
|
||||||
@@ -1247,7 +1246,7 @@ class FSM
|
|||||||
"_myWeapons = getNumber(configFile >> ""CfgPatches"" >> ""dayz_weapons"" >> ""dayzVersion"");" \n
|
"_myWeapons = getNumber(configFile >> ""CfgPatches"" >> ""dayz_weapons"" >> ""dayzVersion"");" \n
|
||||||
"*/" \n
|
"*/" \n
|
||||||
"" \n
|
"" \n
|
||||||
"if (_debug == 1) then {" \n
|
"if (DZE_playerFSMDebug == 1) then {" \n
|
||||||
" diag_log format[""DayZ Version: DayZ_Anim: %1 DayZ_SFX: %2 DayZ_Assets: %3"",_myAnim, _mySfx,_myAssets];" \n
|
" diag_log format[""DayZ Version: DayZ_Anim: %1 DayZ_SFX: %2 DayZ_Assets: %3"",_myAnim, _mySfx,_myAssets];" \n
|
||||||
"};"/*%FSM</STATEINIT""">*/;
|
"};"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@@ -1283,7 +1282,7 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "ERROR__Client_Files";
|
name = "ERROR__Client_Files";
|
||||||
itemno = 40;
|
itemno = 40;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'ERROR__Client_Files'];};selectNoPlayer;" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'ERROR__Client_Files'];};selectNoPlayer;" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
"dayz_loadScreenMsg = localize 'str_player_outdated';" \n
|
"dayz_loadScreenMsg = localize 'str_player_outdated';" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
@@ -1309,7 +1308,7 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Stream";
|
name = "Stream";
|
||||||
itemno = 42;
|
itemno = 42;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Stream'];};" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Stream'];};" \n
|
||||||
"dayz_loadScreenMsg = localize 'str_login_spawningLocalObjects';" \n
|
"dayz_loadScreenMsg = localize 'str_login_spawningLocalObjects';" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@@ -1334,14 +1333,14 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Retry";
|
name = "Retry";
|
||||||
itemno = 46;
|
itemno = 46;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Retry'];};" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Retry'];};" \n
|
||||||
"dayz_loadScreenMsg = localize 'str_player_retrying';" \n
|
"dayz_loadScreenMsg = localize 'str_player_retrying';" \n
|
||||||
"" \n
|
"" \n
|
||||||
"_AuthAttempt = _AuthAttempt +1;" \n
|
"_AuthAttempt = _AuthAttempt +1;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"if (_debug == 1) then {" \n
|
"if (DZE_playerFSMDebug == 1) then {" \n
|
||||||
" diag_log (""PLOGIN: Retrying Authentication... ("" + _playerUID + "")"");" \n
|
" diag_log (""PLOGIN: Retrying Authentication... ("" + _playerUID + "")"");" \n
|
||||||
"};"/*%FSM</STATEINIT""">*/;
|
"};"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@@ -1377,9 +1376,9 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "get_ready_to_clo";
|
name = "get_ready_to_clo";
|
||||||
itemno = 48;
|
itemno = 48;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'get_ready_to_clo'];};dayz_loadScreenMsg = localize 'str_player_authentication_failed';" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'get_ready_to_clo'];};dayz_loadScreenMsg = localize 'str_player_authentication_failed';" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
"if (_debug == 1) then {" \n
|
"if (DZE_playerFSMDebug == 1) then {" \n
|
||||||
" diag_log (""PLOGIN: Authentication Failed ("" + _playerUID + "")"");" \n
|
" diag_log (""PLOGIN: Authentication Failed ("" + _playerUID + "")"");" \n
|
||||||
"};"/*%FSM</STATEINIT""">*/;
|
"};"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@@ -1404,11 +1403,11 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Disconnect";
|
name = "Disconnect";
|
||||||
itemno = 50;
|
itemno = 50;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Disconnect'];};" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Disconnect'];};" \n
|
||||||
"" \n
|
"" \n
|
||||||
" player enableSimulation false;" \n
|
" player enableSimulation false;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"if (_debug == 1) then {" \n
|
"if (DZE_playerFSMDebug == 1) then {" \n
|
||||||
" diag_log (""End Mission"");" \n
|
" diag_log (""End Mission"");" \n
|
||||||
"};" \n
|
"};" \n
|
||||||
"" \n
|
"" \n
|
||||||
@@ -1429,7 +1428,7 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Date_or_Time_Send";
|
name = "Date_or_Time_Send";
|
||||||
itemno = 52;
|
itemno = 52;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Date_or_Time_Send'];};" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Date_or_Time_Send'];};" \n
|
||||||
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
@@ -1442,9 +1441,9 @@ class FSM
|
|||||||
to="Stream";
|
to="Stream";
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||||
condition=/*%FSM<CONDITION""">*/"!isNil ""dayzSetDate"""/*%FSM</CONDITION""">*/;
|
condition=/*%FSM<CONDITION""">*/"!isNil ""dayzSetDate"""/*%FSM</CONDITION""">*/;
|
||||||
action=/*%FSM<ACTION""">*/"diag_log ['Date & time received:', dayzSetDate];" \n
|
action=/*%FSM<ACTION""">*/"if (DZE_playerFSMDebug == 1) then {diag_log ['Date & time received:', dayzSetDate];};" \n
|
||||||
"setDate dayzSetDate;" \n
|
"setDate dayzSetDate;" \n
|
||||||
"diag_log ['Local date on this client:', date];"/*%FSM</ACTION""">*/;
|
"if (DZE_playerFSMDebug == 1) then {diag_log ['Local date on this client:', date];};"/*%FSM</ACTION""">*/;
|
||||||
};
|
};
|
||||||
/*%FSM</LINK>*/
|
/*%FSM</LINK>*/
|
||||||
/*%FSM<LINK "no_Time_Date">*/
|
/*%FSM<LINK "no_Time_Date">*/
|
||||||
@@ -1466,10 +1465,10 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Server_Loading";
|
name = "Server_Loading";
|
||||||
itemno = 54;
|
itemno = 54;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Server_Loading'];};_myTime = diag_tickTime;" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Server_Loading'];};_myTime = diag_tickTime;" \n
|
||||||
"dayz_loadScreenMsg = localize 'str_player_waiting_start';" \n
|
"dayz_loadScreenMsg = localize 'str_player_waiting_start';" \n
|
||||||
"" \n
|
"" \n
|
||||||
"if (_debug == 1) then {" \n
|
"if (DZE_playerFSMDebug == 1) then {" \n
|
||||||
" diag_log (""Server Loading"");" \n
|
" diag_log (""Server Loading"");" \n
|
||||||
" diag_log (""PLOGIN: Waiting for server to start authentication"");" \n
|
" diag_log (""PLOGIN: Waiting for server to start authentication"");" \n
|
||||||
"};"/*%FSM</STATEINIT""">*/;
|
"};"/*%FSM</STATEINIT""">*/;
|
||||||
@@ -1506,7 +1505,7 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Gender_Selection";
|
name = "Gender_Selection";
|
||||||
itemno = 58;
|
itemno = 58;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Gender_Selection'];};" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Gender_Selection'];};" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"freshSpawn = 2;" \n
|
"freshSpawn = 2;" \n
|
||||||
"" \n
|
"" \n
|
||||||
@@ -1549,7 +1548,7 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Character_Type_6";
|
name = "Character_Type_6";
|
||||||
itemno = 60;
|
itemno = 60;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Character_Type_6'];};" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Character_Type_6'];};" \n
|
||||||
"" \n
|
"" \n
|
||||||
"_model = dayz_selectGender;"/*%FSM</STATEINIT""">*/;
|
"_model = dayz_selectGender;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@@ -1585,7 +1584,7 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Region_Selection";
|
name = "Region_Selection";
|
||||||
itemno = 61;
|
itemno = 61;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Region_Selection'];};" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Region_Selection'];};" \n
|
||||||
"endLoadingScreen;" \n
|
"endLoadingScreen;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"_timeNem=diag_tickTime;" \n
|
"_timeNem=diag_tickTime;" \n
|
||||||
@@ -1627,7 +1626,7 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Region_Process_6";
|
name = "Region_Process_6";
|
||||||
itemno = 63;
|
itemno = 63;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Region_Process_6, region selected:',_spawnSelection];};" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Region_Process_6, region selected:',_spawnSelection];};" \n
|
||||||
"_isNew = false;" \n
|
"_isNew = false;" \n
|
||||||
"_spawnSelection = dayz_selectRegion;"/*%FSM</STATEINIT""">*/;
|
"_spawnSelection = dayz_selectRegion;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@@ -1654,7 +1653,7 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Spawn_Process_65";
|
name = "Spawn_Process_65";
|
||||||
itemno = 65;
|
itemno = 65;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Spawn_Process_65'];};" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Spawn_Process_65'];};" \n
|
||||||
"_isNew = false;" \n
|
"_isNew = false;" \n
|
||||||
"dayz_selectRegion = 9;"/*%FSM</STATEINIT""">*/;
|
"dayz_selectRegion = 9;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@@ -1681,7 +1680,7 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "ERROR__Date_Time";
|
name = "ERROR__Date_Time";
|
||||||
itemno = 72;
|
itemno = 72;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'ERROR__Date_Time'];};_myTime = diag_tickTime;" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'ERROR__Date_Time'];};_myTime = diag_tickTime;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"diag_log format[""Date and time not synced""];" \n
|
"diag_log format[""Date and time not synced""];" \n
|
||||||
"dayz_loadScreenMsg = localize 'str_player_desync';" \n
|
"dayz_loadScreenMsg = localize 'str_player_desync';" \n
|
||||||
@@ -1733,7 +1732,7 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Waiting_for_Gender";
|
name = "Waiting_for_Gender";
|
||||||
itemno = 90;
|
itemno = 90;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Waiting_for_Gender'];};" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Waiting_for_Gender'];};" \n
|
||||||
"" \n
|
"" \n
|
||||||
"_timeNemGender = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
"_timeNemGender = diag_tickTime;"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@@ -1784,7 +1783,7 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Waiting_for__Region";
|
name = "Waiting_for__Region";
|
||||||
itemno = 92;
|
itemno = 92;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Waiting_for__Region'];};" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Waiting_for__Region'];};" \n
|
||||||
"" \n
|
"" \n
|
||||||
"_timeNemRegion = diag_tickTime;" \n
|
"_timeNemRegion = diag_tickTime;" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
@@ -1838,7 +1837,7 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Update_player";
|
name = "Update_player";
|
||||||
itemno = 96;
|
itemno = 96;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Update_player'];};" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Update_player'];};" \n
|
||||||
"dayz_loadScreenMsg = format[ localize 'str_player_ghost', _timeOut];" \n
|
"dayz_loadScreenMsg = format[ localize 'str_player_ghost', _timeOut];" \n
|
||||||
"" \n
|
"" \n
|
||||||
"_myTime = diag_tickTime;" \n
|
"_myTime = diag_tickTime;" \n
|
||||||
@@ -1876,7 +1875,7 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Ghost_System";
|
name = "Ghost_System";
|
||||||
itemno = 99;
|
itemno = 99;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Ghost_System'];};dayz_loadScreenMsg = localize 'str_login_ghostedPlayer';" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Ghost_System'];};dayz_loadScreenMsg = localize 'str_login_ghostedPlayer';" \n
|
||||||
"" \n
|
"" \n
|
||||||
""/*%FSM</STATEINIT""">*/;
|
""/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
@@ -1952,7 +1951,7 @@ class FSM
|
|||||||
{
|
{
|
||||||
name = "Finish_1";
|
name = "Finish_1";
|
||||||
itemno = 106;
|
itemno = 106;
|
||||||
init = /*%FSM<STATEINIT""">*/"if (_debug == 1) then {diag_log [diag_tickTime,'Finish'];};" \n
|
init = /*%FSM<STATEINIT""">*/"if (DZE_playerFSMDebug == 1) then {diag_log [diag_tickTime,'Finish'];};" \n
|
||||||
"" \n
|
"" \n
|
||||||
"dayz_playerName = if (alive player) then {name player} else {'unknown'};" \n
|
"dayz_playerName = if (alive player) then {name player} else {'unknown'};" \n
|
||||||
"PVDZ_plr_LoginRecord = [_playerUID,_charID,0,toArray dayz_playerName];" \n
|
"PVDZ_plr_LoginRecord = [_playerUID,_charID,0,toArray dayz_playerName];" \n
|
||||||
@@ -1960,7 +1959,7 @@ class FSM
|
|||||||
"" \n
|
"" \n
|
||||||
"dayz_progressBarValue = 1;" \n
|
"dayz_progressBarValue = 1;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"diag_log format ['Sent to server PVDZ_plr_LoginRecord: [%1, %2, %3, %4]',_playerUID,_charID,0,dayz_playerName]; " \n
|
"if (DZE_playerFSMDebug == 1) then {diag_log format ['Sent to server PVDZ_plr_LoginRecord: [%1, %2, %3, %4]',_playerUID,_charID,0,dayz_playerName];};" \n
|
||||||
"" \n
|
"" \n
|
||||||
"_world = toUpper(worldName); //toUpper(getText (configFile >> ""CfgWorlds"" >> (worldName) >> ""description""));" \n
|
"_world = toUpper(worldName); //toUpper(getText (configFile >> ""CfgWorlds"" >> (worldName) >> ""description""));" \n
|
||||||
"_nearestCity = nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],1000];" \n
|
"_nearestCity = nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],1000];" \n
|
||||||
@@ -1980,7 +1979,7 @@ class FSM
|
|||||||
" call compile preprocessFileLineNumbers (""\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\""+_x+"".sqf""); " \n
|
" call compile preprocessFileLineNumbers (""\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\""+_x+"".sqf""); " \n
|
||||||
"} count infectedWaterHoles;" \n
|
"} count infectedWaterHoles;" \n
|
||||||
" " \n
|
" " \n
|
||||||
"diag_log (infectedWaterHoles);"/*%FSM</STATEINIT""">*/;
|
"if (DZE_playerFSMDebug == 1) then {diag_log (infectedWaterHoles);};"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -85,6 +85,6 @@ sched_animals = {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
// diag_log format [ "%1: update animals. local: %5, global: %6 fps: %2 -> %3%4",__FILE__, _min, diag_fpsmin,if (diag_fpsmin < 10) then {"!! <<<<<<<<<<<<<<<<<<<"} else {""}, _count, _global ];
|
if (DZE_schedDebug == 1) then {diag_log format [ "%1: update animals. local: %5, global: %6 fps: %2 -> %3%4",__FILE__, _min, diag_fpsmin,if (diag_fpsmin < 10) then {"!! <<<<<<<<<<<<<<<<<<<"} else {""}, _count, _global ];};
|
||||||
objNull
|
objNull
|
||||||
};
|
};
|
||||||
@@ -6,7 +6,7 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
sched_antiTP_init = {
|
sched_antiTP_init = {
|
||||||
diag_log [ diag_ticktime, __FILE__, "Anti Teleport inited"];
|
if (DZE_schedDebug == 1) then {diag_log [ diag_ticktime, __FILE__, "Anti Teleport inited"];};
|
||||||
[true, [], 0, 0, objNull, respawn_west_original]
|
[true, [], 0, 0, objNull, respawn_west_original]
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -63,4 +63,4 @@ if (count _list == 0) then {
|
|||||||
};
|
};
|
||||||
_list execFSM (_base+"scheduler.fsm");
|
_list execFSM (_base+"scheduler.fsm");
|
||||||
|
|
||||||
diag_log [ diag_tickTime, __FILE__, "Scheduler started"];
|
//diag_log [ diag_tickTime, __FILE__, "Scheduler started"];
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
// (c) facoptere@gmail.com, licensed to DayZMod for the community
|
// (c) facoptere@gmail.com, licensed to DayZMod for the community
|
||||||
|
|
||||||
sched_security_init = {
|
sched_security_init = {
|
||||||
diag_log [ diag_ticktime, __FILE__, "Some security routines inited"];
|
if (DZE_schedDebug == 1) then {diag_log [ diag_ticktime, __FILE__, "Some security routines inited"];};
|
||||||
[ "", time, 0, 0, grpNull ]
|
[ "", time, 0, 0, grpNull ]
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -97,4 +97,4 @@ if (_currentRain == 0 || {_currentOvercast <= .70} || {DZE_Weather in [3,4]}) th
|
|||||||
|
|
||||||
if (DEBUG_MESSAGE) then {"The Weather Has Changed" call dayz_rollingMessages;};
|
if (DEBUG_MESSAGE) then {"The Weather Has Changed" call dayz_rollingMessages;};
|
||||||
|
|
||||||
diag_log format ["Weather Forecast: Overcast: %1, Fog: %2, Rain: %3, WindX: %4, WindY: %5, Snow: %6, Blizzard: %7, Change Type: %8.",_currentOvercast,_currentFog,_currentRain,_currentWindX,_currentWindY,_currentSnow,_blizzard,_changeType];
|
if (DEBUG_MESSAGE) then {diag_log format ["Weather Forecast: Overcast: %1, Fog: %2, Rain: %3, WindX: %4, WindY: %5, Snow: %6, Blizzard: %7, Change Type: %8.",_currentOvercast,_currentFog,_currentRain,_currentWindX,_currentWindY,_currentSnow,_blizzard,_changeType];};
|
||||||
Reference in New Issue
Block a user