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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add some logging from variables
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@@ -72,6 +72,8 @@ if (isServer) then {
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/**************Variables Compiled on Clients Only**************/
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if (!isDedicated) then {
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DZE_schedDebug = 0; // Debug some scheduler lines
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DZE_playerFSMDebug = 0; // Debug whole player.fsm
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// Rolling Msg system
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Message_1 = "";
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@@ -316,6 +318,13 @@ if (!isDedicated) then {
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DZE_WaterSources = ["Land_pumpa","Land_Barrel_water","Land_Misc_Well_C_EP1","Land_Misc_Well_L_EP1","land_smd_water_pump","Watertank_DZE","Watertower_DZE","Land_water_tank","MAP_water_tank"];
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// Helper Colors Require Reformatting
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DZE_helperSize = [[3,"Sign_sphere100cm_EP1"],[2,"Sign_sphere25cm_EP1"],[1,"Sign_sphere10cm_EP1"]]; // array of helper sizes and corresponding class. Keep in reverse order for optimized lookup
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DZE_helperSizeDefault = 3; // default to large sphere
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DZE_NoRefundTransparency = 0.5; // Red Basebuilding Helper Transparency. min = 0.1, max = 1
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DZE_removeTransparency = 0.5; // Green Basebuilding Helper Transparency. min = 0.1, max = 1
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DZE_deconstructTransparency = 0.5; // Blue Basebuilding Helper Transparency. min = 0.1, max = 1
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DZE_largeObjects = ["MetalContainer2D_DZ","MetalContainer1G_DZ","MetalContainer1B_DZ","MetalContainer1A_DZ","DragonTeeth_DZ","DragonTeethBig_DZ","MetalFloor4x_DZ","Land_metal_floor_2x2_wreck","WoodFloor4x_DZ","Land_wood_floor_2x2_wreck","Scaffolding_DZ","CinderGateFrame_DZ","CinderGate_DZ","CinderGateLocked_DZ","WoodGateFrame_DZ","Land_DZE_WoodGate","Land_DZE_WoodGateLocked","WoodRamp_DZ","Metal_Drawbridge_DZ","Metal_DrawbridgeLocked_DZ","Land_WarfareBarrier10x_DZ","Land_WarfareBarrier10xTall_DZ","SandNestLarge_DZ"]; // adjust _allowedDistance in fn_selfActions.sqf for large modular/crafted objects
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DZE_NoRefundTexture = [0, format["#(argb,8,8,3)color(1.00,0.00,0.00,%1,ca)", (DZE_NoRefundTransparency max 0.1)] ]; // red
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DZE_removeTexture = [0, format["#(argb,8,8,3)color(0.15,1.00,0.40,%1,ca)", (DZE_removeTransparency max 0.1)] ]; // green
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DZE_deconstructTexture = [0, format["#(argb,8,8,3)color(0.15,0.00,1.00,%1,ca)", (DZE_deconstructTransparency max 0.1)] ]; // blue
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