diff --git a/SQF/dayz_code/Configs/CfgVehicles/LAND/M113.hpp b/SQF/dayz_code/Configs/CfgVehicles/LAND/M113.hpp index ee3259f20..9e7075e69 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/LAND/M113.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/LAND/M113.hpp @@ -1,3 +1,68 @@ +// Armed +class M113_UN_EP1; +class M113_UN_EP1_DZ: M113_UN_EP1 { + scope = public; + side = TGuerrila; + displayName = "M113 DZ"; + + commanderCanSee = 2+16+32; + gunnerCanSee = 2+16+32; + driverCanSee = 2+16+32; + + crew = ""; + typicalCargo[] = {}; + TransportMagazines[] = {}; + + transportMaxMagazines = 100; // Default: 100 + transportMaxWeapons = 20; // Default: 20 + //transportmaxbackpacks = ; // Default: + + class Turrets { + class MainTurret; // External class reference + }; +}; +class M113_TK_EP1; +class M113_TK_EP1_DZ: M113_TK_EP1 { + scope = public; + side = TGuerrila; + displayName = "M113 DZ"; + + commanderCanSee = 2+16+32; + gunnerCanSee = 2+16+32; + driverCanSee = 2+16+32; + + crew = ""; + typicalCargo[] = {}; + TransportMagazines[] = {}; + + transportMaxMagazines = 100; // Default: 100 + transportMaxWeapons = 20; // Default: 20 + //transportmaxbackpacks = ; // Default: + + class Turrets { + class MainTurret; // External class reference + }; +}; + +// Ammo Less +class M113_UN_EP1_DZE: M113_UN_EP1_DZ { + displayName = "M113 AL"; + class Turrets: Turrets { + class MainTurret : MainTurret { + magazines[] = {}; + }; + }; +}; +class M113_TK_EP1_DZE: M113_TK_EP1_DZ { + displayName = "M113 AL"; + class Turrets: Turrets { + class MainTurret : MainTurret { + magazines[] = {}; + }; + }; +}; + +// Unarmed class M113Ambul_UN_EP1; class M113Ambul_UN_EP1_DZ: M113Ambul_UN_EP1 { scope = 2; diff --git a/SQF/dayz_code/Configs/cfgVehicles.hpp b/SQF/dayz_code/Configs/cfgVehicles.hpp index e2195f4f2..e707e40c1 100644 --- a/SQF/dayz_code/Configs/cfgVehicles.hpp +++ b/SQF/dayz_code/Configs/cfgVehicles.hpp @@ -240,6 +240,8 @@ class CfgVehicles { #include "CfgVehicles\LAND\UAZ.hpp" #include "CfgVehicles\LAND\SUV.hpp" #include "CfgVehicles\LAND\TT650.hpp" + + // Land (Armed & Unarmed) #include "CfgVehicles\LAND\M113.hpp" // SEA @@ -324,7 +326,6 @@ class CfgVehicles { class House { class DestructionEffects; }; - }; #include "CfgVehicles\Wrecks.hpp" #include "CfgVehicles\DZE\Wrecks.hpp"