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1.0a
+ New crafting recipe: 1 woodpile + 1 razor = 3 wooden arrows. + Helicopter crash sites use HeliCrashArea variable dayz_MapArea / 2 instead of static 4000m + More building loot positions for Taviana 1.0 + Supply crates no longer sunk into the ground. + Fixed crafting system was incorrectly counting removed items and added refunds if failure. + Updated SQL to add traders_data for taviana and zargabad.
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@@ -138,9 +138,6 @@ if(isnil "dayz_MapArea") then {
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if(isnil "DynamicVehicleArea") then {
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DynamicVehicleArea = dayz_MapArea / 2;
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};
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if(isnil "HeliCrashArea") then {
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HeliCrashArea = dayz_MapArea / 2;
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};
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// Get all buildings and roads only once TODO: set variables to nil after done if nessicary
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MarkerPosition = getMarkerPos "center";
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