From bf451c3cf18f914d1ab2a75922528610666048dc Mon Sep 17 00:00:00 2001 From: A Man Date: Sat, 11 Jun 2022 10:39:29 +0200 Subject: [PATCH] Delete object_setHit.sqf --- SQF/dayz_code/compile/object_setHit.sqf | 17 ----------------- 1 file changed, 17 deletions(-) delete mode 100644 SQF/dayz_code/compile/object_setHit.sqf diff --git a/SQF/dayz_code/compile/object_setHit.sqf b/SQF/dayz_code/compile/object_setHit.sqf deleted file mode 100644 index ac32489b0..000000000 --- a/SQF/dayz_code/compile/object_setHit.sqf +++ /dev/null @@ -1,17 +0,0 @@ -// this function name is "object_setHit", but it's used to set character limb damages back during a skin change (player_humanityMorph.sqf) - -private ["_unit","_damage","_selection","_strH","_dam"]; - -_unit = _this select 0; -_selection = _this select 1; -_damage = _this select 2; -if (_selection != "") then { - _strH = "hit_" + (_selection); - _dam = _unit getVariable [_strH,0]; - _unit setVariable [_strH,(_dam + _damage)]; - if (_selection in USEC_MinorWounds) then { - _unit setHit[_selection,(_dam + _damage)]; - //diag_log(format["%1: %2 setHit %3 %4", __FILE__, _unit, _selection, (_dam + _damage)]); - }; -}; -_damage