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Fix MPKilled mp evh call on client, add correct 0 return value for all HandleDamage evhs when godmode
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@@ -70,7 +70,7 @@ _newUnit = _group createUnit [_class,respawn_west_original,[],0,"NONE"];
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_newUnit allowDamage false;
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if (_isArray) then {
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mydamage_eh1 = _newUnit addEventHandler ["handleDamage", {0}];
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mydamage_eh1 = _newUnit addEventHandler ["HandleDamage", {0}];
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_newUnit setVariable ["characterID",(_this select 1),true];
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_newUnit setVariable ["humanity",(_this select 2),true];
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_newUnit setVariable ["zombieKills",(_this select 3),true];
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