diff --git a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf index d4d2940d3..f1ed44a67 100644 --- a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf +++ b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf @@ -43,7 +43,7 @@ if (_playerUID in dayz_ghostPlayers) exitwith { }; //Make sure we know the ID of the object before we try and sync any info to the DB -if (_characterID != "?") exitwith { +if (_characterID != "?") then { //If the player has sepsis before logging off lets give them infected status. if (_Sepsis) then { _playerObj setVariable["USEC_infected",true,true]; @@ -81,16 +81,11 @@ if (_characterID != "?") exitwith { {[_x,"gear"] call server_updateObject} count (nearestObjects [_playerPos,DayZ_GearedObjects,10]); }; - [_playerUID,_characterID,2,_playerName] call dayz_recordLogin; + [_playerUID,_characterID,3,_playerName,((getPosATL _playerObj) call fa_coor2str)] call dayz_recordLogin; }; -if (isNull _playerObj) then { - diag_log "Player Object does not exist"; -} else { -//Lets remove the object. - if (alive _playerObj) then { - _myGroup = group _playerObj; - deleteVehicle _playerObj; - deleteGroup _myGroup; - }; +if (alive _playerObj) then { + _myGroup = group _playerObj; + deleteVehicle _playerObj; + deleteGroup _myGroup; }; \ No newline at end of file diff --git a/SQF/dayz_server/compile/server_playerLogin.sqf b/SQF/dayz_server/compile/server_playerLogin.sqf index 5649cf782..1c238268d 100644 --- a/SQF/dayz_server/compile/server_playerLogin.sqf +++ b/SQF/dayz_server/compile/server_playerLogin.sqf @@ -154,7 +154,7 @@ if (count dayz_activeInvites > 0) then { }; //Record Player Login/LogOut -[_playerID,_charID,1,_playerName] call dayz_recordLogin; +[_playerID,_charID,2,(_playerObj call fa_plr2str),((getPosATL _playerObj) call fa_coor2str)] call dayz_recordLogin; PVCDZ_plr_PlayerAccepted = [_playerName,diag_ticktime]; (owner _playerObj) publicVariableClient "PVCDZ_plr_PlayerAccepted"; \ No newline at end of file diff --git a/SQF/dayz_server/compile/server_playerSetup.sqf b/SQF/dayz_server/compile/server_playerSetup.sqf index 0d2bb35e7..db05a060d 100644 --- a/SQF/dayz_server/compile/server_playerSetup.sqf +++ b/SQF/dayz_server/compile/server_playerSetup.sqf @@ -238,7 +238,8 @@ if ((count _inventory) > 1) then { }; -//diag_log format["LOGIN PUBLISHING: UID#%1 CID#%2 %3 as %4 should spawn at %5",getPlayerUID _playerObj,_characterID,_playerObj call fa_plr2str,typeOf _playerObj,(_worldspace select 1) call fa_coor2str]; +//Record Player Login/LogOut +[_playerID,_characterID,1,(_playerObj call fa_plr2str),((_worldspace select 1) call fa_coor2str)] call dayz_recordLogin; PVDZ_plr_Login1 = null; PVDZ_plr_Login2 = null; \ No newline at end of file diff --git a/SQF/dayz_server/compile/server_playerSync.sqf b/SQF/dayz_server/compile/server_playerSync.sqf index 2ec88d939..665e21f54 100644 --- a/SQF/dayz_server/compile/server_playerSync.sqf +++ b/SQF/dayz_server/compile/server_playerSync.sqf @@ -227,8 +227,9 @@ _key = if (Z_SingleCurrency) then { } else { format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity] }; -//diag_log ("HIVE: WRITE: "+ str(_key) + " / " + _characterID); -//diag_log format["HIVE: SYNC: [%1,%2,%3,%4]",_characterID,_playerPos,_playerGear,_playerBackp]; + +//diag_log str formatText["INFO - %2(UID:%3) PlayerSync, %1",_key,_name,_playerUID]; + _key call server_hiveWrite; if (Z_SingleCurrency) then { //update global coins diff --git a/SQF/dayz_server/init/server_functions.sqf b/SQF/dayz_server/init/server_functions.sqf index c42aa1383..0c89f889a 100644 --- a/SQF/dayz_server/init/server_functions.sqf +++ b/SQF/dayz_server/init/server_functions.sqf @@ -26,7 +26,7 @@ zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\comp server_Wildgenerate = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_Wildgenerate.sqf"; server_plantSpawner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_plantSpawner.sqf"; base_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf"; -server_systemCleanup = compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_cleanup.sqf"; +//server_systemCleanup = compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_cleanup.sqf"; spawnComposition = compile preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf"; //"\z\addons\dayz_code\compile\object_mapper.sqf"; server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\eventHandlers\server_sendToClient.sqf"; @@ -188,8 +188,9 @@ dayz_recordLogin = { _status = switch (1==1) do { case ((_this select 2) == 0): { "CLIENT LOADED & PLAYING" }; - case ((_this select 2) == 1): { "LOGGED IN" }; - case ((_this select 2) == 2): { "LOGGED OUT" }; + case ((_this select 2) == 1): { "LOGIN PUBLISHING, Location " +(_this select 4) }; + case ((_this select 2) == 2): { "LOGGING IN" }; + case ((_this select 2) == 3): { "LOGGED OUT, Location " +(_this select 4) }; }; _name = if (typeName (_this select 3) == "ARRAY") then { toString (_this select 3) } else { _this select 3 }; diff --git a/SQF/dayz_server/system/server_cleanup.fsm b/SQF/dayz_server/system/server_cleanup.fsm deleted file mode 100644 index cca32c1fa..000000000 --- a/SQF/dayz_server/system/server_cleanup.fsm +++ /dev/null @@ -1,399 +0,0 @@ -/*%FSM*/ -/*%FSM*/ -/* -item0[] = {"init",0,250,-75.000000,-425.000000,25.000000,-375.000000,0.000000,"init"}; -item1[] = {"true",8,218,-75.000000,-200.000000,25.000000,-150.000000,0.000000,"true"}; -item2[] = {"waiting",2,250,-75.000000,-125.000000,25.000000,-75.000000,0.000000,"waiting"}; -item3[] = {"too_many_dead",4,218,-125.000000,0.000000,-25.000000,50.000000,2.000000,"too many" \n "dead"}; -item4[] = {"cleanup_dead",2,250,-125.000000,75.000000,-25.000000,125.000000,0.000000,"cleanup" \n "dead"}; -item5[] = {"too_many_objects",4,218,175.000000,0.000000,275.000000,50.000000,2.000000,"too many" \n "objects"}; -item6[] = {"cleanup_objects",2,4346,175.000000,75.000000,275.000000,125.000000,0.000000,"cleanup" \n "objects"}; -item7[] = {"time_sync",4,218,-225.000000,0.000000,-125.000000,50.000000,1.000000,"time" \n "sync"}; -item8[] = {"sync_the_time",2,250,-225.000000,175.000000,-125.000000,225.000000,0.000000,"sync" \n "the time"}; -item9[] = {"true",8,218,-75.000000,250.000000,25.000000,300.000000,0.000000,"true"}; -item10[] = {"general_cleanup",2,250,-75.000000,350.000000,25.000000,400.000000,0.000000,"general" \n "cleanup"}; -item11[] = {"",7,210,-254.000015,371.000000,-246.000000,379.000031,0.000000,""}; -item12[] = {"",7,210,-254.000015,-179.000000,-246.000000,-171.000000,0.000000,""}; -item13[] = {"initialized",4,218,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"initialized"}; -item14[] = {"prepare",2,250,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"prepare"}; -item15[] = {"update_objects",2,250,-25.000000,75.000000,75.000000,125.000000,0.000000,"update objects"}; -item16[] = {"Objects_need_upd",4,218,-25.000000,0.000000,75.000000,50.000000,1.000000,"Objects" \n "need update"}; -item17[] = {"",7,210,-29.000000,-41.500000,-21.000000,-33.499996,0.000000,""}; -item18[] = {"",7,210,20.999998,-41.500000,29.000000,-33.500000,0.000000,""}; -item19[] = {"",7,210,121.000000,-41.500000,129.000000,-33.500000,0.000000,""}; -item20[] = {"",7,210,-79.000000,-41.500000,-71.000000,-33.500000,0.000000,""}; -item21[] = {"",7,210,-179.000000,-41.499996,-171.000000,-33.500000,0.000000,""}; -item22[] = {"",7,210,-79.000000,146.000000,-71.000000,154.000000,0.000000,""}; -item23[] = {"",7,210,21.000000,146.000000,28.999998,154.000000,0.000000,""}; -item24[] = {"",7,210,-29.000000,146.000000,-20.999998,154.000000,0.000000,""}; -item25[] = {"",7,210,308.500000,-104.000000,316.500000,-96.000000,0.000000,""}; -item26[] = {"",7,210,308.500031,271.000000,316.499969,279.000000,0.000000,""}; -item27[] = {"",7,210,-179.000000,271.000000,-171.000000,279.000000,0.000000,""}; -item28[] = {"",7,210,221.000000,-41.500000,229.000000,-33.500000,0.000000,""}; -item29[] = {"New_Cleanup_Obje",2,250,375.000000,75.000000,475.000000,125.000000,0.000000,"New Cleanup" \n "Objects"}; -item30[] = {"",7,210,221.000031,271.000000,228.999969,279.000000,0.000000,""}; -link0[] = {0,13}; -link1[] = {1,2}; -link2[] = {2,17}; -link3[] = {2,25}; -link4[] = {3,4}; -link5[] = {4,22}; -link6[] = {5,6}; -link7[] = {6,30}; -link8[] = {7,8}; -link9[] = {8,27}; -link10[] = {9,10}; -link11[] = {10,11}; -link12[] = {11,12}; -link13[] = {12,1}; -link14[] = {13,14}; -link15[] = {14,1}; -link16[] = {15,23}; -link17[] = {16,15}; -link18[] = {17,18}; -link19[] = {17,20}; -link20[] = {18,16}; -link21[] = {18,19}; -link22[] = {19,28}; -link23[] = {20,3}; -link24[] = {20,21}; -link25[] = {21,7}; -link26[] = {22,24}; -link27[] = {23,24}; -link28[] = {24,9}; -link29[] = {25,26}; -link30[] = {26,30}; -link31[] = {27,9}; -link32[] = {28,5}; -link33[] = {30,9}; -globals[] = {25.000000,1,0,0,0,640,480,1,13,6316128,1,-520.235962,640.978394,444.212921,-448.684845,779,599,1}; -window[] = {2,-1,-1,-32000,-32000,878,150,1479,150,3,797}; -*//*%FSM*/ -class FSM -{ - fsmName = "DayZ Server Cleanup"; - class States - { - /*%FSM*/ - class init - { - name = "init"; - init = /*%FSM*/""/*%FSM*/; - precondition = /*%FSM*/""/*%FSM*/; - class Links - { - /*%FSM*/ - class initialized - { - priority = 0.000000; - to="prepare"; - precondition = /*%FSM*/""/*%FSM*/; - condition=/*%FSM*/"!isnil ""bis_fnc_init"""/*%FSM*/; - action=/*%FSM*/""/*%FSM*/; - }; - /*%FSM*/ - }; - }; - /*%FSM*/ - /*%FSM*/ - class waiting - { - name = "waiting"; - init = /*%FSM*/"//diag_log ""CLEANUP: Waiting for next task"";" \n - "" \n - "_numDead = {local _x} count allDead;" \n - ""/*%FSM*/; - precondition = /*%FSM*/""/*%FSM*/; - class Links - { - /*%FSM*/ - class too_many_dead - { - priority = 2.000000; - to="cleanup_dead"; - precondition = /*%FSM*/""/*%FSM*/; - condition=/*%FSM*/"(_numDead > 100)"/*%FSM*/; - action=/*%FSM*/""/*%FSM*/; - }; - /*%FSM*/ - /*%FSM*/ - class too_many_objects - { - priority = 2.000000; - to="cleanup_objects"; - precondition = /*%FSM*/""/*%FSM*/; - condition=/*%FSM*/"((diag_tickTime - _timeNem) > 150)" \n - "//(((count dayz_deseedloot) > 0) && (!isNil ""sm_done""))"/*%FSM*/; - action=/*%FSM*/"_timeNem = diag_tickTime;"/*%FSM*/; - }; - /*%FSM*/ - /*%FSM*/ - class time_sync - { - priority = 1.000000; - to="sync_the_time"; - precondition = /*%FSM*/""/*%FSM*/; - condition=/*%FSM*/"((diag_tickTime - _lastUpdate) > 300)"/*%FSM*/; - action=/*%FSM*/"_lastUpdate = diag_tickTime;"/*%FSM*/; - }; - /*%FSM*/ - /*%FSM*/ - class Objects_need_upd - { - priority = 1.000000; - to="update_objects"; - precondition = /*%FSM*/""/*%FSM*/; - condition=/*%FSM*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5) && (!isNil ""sm_done""))"/*%FSM*/; - action=/*%FSM*/"_lastNeedUpdate = diag_tickTime;"/*%FSM*/; - }; - /*%FSM*/ - /*%FSM*/ - class true - { - priority = 0.000000; - to="general_cleanup"; - precondition = /*%FSM*/""/*%FSM*/; - condition=/*%FSM*/"true"/*%FSM*/; - action=/*%FSM*/""/*%FSM*/; - }; - /*%FSM*/ - }; - }; - /*%FSM*/ - /*%FSM*/ - class cleanup_dead - { - name = "cleanup_dead"; - init = /*%FSM*/""/*%FSM*/; - precondition = /*%FSM*/""/*%FSM*/; - class Links - { - /*%FSM*/ - class true - { - priority = 0.000000; - to="general_cleanup"; - precondition = /*%FSM*/""/*%FSM*/; - condition=/*%FSM*/"true"/*%FSM*/; - action=/*%FSM*/""/*%FSM*/; - }; - /*%FSM*/ - }; - }; - /*%FSM*/ - /*%FSM*/ - class cleanup_objects - { - name = "cleanup_objects"; - init = /*%FSM*/""/*%FSM*/; - precondition = /*%FSM*/""/*%FSM*/; - class Links - { - /*%FSM*/ - class true - { - priority = 0.000000; - to="general_cleanup"; - precondition = /*%FSM*/""/*%FSM*/; - condition=/*%FSM*/"true"/*%FSM*/; - action=/*%FSM*/""/*%FSM*/; - }; - /*%FSM*/ - }; - }; - /*%FSM*/ - /*%FSM*/ - class sync_the_time - { - name = "sync_the_time"; - init = /*%FSM*/""/*%FSM*/; - precondition = /*%FSM*/""/*%FSM*/; - class Links - { - /*%FSM*/ - class true - { - priority = 0.000000; - to="general_cleanup"; - precondition = /*%FSM*/""/*%FSM*/; - condition=/*%FSM*/"true"/*%FSM*/; - action=/*%FSM*/""/*%FSM*/; - }; - /*%FSM*/ - }; - }; - /*%FSM*/ - /*%FSM*/ - class general_cleanup - { - name = "general_cleanup"; - init = /*%FSM*/""/*%FSM*/; - precondition = /*%FSM*/""/*%FSM*/; - class Links - { - /*%FSM*/ - class true - { - priority = 0.000000; - to="waiting"; - precondition = /*%FSM*/""/*%FSM*/; - condition=/*%FSM*/"true"/*%FSM*/; - action=/*%FSM*/""/*%FSM*/; - }; - /*%FSM*/ - }; - }; - /*%FSM*/ - /*%FSM*/ - class prepare - { - name = "prepare"; - init = /*%FSM*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n - "" \n - "_safety = dayz_serverObjectMonitor;" \n - "_dateNow = (DateToNumber date);" \n - "" \n - "_lastUpdate = diag_tickTime;" \n - "_timeNem =diag_tickTime;" \n - "_deadBodies = [];" \n - "_lastNeedUpdate = diag_tickTime;" \n - "_timeout = diag_tickTime;" \n - "_maxBodies = 15;" \n - "" \n - "_lootspawnerfdbykr = diag_tickTime; " \n - "_reseedloot = false;" \n - "" \n - "_amount = 0;" \n - "_hour = 0;" \n - "_minute = 0;"/*%FSM*/; - precondition = /*%FSM*/""/*%FSM*/; - class Links - { - /*%FSM*/ - class true - { - priority = 0.000000; - to="waiting"; - precondition = /*%FSM*/""/*%FSM*/; - condition=/*%FSM*/"true"/*%FSM*/; - action=/*%FSM*/""/*%FSM*/; - }; - /*%FSM*/ - }; - }; - /*%FSM*/ - /*%FSM*/ - class update_objects - { - name = "update_objects"; - init = /*%FSM*/"diag_log format[""DEBUG: needUpdate_objects=%1"",needUpdate_objects];" \n - "" \n - "{" \n - "// _x setVariable [""needUpdate"",false,true];" \n - " needUpdate_objects = needUpdate_objects - [_x];" \n - " [_x,""damage"",true] call server_updateObject;" \n - "} forEach needUpdate_objects;" \n - ""/*%FSM*/; - precondition = /*%FSM*/""/*%FSM*/; - class Links - { - /*%FSM*/ - class true - { - priority = 0.000000; - to="general_cleanup"; - precondition = /*%FSM*/""/*%FSM*/; - condition=/*%FSM*/"true"/*%FSM*/; - action=/*%FSM*/""/*%FSM*/; - }; - /*%FSM*/ - }; - }; - /*%FSM*/ - /*%FSM*/ - class New_Cleanup_Obje - { - name = "New_Cleanup_Obje"; - init = /*%FSM*/"diag_log ""DEBUG: New_Cleanup_Obje ""; " \n - "_lootingrids = [];" \n - "" \n - "{" \n - " _loc = _x select 0;" \n - " _ref = _x select 1;" \n - "" \n - " _nearBy = nearestObjects [_loc, [""ReammoBox""], 1500];" \n - " {" \n - " _lootingrids set [count _lootingrids,[_x,_ref]];" \n - " } foreach _nearBy;" \n - "" \n - " dayz_deseedloot set [0,-1];" \n - " dayz_deseedloot = dayz_deseedloot - [-1];" \n - "" \n - "}foreach dayz_deseedloot;" \n - "" \n - "_qty = count _lootingrids;" \n - "diag_log (""CLEANUP:TOTAL "" + str(_qty) + "" LOOT BAGS"");" \n - "" \n - "_delQty = 0;" \n - "_delQtyDroped = 0;" \n - "_delQtySpawned = 0;" \n - "_delQtyPerma = 0;" \n - "" \n - "{" \n - " " \n - " _obj = _x select 0;" \n - " _ref = _x select 1;" \n - "" \n - " diag_log format [""%1,%2"", _obj, _ref];" \n - "" \n - " _Dropped = (_obj getVariable [""Dropped"",false]);" \n - " _Spawned = (_obj getVariable [""spawnedLoot"",false]);" \n - " _Perma = (_obj getVariable [""permaLoot"",false]);" \n - "" \n - " if (!_Spawned and !_Perma) then {" \n - " _obj setVariable [""Dropped"",true];" \n - " };" \n - "" \n - " //Dropped loot" \n - " if (_Dropped) then {" \n - " " \n - " [""Dropped_Loot"",_obj,_ref] call server_systemCleanup;" \n - " _delQtyDroped = _delQtyDroped + 1;" \n - "" \n - " };" \n - "" \n - " //Spawned Loot" \n - " if (_Spawned) then {" \n - "" \n - " [""Spawned_Loot"",_obj,_ref] call server_systemCleanup;" \n - " _delQtySpawned = _delQtySpawned + 1; " \n - " " \n - " };" \n - "" \n - " //Permaloot" \n - " if (_Perma) then {" \n - "" \n - " _delQtyPerma = _delQtyPerma + 1;" \n - "" \n - " };" \n - "" \n - "} foreach _lootingrids;" \n - "" \n - "if ((_delQtySpawned > 0) or (_delQtyDroped > 0) or (_delQtyPerma > 0)) then {" \n - " //diag_log (""CLEANUP: DELETED "" + str(_delQty) + "" LOOT BAGS"");" \n - " diag_log format [""CLEANUP: (DELETED, DroppedLoot: %1, SpawnedLoot: %2), (KEPT, PermaLoot: %3)"", _delQtyDroped, _delQtySpawned, _delQtyPerma];" \n - "};" \n - ""/*%FSM*/; - precondition = /*%FSM*/""/*%FSM*/; - class Links - { - }; - }; - /*%FSM*/ - }; - initState="init"; - finalStates[] = - { - }; -}; -/*%FSM*/ \ No newline at end of file diff --git a/SQF/dayz_server/system/server_monitor.sqf b/SQF/dayz_server/system/server_monitor.sqf index 8388d5857..9a22011a2 100644 --- a/SQF/dayz_server/system/server_monitor.sqf +++ b/SQF/dayz_server/system/server_monitor.sqf @@ -332,7 +332,7 @@ diag_log format["HIVE: BENCHMARK - Server_monitor.sqf finished streaming %1 obje // # END OF STREAMING # call server_plantSpawner; // Draw the pseudo random seeds -[] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm"; // launch the legacy task scheduler +[] execFSM "\z\addons\dayz_server\system\server_vehicleSync.fsm"; [] execVM "\z\addons\dayz_server\system\scheduler\sched_init.sqf"; // launch the new task scheduler createCenter civilian; diff --git a/SQF/dayz_server/system/server_vehicleSync.fsm b/SQF/dayz_server/system/server_vehicleSync.fsm new file mode 100644 index 000000000..a5e5ff0ca --- /dev/null +++ b/SQF/dayz_server/system/server_vehicleSync.fsm @@ -0,0 +1,230 @@ +/*%FSM*/ +/*%FSM*/ +/* +item0[] = {"init",0,250,-75.000000,-425.000000,25.000000,-375.000000,0.000000,"init"}; +item1[] = {"true",8,218,-75.000000,-200.000000,25.000000,-150.000000,0.000000,"true"}; +item2[] = {"waiting",2,250,-75.000000,-125.000000,25.000000,-75.000000,0.000000,"waiting"}; +item3[] = {"true",8,218,-75.000000,250.000000,25.000000,300.000000,0.000000,"true"}; +item4[] = {"",7,210,-129.000015,271.000000,-120.999977,279.000031,0.000000,""}; +item5[] = {"",7,210,-129.000000,-104.000000,-120.999992,-96.000000,0.000000,""}; +item6[] = {"initialized",4,218,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"initialized"}; +item7[] = {"prepare",2,250,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"prepare"}; +item8[] = {"update_objects",2,4346,-75.000000,75.000000,25.000000,125.000000,0.000000,"update objects"}; +item9[] = {"Objects_need_upd",4,218,-75.000000,0.000000,25.000000,50.000000,1.000000,"Objects" \n "need update"}; +item10[] = {"",7,210,58.500000,-104.000000,66.500000,-96.000000,0.000000,""}; +item11[] = {"",7,210,58.500031,271.000000,66.499969,279.000000,0.000000,""}; +item12[] = {"New_Cleanup_Obje",2,250,375.000000,75.000000,475.000000,125.000000,0.000000,"New Cleanup" \n "Objects"}; +link0[] = {0,6}; +link1[] = {1,2}; +link2[] = {2,9}; +link3[] = {2,10}; +link4[] = {3,4}; +link5[] = {4,5}; +link6[] = {5,2}; +link7[] = {6,7}; +link8[] = {7,1}; +link9[] = {8,3}; +link10[] = {9,8}; +link11[] = {10,11}; +link12[] = {11,3}; +globals[] = {25.000000,1,0,0,0,640,480,1,13,6316128,1,-520.235962,640.978394,444.212921,-448.684845,779,598,1}; +window[] = {2,-1,-1,-1,-1,858,130,1459,130,3,797}; +*//*%FSM*/ +class FSM +{ + fsmName = "DayZ Server Vehicle Sync"; + class States + { + /*%FSM*/ + class init + { + name = "init"; + init = /*%FSM*/""/*%FSM*/; + precondition = /*%FSM*/""/*%FSM*/; + class Links + { + /*%FSM*/ + class initialized + { + priority = 0.000000; + to="prepare"; + precondition = /*%FSM*/""/*%FSM*/; + condition=/*%FSM*/"!isnil ""bis_fnc_init"""/*%FSM*/; + action=/*%FSM*/""/*%FSM*/; + }; + /*%FSM*/ + }; + }; + /*%FSM*/ + /*%FSM*/ + class waiting + { + name = "waiting"; + init = /*%FSM*/""/*%FSM*/; + precondition = /*%FSM*/""/*%FSM*/; + class Links + { + /*%FSM*/ + class Objects_need_upd + { + priority = 1.000000; + to="update_objects"; + precondition = /*%FSM*/""/*%FSM*/; + condition=/*%FSM*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5) && (!isNil ""sm_done""))"/*%FSM*/; + action=/*%FSM*/"_lastNeedUpdate = diag_tickTime;"/*%FSM*/; + }; + /*%FSM*/ + /*%FSM*/ + class true + { + priority = 0.000000; + to="waiting"; + precondition = /*%FSM*/""/*%FSM*/; + condition=/*%FSM*/"true"/*%FSM*/; + action=/*%FSM*/""/*%FSM*/; + }; + /*%FSM*/ + }; + }; + /*%FSM*/ + /*%FSM*/ + class prepare + { + name = "prepare"; + init = /*%FSM*/"diag_log (""CLEANUP: INITIALIZING Vehicle SCRIPT"");" \n + "" \n + "" \n + "_lastNeedUpdate = diag_tickTime;" \n + "" \n + "" \n + ""/*%FSM*/; + precondition = /*%FSM*/""/*%FSM*/; + class Links + { + /*%FSM*/ + class true + { + priority = 0.000000; + to="waiting"; + precondition = /*%FSM*/""/*%FSM*/; + condition=/*%FSM*/"true"/*%FSM*/; + action=/*%FSM*/""/*%FSM*/; + }; + /*%FSM*/ + }; + }; + /*%FSM*/ + /*%FSM*/ + class update_objects + { + name = "update_objects"; + init = /*%FSM*/"diag_log format[""INFO: needUpdate_objects=%1"",needUpdate_objects];" \n + "" \n + "{" \n + " needUpdate_objects = needUpdate_objects - [_x];" \n + " [_x,""damage"",true] call server_updateObject;" \n + "} forEach needUpdate_objects;" \n + ""/*%FSM*/; + precondition = /*%FSM*/""/*%FSM*/; + class Links + { + /*%FSM*/ + class true + { + priority = 0.000000; + to="waiting"; + precondition = /*%FSM*/""/*%FSM*/; + condition=/*%FSM*/"true"/*%FSM*/; + action=/*%FSM*/""/*%FSM*/; + }; + /*%FSM*/ + }; + }; + /*%FSM*/ + /*%FSM*/ + class New_Cleanup_Obje + { + name = "New_Cleanup_Obje"; + init = /*%FSM*/"diag_log ""DEBUG: New_Cleanup_Obje ""; " \n + "_lootingrids = [];" \n + "" \n + "{" \n + " _loc = _x select 0;" \n + " _ref = _x select 1;" \n + "" \n + " _nearBy = nearestObjects [_loc, [""ReammoBox""], 1500];" \n + " {" \n + " _lootingrids set [count _lootingrids,[_x,_ref]];" \n + " } foreach _nearBy;" \n + "" \n + " dayz_deseedloot set [0,-1];" \n + " dayz_deseedloot = dayz_deseedloot - [-1];" \n + "" \n + "}foreach dayz_deseedloot;" \n + "" \n + "_qty = count _lootingrids;" \n + "diag_log (""CLEANUP:TOTAL "" + str(_qty) + "" LOOT BAGS"");" \n + "" \n + "_delQty = 0;" \n + "_delQtyDroped = 0;" \n + "_delQtySpawned = 0;" \n + "_delQtyPerma = 0;" \n + "" \n + "{" \n + " " \n + " _obj = _x select 0;" \n + " _ref = _x select 1;" \n + "" \n + " diag_log format [""%1,%2"", _obj, _ref];" \n + "" \n + " _Dropped = (_obj getVariable [""Dropped"",false]);" \n + " _Spawned = (_obj getVariable [""spawnedLoot"",false]);" \n + " _Perma = (_obj getVariable [""permaLoot"",false]);" \n + "" \n + " if (!_Spawned and !_Perma) then {" \n + " _obj setVariable [""Dropped"",true];" \n + " };" \n + "" \n + " //Dropped loot" \n + " if (_Dropped) then {" \n + " " \n + " [""Dropped_Loot"",_obj,_ref] call server_systemCleanup;" \n + " _delQtyDroped = _delQtyDroped + 1;" \n + "" \n + " };" \n + "" \n + " //Spawned Loot" \n + " if (_Spawned) then {" \n + "" \n + " [""Spawned_Loot"",_obj,_ref] call server_systemCleanup;" \n + " _delQtySpawned = _delQtySpawned + 1; " \n + " " \n + " };" \n + "" \n + " //Permaloot" \n + " if (_Perma) then {" \n + "" \n + " _delQtyPerma = _delQtyPerma + 1;" \n + "" \n + " };" \n + "" \n + "} foreach _lootingrids;" \n + "" \n + "if ((_delQtySpawned > 0) or (_delQtyDroped > 0) or (_delQtyPerma > 0)) then {" \n + " //diag_log (""CLEANUP: DELETED "" + str(_delQty) + "" LOOT BAGS"");" \n + " diag_log format [""CLEANUP: (DELETED, DroppedLoot: %1, SpawnedLoot: %2), (KEPT, PermaLoot: %3)"", _delQtyDroped, _delQtySpawned, _delQtyPerma];" \n + "};" \n + ""/*%FSM*/; + precondition = /*%FSM*/""/*%FSM*/; + class Links + { + }; + }; + /*%FSM*/ + }; + initState="init"; + finalStates[] = + { + }; +}; +/*%FSM*/ \ No newline at end of file