locking vaults

This commit is contained in:
A Clark
2012-11-24 08:42:41 -06:00
parent 34176f8d56
commit beaa60e59a
11 changed files with 208 additions and 7 deletions

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@@ -1,3 +1,4 @@
private["_obj","_bag","_pos"];
hintSilent format["DEBUG: %1",_this];
_obj = _this select 3;
_obj spawn player_packTent;

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@@ -0,0 +1,4 @@
private["_obj","_bag","_pos"];
hintSilent format["DEBUG: %1",_this];
_obj = _this select 3;
_obj spawn player_unlockVault;

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@@ -1,3 +1,4 @@
private["_obj","_bag","_pos"];
hintSilent format["DEBUG: %1",_this];
_obj = _this select 3;
_obj spawn player_packVault;

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@@ -47,7 +47,7 @@ if (!_isOk) then {
sleep 5;
//place tent (local)
_tent = createVehicle ["VaultStorage", _location, [], 0, "CAN_COLLIDE"];
_tent = createVehicle ["VaultStorageLocked", _location, [], 0, "CAN_COLLIDE"];
_tent setdir _dir;
_tent setpos _location;
player reveal _tent;
@@ -57,7 +57,7 @@ if (!_isOk) then {
//player setVariable ["tentUpdate",["Land_A_tent",_dir,_location,[dayz_tentWeapons,dayz_tentMagazines,dayz_tentBackpacks]],true];
dayzPublishObj = [dayz_characterID,_tent,[_dir,_location],"VaultStorage"];
dayzPublishObj = [dayz_characterID,_tent,[_dir,_location],"VaultStorageLocked"];
publicVariable "dayzPublishObj";
if (isServer) then {
dayzPublishObj call server_publishObj;

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@@ -0,0 +1,4 @@
private["_obj","_bag","_pos"];
hintSilent format["DEBUG: %1",_this];
_obj = _this select 3;
_obj spawn player_unlockVault;

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@@ -52,7 +52,6 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
_isZombie = cursorTarget isKindOf "zZombie_base";
_isDestructable = cursorTarget isKindOf "BuiltItems";
_isTent = cursorTarget isKindOf "TentStorage";
_isVault = cursorTarget isKindOf "VaultStorage";
_isFuel = false;
_isAlive = alive cursorTarget;
_text = getText (configFile >> "CfgVehicles" >> typeOf cursorTarget >> "displayName");
@@ -163,16 +162,29 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
s_player_packtent = -1;
};
//Allow owner to unlock vault
if(cursorTarget isKindOf "VaultStorageLocked" and _canDo and _ownerID == dayz_characterID) then {
if ((s_player_unlockvault < 0) and (player distance cursorTarget < 3)) then {
s_player_unlockvault = player addAction ["Unlock Vault", "\z\addons\dayz_code\actions\vault_unlock.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_unlockvault;
s_player_unlockvault = -1;
};
//Packing my vault
//Allow owner to pack vault
if(cursorTarget isKindOf "VaultStorage" and _canDo and _ownerID == dayz_characterID) then {
if ((s_player_packvault < 0) and (player distance cursorTarget < 3)) then {
s_player_packvault = player addAction ["Pack Vault", "\z\addons\dayz_code\actions\vault_pack.sqf",cursorTarget, 0, false, true, "",""];
// s_player_packvault = player addAction ["Lock Vault", "\z\addons\dayz_code\actions\vault_pack.sqf",cursorTarget, 0, false, true, "",""];
};
if ((s_player_lockvault < 0) and (player distance cursorTarget < 3)) then {
s_player_lockvault = player addAction ["Lock Vault", "\z\addons\dayz_code\actions\vault_lock.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
};
//Repairing Vehicles
@@ -504,4 +516,12 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
s_player_fillfuel = -1;
player removeAction s_player_studybody;
s_player_studybody = -1;
// vault
player removeAction s_player_unlockvault;
s_player_unlockvault = -1;
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
};

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@@ -0,0 +1,77 @@
/*
[_obj] spawn player_unlockVault;
*/
private["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"];
_obj = _this;
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
player playActionNow "Medic";
player removeAction s_player_lockvault;
s_player_lockvault = -1;
if(_ownerID == dayz_characterID) then {
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {cutText ["That vault is already being unlocked." , "PLAIN DOWN"]};
_obj setVariable["packing",1];
_dir = direction _obj;
_pos = getposATL _obj;
[player,"tentpack",0,false] call dayz_zombieSpeak;
sleep 3;
//place tent (local)
_holder = createVehicle ["VaultStorageLocked",_pos,[], 0, "CAN_COLLIDE"];
_holder setdir _dir;
player reveal _holder;
_holder setVariable["CharacterID",_ownerID,true];
_holder setVariable["ObjectID",_objectID,true];
_holder setVariable["ObjectUID",_objectUID,true];
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
// dayzDeleteObj = [_objectID,_objectUID];
// publicVariableServer "dayzDeleteObj";
// if (isServer) then {
// dayzDeleteObj call local_deleteObj;
// };
deleteVehicle _obj;
//Add weapons
_objWpnTypes = _weapons select 0;
_objWpnQty = _weapons select 1;
_countr = 0;
{
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
//Add Magazines
_objWpnTypes = _magazines select 0;
_objWpnQty = _magazines select 1;
_countr = 0;
{
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
//Add Backpacks
_objWpnTypes = _backpacks select 0;
_objWpnQty = _backpacks select 1;
_countr = 0;
{
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
cutText ["Your vault has been unlocked", "PLAIN DOWN"];
} else {
cutText ["You cannot unlock this vault, it is not yours", "PLAIN DOWN"];
};

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@@ -0,0 +1,77 @@
/*
[_obj] spawn player_unlockVault;
*/
private["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"];
_obj = _this;
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
player playActionNow "Medic";
player removeAction s_player_unlockvault;
s_player_unlockvault = -1;
if(_ownerID == dayz_characterID) then {
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {cutText ["That vault is already being unlocked." , "PLAIN DOWN"]};
_obj setVariable["packing",1];
_dir = direction _obj;
_pos = getposATL _obj;
[player,"tentpack",0,false] call dayz_zombieSpeak;
sleep 3;
//place tent (local)
_holder = createVehicle ["VaultStorage",_pos,[], 0, "CAN_COLLIDE"];
_holder setdir _dir;
player reveal _holder;
_holder setVariable["CharacterID",_ownerID,true];
_holder setVariable["ObjectID",_objectID,true];
_holder setVariable["ObjectUID",_objectUID,true];
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
// dayzDeleteObj = [_objectID,_objectUID];
// publicVariableServer "dayzDeleteObj";
// if (isServer) then {
// dayzDeleteObj call local_deleteObj;
// };
deleteVehicle _obj;
//Add weapons
_objWpnTypes = _weapons select 0;
_objWpnQty = _weapons select 1;
_countr = 0;
{
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
//Add Magazines
_objWpnTypes = _magazines select 0;
_objWpnQty = _magazines select 1;
_countr = 0;
{
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
//Add Backpacks
_objWpnTypes = _backpacks select 0;
_objWpnQty = _backpacks select 1;
_countr = 0;
{
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
cutText ["Your vault has been unlocked", "PLAIN DOWN"];
} else {
cutText ["You cannot unlock this vault, it is not yours", "PLAIN DOWN"];
};

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@@ -28,6 +28,8 @@ if (!isDedicated) then {
player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
player_packVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packVault.sqf";
player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_unlock.sqf";
player_lockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_lock.sqf";
control_zombieAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\control_zombieAgent.sqf";
player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";
player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf";

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@@ -55,6 +55,8 @@ dayz_resetSelfActions = {
s_player_butcher = -1;
s_player_packtent = -1;
s_player_packvault = -1;
s_player_lockvault = -1;
s_player_unlockvault = -1;
s_player_fillwater = -1;
s_player_fillwater2 = -1;
s_player_fillfuel = -1;
@@ -171,6 +173,7 @@ dayz_zombieTargetList = [
dayzHit = [];
dayzPublishObj = []; //used for eventhandler to spawn a mirror of players tent
dayzHideBody = objNull;
dayzPublishVeh = []; // for vehicle traders
dayzTraderMenu = []; // For all traders

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@@ -1584,6 +1584,7 @@ class CfgVehicles
{
class NonStrategic;
class BuiltItems: NonStrategic{};
class BuiltItemsVault: NonStrategic{};
class TrapItems: NonStrategic{};
class Wire_cat1: BuiltItems
{
@@ -1604,6 +1605,17 @@ class CfgVehicles
displayName = "Wire (CAT2)";
model = "\dayz_equip\models\wire_cat2.p3d";
};
class VaultStorageLocked: BuiltItemsVault
{
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "\dayz_equip\models\safe1.p3d";
mapSize = 2;
armor = 2000;
displayName = "Locked Vault";
vehicleClass = "Fortifications";
};
class Hedgehog_DZ: BuiltItems
{
scope = 2;