locking vaults

This commit is contained in:
A Clark
2012-11-24 08:42:41 -06:00
parent 34176f8d56
commit beaa60e59a
11 changed files with 208 additions and 7 deletions

View File

@@ -28,6 +28,8 @@ if (!isDedicated) then {
player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
player_packVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packVault.sqf";
player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_unlock.sqf";
player_lockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_lock.sqf";
control_zombieAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\control_zombieAgent.sqf";
player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";
player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf";

View File

@@ -55,6 +55,8 @@ dayz_resetSelfActions = {
s_player_butcher = -1;
s_player_packtent = -1;
s_player_packvault = -1;
s_player_lockvault = -1;
s_player_unlockvault = -1;
s_player_fillwater = -1;
s_player_fillwater2 = -1;
s_player_fillfuel = -1;
@@ -171,6 +173,7 @@ dayz_zombieTargetList = [
dayzHit = [];
dayzPublishObj = []; //used for eventhandler to spawn a mirror of players tent
dayzHideBody = objNull;
dayzPublishVeh = []; // for vehicle traders
dayzTraderMenu = []; // For all traders