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https://github.com/EpochModTeam/DayZ-Epoch.git
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locking vaults
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@@ -28,6 +28,8 @@ if (!isDedicated) then {
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player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
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player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
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player_packVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packVault.sqf";
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player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_unlock.sqf";
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player_lockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_lock.sqf";
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control_zombieAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\control_zombieAgent.sqf";
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player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";
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player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf";
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@@ -55,6 +55,8 @@ dayz_resetSelfActions = {
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s_player_butcher = -1;
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s_player_packtent = -1;
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s_player_packvault = -1;
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s_player_lockvault = -1;
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s_player_unlockvault = -1;
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s_player_fillwater = -1;
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s_player_fillwater2 = -1;
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s_player_fillfuel = -1;
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@@ -171,6 +173,7 @@ dayz_zombieTargetList = [
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dayzHit = [];
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dayzPublishObj = []; //used for eventhandler to spawn a mirror of players tent
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dayzHideBody = objNull;
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dayzPublishVeh = []; // for vehicle traders
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dayzTraderMenu = []; // For all traders
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