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0.75 + 1.7.5.M1D21 with binaries and sql
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@@ -127,7 +127,6 @@ server_characterSync = {
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//onPlayerConnected "[_uid,_name] spawn server_onPlayerConnect;";
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onPlayerDisconnected "[_uid,_name] call server_onPlayerDisconnect;";
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// Setup globals allow overwrite from init.sqf
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if(isnil "dayz_MapArea") then {
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dayz_MapArea = 10000;
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