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https://github.com/EpochModTeam/DayZ-Epoch.git
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0.75 + 1.7.5.M1D21 with binaries and sql
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@@ -1,10 +1,12 @@
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/*
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_item spawn player_wearClothes;
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TODO: female
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Added Female skin changes - vbawol
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*/
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private["_item","_onLadder","_hasclothesitem","_config","_text","_isFemale","_myModel","_humanity","_isBandit","_isHero","_itemNew","_model"];
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private["_item","_onLadder","_hasclothesitem","_config","_text","_isFemale","_myModel","_itemNew","_currentSex","_newSex","_model"];
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_item = _this;
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call gear_ui_init;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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@@ -16,70 +18,30 @@ if (!_hasclothesitem) exitWith {cutText [format[(localize "str_player_31"),_text
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if (vehicle player != player) exitWith {cutText ["You may not change clothes while in a vehicle", "PLAIN DOWN"]};
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_isFemale = ((typeOf player == "SurvivorW2_DZ")||(typeOf player == "BanditW1_DZ"));
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if (_isFemale) exitWith {cutText ["Currently Female Characters cannot change to this skin. This will change in a future update.", "PLAIN DOWN"]};
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// _isFemale = ((typeOf player == "SurvivorW2_DZ")||(typeOf player == "BanditW1_DZ"));
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// if (_isFemale) exitWith {cutText ["Currently Female Characters cannot change to this skin. This will change in a future update.", "PLAIN DOWN"]};
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private["_itemNew","_myModel","_humanity","_isBandit","_isHero"];
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_myModel = (typeOf player);
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//_humanity = player getVariable ["humanity",0];
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//_isBandit = _humanity < -2000;
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//_isHero = _humanity > 5000;
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_itemNew = "Skin_" + _myModel;
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if ( !(isClass(_config >> _itemNew)) ) then {
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_itemNew = if (!_isFemale) then {"Skin_Survivor2_DZ"} else {"Skin_SurvivorW2_DZ"};
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};
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if ( (isClass(_config >> _itemNew)) ) then {
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if ( (isClass(_config >> _item)) ) then {
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// Current sex of player skin
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_currentSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _itemNew >> "sex");
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// Sex of new skin
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_newSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "sex");
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if(_currentSex == _newSex) then {
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// Get model name from config
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_model = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "playerModel");
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if (_model != _myModel) then {
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player removeMagazine _item;
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player addMagazine _itemNew;
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[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
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};
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switch (_item) do {
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case "Skin_Sniper1_DZ": {
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_model = "Sniper1_DZ";
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} else {
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cutText ["You cannot wear a skin of the opposite sex.", "PLAIN DOWN"];
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};
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};
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case "Skin_Camo1_DZ": {
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_model = "Camo1_DZ";
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};
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case "Skin_Rocket_DZ": {
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_model = "Rocket_DZ";
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};
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case "Skin_RU_Policeman_DZ": {
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_model = "RU_Policeman_DZ";
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};
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case "Skin_Pilot_EP1_DZ": {
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_model = "Pilot_EP1_DZ";
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};
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case "Skin_Haris_Press_EP1_DZ": {
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_model = "Haris_Press_EP1_DZ";
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};
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case "Skin_Ins_Soldier_GL_DZ": {
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_model = "Ins_Soldier_GL_DZ";
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};
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case "Skin_GUE_Commander_DZ": {
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_model = "GUE_Commander_DZ";
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};
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case "Skin_Functionary1_EP1_DZ": {
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_model = "Functionary1_EP1_DZ";
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};
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case "Skin_Priest_DZ": {
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_model = "Priest_DZ";
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};
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case "Skin_Rocker2_DZ": {
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_model = "Rocker2_DZ";
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};
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case "Skin_Soldier1_DZ": {
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_model = "Soldier1_DZ";
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};
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case "Skin_Survivor2_DZ": {
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_model = "Survivor2_DZ";
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};
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case "Skin_Bandit1_DZ": {
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_model = "Bandit1_DZ";
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};
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case "Skin_Survivor3_DZ": {
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_model = "Survivor3_DZ";
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};
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};
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if (_model != _myModel) then {
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player removeMagazine _item;
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player addMagazine _itemNew;
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[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
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};
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