Add toggleable Bury and Butcher Bodies by salival

This also re-arranges the configVariables.sqf and loads the variables for both (server and client) first. This allows to check for certain variables like Z_SingleCurrency and stops the loading of all other Z_SingleCurrency variables even when Z_SingleCurrency was not on.
This commit is contained in:
A Man
2021-08-18 18:38:03 +02:00
parent fa75563ae1
commit be7898aac1
11 changed files with 294 additions and 122 deletions

View File

@@ -808,16 +808,41 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
} else {
player removeAction s_player_fillgen;
s_player_fillgen = -1;
};
if (DZE_Take_Clothes) then {
if (_isMan && !_isAlive && !_isZombie && {!(_cursorTarget isKindOf "Animal")} && {!(_cursorTarget getVariable["clothesTaken",false])} && {_typeOfCursorTarget in AllPlayers} && {!(_typeOfCursorTarget in DZE_Disable_Take_Clothes)}) then {
if (s_player_clothes < 0) then {
s_player_clothes = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_CL_TC_TAKE_CLOTHES"],"\z\addons\dayz_code\actions\takeClothes.sqf",_cursorTarget,0, false,true];
};
if (!_isAlive && _isMan && !_isZombie && {!(_cursorTarget isKindOf "Animal")}) then {
if (DZE_Take_Clothes) then {
if (!(_cursorTarget getVariable["clothesTaken",false]) && {_typeOfCursorTarget in AllPlayers} && {!(_typeOfCursorTarget in DZE_Disable_Take_Clothes)}) then {
if (s_player_clothes < 0) then {
s_player_clothes = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_CL_TC_TAKE_CLOTHES"],"\z\addons\dayz_code\actions\takeClothes.sqf",_cursorTarget,0, false,true];
};
} else {
player removeAction s_player_clothes;
s_player_clothes = -1;
};
};
if (DZE_Bury_Body) then {
local _hasShovel = ("ItemEtool" in _itemsPlayer || "ItemShovel" in _itemsPlayer);
if (_hasShovel && !(_cursorTarget getVariable ["bodyButchered",false])) then {
if (s_player_bury_human < 0) then {
s_player_bury_human = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_CL_BA_BURY"],"\z\addons\dayz_code\actions\buryActions.sqf",[_cursorTarget,"bury"],0,false,true];
};
} else {
player removeAction s_player_bury_human;
s_player_bury_human = -1;
};
};
if (DZE_Butcher_Body) then {
if (({_x in ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnife1"]} count _itemsPlayer > 0) && !(_cursorTarget getVariable ["bodyButchered",false])) then {
if (s_player_butcher_human < 0) then {
s_player_butcher_human = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_CL_BA_BUTCHER"],"\z\addons\dayz_code\actions\buryActions.sqf",[_cursorTarget,"butcher"],0,false,true];
};
} else {
player removeAction s_player_butcher_human;
s_player_butcher_human = -1;
};
} else {
player removeAction s_player_clothes;
s_player_clothes = -1;
};
};
@@ -1095,6 +1120,10 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
s_player_checkWallet = -1;
player removeAction s_player_clothes;
s_player_clothes = -1;
player removeAction s_player_bury_human;
s_player_bury_human = -1;
player removeAction s_player_butcher_human;
s_player_butcher_human = -1;
};
//Dog actions on player self