player_onPause fixes (#1796)

* player_onPause fixes

Properly displays the right message now for why you can't abort.

* Door Management/Plot Management isServer changes

Removes isServer, these are run on the client only so no need for this.

* dayz_server private tags

Fix a few missing private tags and remove a _forEachIndex tag.

Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
This commit is contained in:
oiad
2016-11-13 14:56:58 +13:00
committed by ebaydayz
parent 00f1f8537a
commit be1fb51fe8
15 changed files with 26 additions and 38 deletions

View File

@@ -1,4 +1,4 @@
private ["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state","_doLoop","_key","_primary","_medical","_stats","_humanity","_randomSpot","_position","_debug","_distance","_fractures","_score","_findSpot","_mkr","_j","_isIsland","_w","_clientID","_lastInstance"];
private ["_characterID","_playerObj","_spawnSelection","_inventory","_playerID","_dummy","_worldspace","_state","_doLoop","_key","_primary","_medical","_stats","_humanity","_randomSpot","_position","_debug","_distance","_fractures","_score","_findSpot","_mkr","_j","_isIsland","_w","_clientID","_lastInstance"];
_characterID = _this select 0;
_playerObj = _this select 1;