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player_onPause fixes (#1796)
* player_onPause fixes Properly displays the right message now for why you can't abort. * Door Management/Plot Management isServer changes Removes isServer, these are run on the client only so no need for this. * dayz_server private tags Fix a few missing private tags and remove a _forEachIndex tag. Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
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@@ -6,7 +6,7 @@
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References to the player object after that point will return objNull, so this function
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and server_playerSync must be fast or the player will not save.
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*/
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private ["_playerObj","_playerUID","_playerPos","_playerName"];
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private ["_playerObj","_playerUID","_playerPos","_playerName","_characterID","_inCombat","_Sepsis","_myGroup"];
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_playerUID = _this select 0;
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_playerName = _this select 1;
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