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player_onPause fixes (#1796)
* player_onPause fixes Properly displays the right message now for why you can't abort. * Door Management/Plot Management isServer changes Removes isServer, these are run on the client only so no need for this. * dayz_server private tags Fix a few missing private tags and remove a _forEachIndex tag. Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
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@@ -4,7 +4,8 @@
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2: PVDZE_maintainArea = [player,2,[Object, _objectID, _objectUID]];
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*/
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private ["_player","_name","_ObjArray","_uniqueID","_key"];
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private ["_player","_option","_obj","_name","_objectsInfo","_UID","_ID","_key"];
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_player = _this select 0;
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_option = _this select 1;
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_objectsInfo = _this select 2;
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