player_onPause fixes (#1796)

* player_onPause fixes

Properly displays the right message now for why you can't abort.

* Door Management/Plot Management isServer changes

Removes isServer, these are run on the client only so no need for this.

* dayz_server private tags

Fix a few missing private tags and remove a _forEachIndex tag.

Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
This commit is contained in:
oiad
2016-11-13 14:56:58 +13:00
committed by ebaydayz
parent 00f1f8537a
commit be1fb51fe8
15 changed files with 26 additions and 38 deletions

View File

@@ -1,7 +1,7 @@
/*
[_objectID,_objectUID] call server_deleteObj;
*/
private["_id","_uid","_key"];
private["_id","_uid","_key","_activatingPlayer"];
_id = _this select 0;
_uid = _this select 1;
_activatingPlayer = _this select 2;