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player_onPause fixes (#1796)
* player_onPause fixes Properly displays the right message now for why you can't abort. * Door Management/Plot Management isServer changes Removes isServer, these are run on the client only so no need for this. * dayz_server private tags Fix a few missing private tags and remove a _forEachIndex tag. Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
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@@ -1,7 +1,7 @@
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/*
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[_objectID,_objectUID] call server_deleteObj;
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*/
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private["_id","_uid","_key"];
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private["_id","_uid","_key","_activatingPlayer"];
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_id = _this select 0;
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_uid = _this select 1;
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_activatingPlayer = _this select 2;
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