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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-20 23:20:50 +03:00
player_onPause fixes (#1796)
* player_onPause fixes Properly displays the right message now for why you can't abort. * Door Management/Plot Management isServer changes Removes isServer, these are run on the client only so no need for this. * dayz_server private tags Fix a few missing private tags and remove a _forEachIndex tag. Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
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@@ -1,7 +1,7 @@
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/*
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[_objectID,_objectUID] call server_deleteObj;
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*/
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private["_id","_uid","_key"];
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private["_id","_uid","_key","_activatingPlayer"];
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_id = _this select 0;
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_uid = _this select 1;
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_activatingPlayer = _this select 2;
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@@ -4,7 +4,8 @@
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2: PVDZE_maintainArea = [player,2,[Object, _objectID, _objectUID]];
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*/
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private ["_player","_name","_ObjArray","_uniqueID","_key"];
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private ["_player","_option","_obj","_name","_objectsInfo","_UID","_ID","_key"];
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_player = _this select 0;
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_option = _this select 1;
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_objectsInfo = _this select 2;
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@@ -6,7 +6,7 @@
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References to the player object after that point will return objNull, so this function
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and server_playerSync must be fast or the player will not save.
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*/
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private ["_playerObj","_playerUID","_playerPos","_playerName"];
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private ["_playerObj","_playerUID","_playerPos","_playerName","_characterID","_inCombat","_Sepsis","_myGroup"];
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_playerUID = _this select 0;
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_playerName = _this select 1;
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@@ -1,6 +1,6 @@
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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private ["_characterID","_minutes","_newObject","_playerID","_key","_pos","_infected","_sourceName","_sourceWeapon","_distance","_message","_method","_suicide"];
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private ["_characterID","_minutes","_newObject","_playerID","_playerName","_key","_pos","_infected","_sourceName","_sourceWeapon","_distance","_message","_method","_suicide"];
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//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
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_characterID = _this select 0;
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@@ -1,4 +1,4 @@
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private ["_playerID","_forEachIndex","_endMission","_0","_1","_timeleft","_doLoop","_key","_primary","_model","_inventory","_backpack","_survival","_CharacterCoins","_group","_playerCoins","_BankCoins","_hiveVer","_mags","_wpns","_bcpk","_config","_isInfected","_remaining","_playerObj","_playerName","_newPlayer","_isNew","_charID","_isHiveOk"];
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private ["_playerID","_endMission","_0","_1","_timeleft","_doLoop","_key","_primary","_model","_inventory","_backpack","_survival","_CharacterCoins","_group","_playerCoins","_BankCoins","_hiveVer","_mags","_wpns","_bcpk","_config","_isInfected","_remaining","_playerObj","_playerName","_newPlayer","_isNew","_charID","_isHiveOk"];
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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@@ -1,4 +1,4 @@
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private ["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state","_doLoop","_key","_primary","_medical","_stats","_humanity","_randomSpot","_position","_debug","_distance","_fractures","_score","_findSpot","_mkr","_j","_isIsland","_w","_clientID","_lastInstance"];
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private ["_characterID","_playerObj","_spawnSelection","_inventory","_playerID","_dummy","_worldspace","_state","_doLoop","_key","_primary","_medical","_stats","_humanity","_randomSpot","_position","_debug","_distance","_fractures","_score","_findSpot","_mkr","_j","_isIsland","_w","_clientID","_lastInstance"];
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_characterID = _this select 0;
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_playerObj = _this select 1;
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@@ -1,4 +1,4 @@
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private ["_class","_uid","_charID","_object","_worldspace","_key","_allowed"];
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private ["_class","_inventory","_hitpoints","_damage","_fuel","_uid","_charID","_object","_worldspace","_key","_allowed"];
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_charID = _this select 0;
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_object = _this select 1;
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@@ -1,6 +1,6 @@
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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private ["_type ","_objectUID ","_characterID ","_object","_worldspace","_key", "_ownerArray", "_inventory"];
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private ["_type","_objectUID","_characterID","_object","_worldspace","_key","_ownerArray","_inventory"];
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_characterID = _this select 0;
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_object = _this select 1;
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