player_onPause fixes (#1796)

* player_onPause fixes

Properly displays the right message now for why you can't abort.

* Door Management/Plot Management isServer changes

Removes isServer, these are run on the client only so no need for this.

* dayz_server private tags

Fix a few missing private tags and remove a _forEachIndex tag.

Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
This commit is contained in:
oiad
2016-11-13 14:56:58 +13:00
committed by ebaydayz
parent 00f1f8537a
commit be1fb51fe8
15 changed files with 26 additions and 38 deletions

View File

@@ -1,7 +1,7 @@
/*
[_objectID,_objectUID] call server_deleteObj;
*/
private["_id","_uid","_key"];
private["_id","_uid","_key","_activatingPlayer"];
_id = _this select 0;
_uid = _this select 1;
_activatingPlayer = _this select 2;

View File

@@ -4,7 +4,8 @@
2: PVDZE_maintainArea = [player,2,[Object, _objectID, _objectUID]];
*/
private ["_player","_name","_ObjArray","_uniqueID","_key"];
private ["_player","_option","_obj","_name","_objectsInfo","_UID","_ID","_key"];
_player = _this select 0;
_option = _this select 1;
_objectsInfo = _this select 2;

View File

@@ -6,7 +6,7 @@
References to the player object after that point will return objNull, so this function
and server_playerSync must be fast or the player will not save.
*/
private ["_playerObj","_playerUID","_playerPos","_playerName"];
private ["_playerObj","_playerUID","_playerPos","_playerName","_characterID","_inCombat","_Sepsis","_myGroup"];
_playerUID = _this select 0;
_playerName = _this select 1;

View File

@@ -1,6 +1,6 @@
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
private ["_characterID","_minutes","_newObject","_playerID","_key","_pos","_infected","_sourceName","_sourceWeapon","_distance","_message","_method","_suicide"];
private ["_characterID","_minutes","_newObject","_playerID","_playerName","_key","_pos","_infected","_sourceName","_sourceWeapon","_distance","_message","_method","_suicide"];
//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
_characterID = _this select 0;

View File

@@ -1,4 +1,4 @@
private ["_playerID","_forEachIndex","_endMission","_0","_1","_timeleft","_doLoop","_key","_primary","_model","_inventory","_backpack","_survival","_CharacterCoins","_group","_playerCoins","_BankCoins","_hiveVer","_mags","_wpns","_bcpk","_config","_isInfected","_remaining","_playerObj","_playerName","_newPlayer","_isNew","_charID","_isHiveOk"];
private ["_playerID","_endMission","_0","_1","_timeleft","_doLoop","_key","_primary","_model","_inventory","_backpack","_survival","_CharacterCoins","_group","_playerCoins","_BankCoins","_hiveVer","_mags","_wpns","_bcpk","_config","_isInfected","_remaining","_playerObj","_playerName","_newPlayer","_isNew","_charID","_isHiveOk"];
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"

View File

@@ -1,4 +1,4 @@
private ["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state","_doLoop","_key","_primary","_medical","_stats","_humanity","_randomSpot","_position","_debug","_distance","_fractures","_score","_findSpot","_mkr","_j","_isIsland","_w","_clientID","_lastInstance"];
private ["_characterID","_playerObj","_spawnSelection","_inventory","_playerID","_dummy","_worldspace","_state","_doLoop","_key","_primary","_medical","_stats","_humanity","_randomSpot","_position","_debug","_distance","_fractures","_score","_findSpot","_mkr","_j","_isIsland","_w","_clientID","_lastInstance"];
_characterID = _this select 0;
_playerObj = _this select 1;

View File

@@ -1,4 +1,4 @@
private ["_class","_uid","_charID","_object","_worldspace","_key","_allowed"];
private ["_class","_inventory","_hitpoints","_damage","_fuel","_uid","_charID","_object","_worldspace","_key","_allowed"];
_charID = _this select 0;
_object = _this select 1;

View File

@@ -1,6 +1,6 @@
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
private ["_type ","_objectUID ","_characterID ","_object","_worldspace","_key", "_ownerArray", "_inventory"];
private ["_type","_objectUID","_characterID","_object","_worldspace","_key","_ownerArray","_inventory"];
_characterID = _this select 0;
_object = _this select 1;