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player_onPause fixes (#1796)
* player_onPause fixes Properly displays the right message now for why you can't abort. * Door Management/Plot Management isServer changes Removes isServer, these are run on the client only so no need for this. * dayz_server private tags Fix a few missing private tags and remove a _forEachIndex tag. Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
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@@ -44,6 +44,7 @@ while {(!isNull _display) && !r_player_dead} do {
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case (_inCombat && !_zedCheck && !_playerCheck) : {
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_btnAbort ctrlEnable false;
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_btnAbort ctrlSetText format["%1 (in %2)", _btnAbortText, ceil (_timeout - diag_tickTime)];
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[localize "str_abort_playerincombat",1] call dayz_rollingMessages;
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};
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case (isInTraderCity) : {
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_btnAbort ctrlEnable false;
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@@ -68,4 +69,4 @@ while {(!isNull _display) && !r_player_dead} do {
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};
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TimeOutDisplayed = false;
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if (r_player_dead) exitWith {_btnAbort ctrlEnable true;};
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if (r_player_dead) exitWith {_btnAbort ctrlEnable true;};
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