mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-18 10:16:39 +03:00
Localize missing gunner positions
This commit is contained in:
@@ -1,9 +1,6 @@
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class Wheeled_APC : Car
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{
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class SpeechVariants
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{
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class Default
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{
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class Wheeled_APC : Car {
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class SpeechVariants {
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class Default {
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speechSingular[] = {
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"veh_WheeledAPC"
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};
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@@ -11,11 +8,8 @@ class SpeechVariants
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"veh_WheeledAPCs"
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};
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};
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class EN : Default
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{
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};
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class CZ
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{
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class EN : Default {};
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class CZ {
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speechSingular[] = {
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"veh_WheeledAPC_CZ"
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};
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@@ -23,8 +17,7 @@ class SpeechVariants
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"veh_WheeledAPCs_CZ"
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};
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};
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class CZ_Akuzativ
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{
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class CZ_Akuzativ {
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speechSingular[] = {
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"veh_WheeledAPC_CZ4P"
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};
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@@ -32,8 +25,7 @@ class SpeechVariants
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"veh_WheeledAPCs_CZ4P"
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};
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};
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class RU
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{
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class RU {
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speechSingular[] = {
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"veh_WheeledAPC_RU"
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};
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@@ -41,180 +33,166 @@ class SpeechVariants
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"veh_WheeledAPCs_RU"
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};
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};
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};
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TextPlural = "APCs";
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TextSingular = "APC";
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nameSound = "veh_WheeledAPC";
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displayName = "APC";
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terrainCoef = 1.5;
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preferRoads = 0;
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damperSize = 0.2;
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damperForce = 1;
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damperDamping = 1;
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turnCoef = 5;
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steerAheadSimul = 0.2;
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steerAheadPlan = 0.3;
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predictTurnSimul = 0.9;
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predictTurnPlan = 1;
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brakeDistance = 3;
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};
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TextPlural = "APCs";
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TextSingular = "APC";
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nameSound = "veh_WheeledAPC";
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displayName = "APC";
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terrainCoef = 1.5;
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preferRoads = 0;
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damperSize = 0.2;
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damperForce = 1;
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damperDamping = 1;
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turnCoef = 5;
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steerAheadSimul = 0.2;
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steerAheadPlan = 0.3;
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predictTurnSimul = 0.9;
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predictTurnPlan = 1;
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brakeDistance = 3;
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};
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class GAZ_Vodnik_HMG : Wheeled_APC
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{
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wheelCircumference = 3.541;
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scope = public;
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model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik_HMG.p3d";
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displayname = "Vodnik (BPPU)";
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picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_HMG_CA.paa";
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Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_HMG_CA.paa";
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mapSize = 6.5;
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side = 0;
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faction = "RU";
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vehicleClass = "Armored";
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crew = "";
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maxSpeed = 100;
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canFloat = 1;
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fuelCapacity = 220;
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terrainCoef = 2;
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class Library
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{
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class GAZ_Vodnik_HMG : Wheeled_APC {
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wheelCircumference = 3.541;
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scope = public;
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model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik_HMG.p3d";
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displayname = $STR_VEH_NAME_VODNIK_BPPU;
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picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_HMG_CA.paa";
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Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_HMG_CA.paa";
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mapSize = 6.5;
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side = 0;
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faction = "RU";
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vehicleClass = "Armored";
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crew = "";
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maxSpeed = 100;
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canFloat = 1;
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fuelCapacity = 220;
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terrainCoef = 2;
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class Library {
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libTextDesc = "GAZ-3937 ""Vodnik"" is a Russian high-mobility multipurpose amphibious vehicle. It can carry up to 10 people and drive at speeds up to 112 km/h (or 5 km when floating).<br/>This is equipped with a heavy machine gun.";
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};
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armor = 100;
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damageResistance = 0.02972;
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threat[] = {
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};
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armor = 100;
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damageResistance = 0.02972;
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threat[] = {
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0.5,
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0.5,
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0.5
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};
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class HitPoints : HitPoints
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{
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class HitLFWheel : HitLFWheel
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{
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};
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class HitPoints : HitPoints {
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class HitLFWheel : HitLFWheel {
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armor = 0.4;
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};
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class HitLBWheel : HitLBWheel
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{
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class HitLBWheel : HitLBWheel {
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armor = 0.4;
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};
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class HitRFWheel : HitRFWheel
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{
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class HitRFWheel : HitRFWheel {
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armor = 0.4;
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};
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class HitRBWheel : HitRBWheel
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{
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class HitRBWheel : HitRBWheel {
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armor = 0.4;
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};
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class HitFuel
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{
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class HitFuel {
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armor = 1.4;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1 : HitGlass1
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{
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class HitGlass1 : HitGlass1 {
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armor = 0.65;
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};
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class HitGlass2 : HitGlass2
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{
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class HitGlass2 : HitGlass2 {
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armor = 0.65;
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};
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class HitGlass3 : HitGlass3
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{
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class HitGlass3 : HitGlass3 {
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armor = 0.65;
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};
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class HitGlass4 : HitGlass4
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{
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class HitGlass4 : HitGlass4 {
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armor = 0.65;
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};
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};
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class AnimationSources : AnimationSources
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{
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class recoil_source
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{
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};
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class AnimationSources : AnimationSources {
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class recoil_source {
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source = "reload";
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weapon = "2A42";
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};
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};
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enableGPS = 1;
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weapons[] = {
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};
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enableGPS = 1;
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weapons[] = {
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"TruckHorn2"
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};
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magazines[] = {
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};
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transportSoldier = 2;
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DriverAction = "GAZ_Driver";
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driverInAction = "GAZ_Driver";
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cargoAction[] = {
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};
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magazines[] = {};
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transportSoldier = 2;
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DriverAction = "GAZ_Driver";
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driverInAction = "GAZ_Driver";
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cargoAction[] = {
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"HMMWV_Cargo01",
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"Landrover_Cargo01"
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};
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viewCargoShadow = 1;
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unitInfoType = "UnitInfoShip";
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soundGear[] = {
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};
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viewCargoShadow = 1;
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unitInfoType = "UnitInfoShip";
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soundGear[] = {
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"",
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5.62341e-005,
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1
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};
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soundGetIn[] = {
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};
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soundGetIn[] = {
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"\ca\sounds\vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-getin",
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1,
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1
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};
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soundGetOut[] = {
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};
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soundGetOut[] = {
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"\ca\sounds\vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-getout",
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1,
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1,
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30
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};
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soundEngineOnInt[] = {
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};
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soundEngineOnInt[] = {
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"\ca\sounds\Vehicles\Wheeled\Armored_Vehicle\int\int-AV-start-02",
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0.562341,
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1
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};
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soundEngineOnExt[] = {
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};
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soundEngineOnExt[] = {
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"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-start-02",
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0.562341,
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1,
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250
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};
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soundEngineOffInt[] = {
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};
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soundEngineOffInt[] = {
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"\ca\sounds\vehicles\Wheeled\Armored_Vehicle\int\int-AV-stop-02",
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0.562341,
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1
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};
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soundEngineOffExt[] = {
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};
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soundEngineOffExt[] = {
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"\ca\sounds\vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-stop-02",
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0.562341,
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1,
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250
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};
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buildCrash0[] = {
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};
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buildCrash0[] = {
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"Ca\sounds\Vehicles\Crash\crash_building_01",
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0.707946,
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1,
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200
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};
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buildCrash1[] = {
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};
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buildCrash1[] = {
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"Ca\sounds\Vehicles\Crash\crash_building_02",
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0.707946,
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1,
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200
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};
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buildCrash2[] = {
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};
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buildCrash2[] = {
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"Ca\sounds\Vehicles\Crash\crash_building_03",
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0.707946,
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1,
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200
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};
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buildCrash3[] = {
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};
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buildCrash3[] = {
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"Ca\sounds\Vehicles\Crash\crash_building_04",
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0.707946,
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1,
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200
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};
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soundBuildingCrash[] = {
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};
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soundBuildingCrash[] = {
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"buildCrash0",
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0.25,
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"buildCrash1",
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@@ -223,44 +201,44 @@ soundBuildingCrash[] = {
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0.25,
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"buildCrash3",
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0.25
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};
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WoodCrash0[] = {
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};
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WoodCrash0[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",
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0.707946,
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1,
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200
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};
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WoodCrash1[] = {
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};
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WoodCrash1[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",
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0.707946,
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1,
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200
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};
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WoodCrash2[] = {
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};
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WoodCrash2[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",
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0.707946,
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1,
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200
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};
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WoodCrash3[] = {
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};
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WoodCrash3[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",
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0.707946,
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1,
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200
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};
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WoodCrash4[] = {
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};
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WoodCrash4[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",
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0.707946,
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1,
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200
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};
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WoodCrash5[] = {
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};
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WoodCrash5[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",
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0.707946,
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1,
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200
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};
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soundWoodCrash[] = {
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};
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soundWoodCrash[] = {
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"woodCrash0",
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0.166,
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"woodCrash1",
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@@ -273,32 +251,32 @@ soundWoodCrash[] = {
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0.166,
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"woodCrash5",
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0.166
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};
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ArmorCrash0[] = {
|
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};
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ArmorCrash0[] = {
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"Ca\sounds\Vehicles\Crash\crash_vehicle_01",
|
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0.707946,
|
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1,
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200
|
||||
};
|
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ArmorCrash1[] = {
|
||||
};
|
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ArmorCrash1[] = {
|
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"Ca\sounds\Vehicles\Crash\crash_vehicle_02",
|
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0.707946,
|
||||
1,
|
||||
200
|
||||
};
|
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ArmorCrash2[] = {
|
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};
|
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ArmorCrash2[] = {
|
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"Ca\sounds\Vehicles\Crash\crash_vehicle_03",
|
||||
0.707946,
|
||||
1,
|
||||
200
|
||||
};
|
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ArmorCrash3[] = {
|
||||
};
|
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ArmorCrash3[] = {
|
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"Ca\sounds\Vehicles\Crash\crash_vehicle_04",
|
||||
0.707946,
|
||||
1,
|
||||
200
|
||||
};
|
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soundArmorCrash[] = {
|
||||
};
|
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soundArmorCrash[] = {
|
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"ArmorCrash0",
|
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0.25,
|
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"ArmorCrash1",
|
||||
@@ -307,11 +285,9 @@ soundArmorCrash[] = {
|
||||
0.25,
|
||||
"ArmorCrash3",
|
||||
0.25
|
||||
};
|
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class SoundEvents
|
||||
{
|
||||
class AccelerationIn
|
||||
{
|
||||
};
|
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class SoundEvents {
|
||||
class AccelerationIn {
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\int\int-AV-acce-01",
|
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0.562341,
|
||||
@@ -320,8 +296,7 @@ class SoundEvents
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||||
limit = "0.15";
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expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
|
||||
};
|
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class AccelerationOut
|
||||
{
|
||||
class AccelerationOut {
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-acce-01",
|
||||
0.562341,
|
||||
@@ -331,11 +306,9 @@ class SoundEvents
|
||||
limit = "0.15";
|
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expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
|
||||
};
|
||||
};
|
||||
class Sounds
|
||||
{
|
||||
class Engine
|
||||
{
|
||||
};
|
||||
class Sounds {
|
||||
class Engine {
|
||||
sound[] = {
|
||||
"\ca\sounds\Vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-engine-02low",
|
||||
1.77828,
|
||||
@@ -550,10 +523,10 @@ class Sounds
|
||||
frequency = "1";
|
||||
volume = "0";
|
||||
};
|
||||
};
|
||||
enableManualFire = 0;
|
||||
class Turrets
|
||||
{
|
||||
};
|
||||
enableManualFire = 0;
|
||||
class Turrets
|
||||
{
|
||||
class MainTurret : NewTurret
|
||||
{
|
||||
outGunnerMayFire = 1;
|
||||
@@ -624,9 +597,9 @@ class Turrets
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Reflectors
|
||||
{
|
||||
};
|
||||
class Reflectors
|
||||
{
|
||||
class Left
|
||||
{
|
||||
color[] = {
|
||||
@@ -669,11 +642,11 @@ class Reflectors
|
||||
size = 0.5;
|
||||
brightness = 0.5;
|
||||
};
|
||||
};
|
||||
memoryPointExhaust = "vyfuk_start";
|
||||
memoryPointExhaustDir = "vyfuk konec";
|
||||
class Damage
|
||||
{
|
||||
};
|
||||
memoryPointExhaust = "vyfuk_start";
|
||||
memoryPointExhaustDir = "vyfuk konec";
|
||||
class Damage
|
||||
{
|
||||
tex[] = {
|
||||
};
|
||||
mat[] = {
|
||||
@@ -696,17 +669,17 @@ class Damage
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_glass_in_Half_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_glass_in_Half_D.rvmat"
|
||||
};
|
||||
};
|
||||
hiddenSelections[] = {
|
||||
};
|
||||
hiddenSelections[] = {
|
||||
"Camo1",
|
||||
"Camo2",
|
||||
"Camo3"
|
||||
};
|
||||
hiddenSelectionsTextures[] = {
|
||||
};
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\ca\wheeled2\gaz39371\data\gaz39371_vodnik_basis_01_co.paa",
|
||||
"\ca\wheeled2\gaz39371\data\gaz39371_vodnik_cabin_co.paa",
|
||||
"\ca\wheeled2\gaz39371\data\gaz39371_vodnik_mod_out_co.paa"
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class GAZ_Vodnik_DZ : GAZ_Vodnik_HMG
|
||||
@@ -714,33 +687,33 @@ class GAZ_Vodnik_DZ : GAZ_Vodnik_HMG
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik.p3d";
|
||||
displayname = "Vodnik (2xPK) DZ";
|
||||
picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_CA.paa";
|
||||
Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_CA.paa";
|
||||
gunnerCanSee = "4+8+16";
|
||||
commanderCanSee = "4+8+16";
|
||||
mapSize = 6.5;
|
||||
transportSoldier = 10;
|
||||
cargoAction[] = {
|
||||
model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik.p3d";
|
||||
displayname = $STR_VEH_NAME_VODNIK_PKT;
|
||||
picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_CA.paa";
|
||||
Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_CA.paa";
|
||||
gunnerCanSee = "4+8+16";
|
||||
commanderCanSee = "4+8+16";
|
||||
mapSize = 6.5;
|
||||
transportSoldier = 10;
|
||||
cargoAction[] = {
|
||||
"HMMWV_Cargo01",
|
||||
"Landrover_Cargo01",
|
||||
"UAZ_Cargo01"
|
||||
};
|
||||
class Library
|
||||
{
|
||||
};
|
||||
class Library
|
||||
{
|
||||
libTextDesc = "GAZ-3937 ""Vodnik"" is a Russian high-mobility multipurpose amphibious vehicle. It can carry up to 10 people and drive at speeds up to 112 km/h (or 5 km when floating).<br/>This is equipped with dual PK 7.62 mm machine gun.";
|
||||
};
|
||||
armor = 85;
|
||||
damageResistance = 0.032;
|
||||
threat[] = {
|
||||
};
|
||||
armor = 85;
|
||||
damageResistance = 0.032;
|
||||
threat[] = {
|
||||
0.5,
|
||||
0.1,
|
||||
0.2
|
||||
};
|
||||
enableManualFire = 0;
|
||||
class Turrets : Turrets
|
||||
{
|
||||
};
|
||||
enableManualFire = 0;
|
||||
class Turrets : Turrets
|
||||
{
|
||||
class MainTurret : MainTurret
|
||||
{
|
||||
minElev = -25;
|
||||
@@ -748,7 +721,7 @@ class Turrets : Turrets
|
||||
minTurn = -90;
|
||||
maxTurn = 90;
|
||||
initElev = 23;
|
||||
gunnerName = "front gunner";
|
||||
gunnerName = $STR_POSITION_VEH_FRONT_GUNNER;
|
||||
weapons[] = {
|
||||
"PKT"
|
||||
};
|
||||
@@ -805,7 +778,7 @@ class Turrets : Turrets
|
||||
animationSourceGun = "gun_2";
|
||||
selectionFireAnim = "zasleh2";
|
||||
proxyIndex = 2;
|
||||
gunnerName = "rear gunner";
|
||||
gunnerName = $STR_POSITION_REARGUNNER;
|
||||
forceHideGunner = 0;
|
||||
commanding = -2;
|
||||
primaryGunner = 1;
|
||||
@@ -820,9 +793,9 @@ class Turrets : Turrets
|
||||
memoryPointGunnerOptics = "gunnerview2";
|
||||
startEngine = 0;
|
||||
};
|
||||
};
|
||||
class AnimationSources : AnimationSources
|
||||
{
|
||||
};
|
||||
class AnimationSources : AnimationSources
|
||||
{
|
||||
class ReloadAnim
|
||||
{
|
||||
source = "reload";
|
||||
@@ -853,7 +826,7 @@ class AnimationSources : AnimationSources
|
||||
source = "revolving";
|
||||
weapon = "PKT_2";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -862,33 +835,33 @@ class GAZ_Vodnik_DZE : GAZ_Vodnik_HMG
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik.p3d";
|
||||
displayname = "Vodnik (2xPK) AL";
|
||||
picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_CA.paa";
|
||||
Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_CA.paa";
|
||||
gunnerCanSee = "4+8+16";
|
||||
commanderCanSee = "4+8+16";
|
||||
mapSize = 6.5;
|
||||
transportSoldier = 10;
|
||||
cargoAction[] = {
|
||||
model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik.p3d";
|
||||
displayname = $STR_VEH_NAME_VODNIK_PKT;
|
||||
picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_CA.paa";
|
||||
Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_CA.paa";
|
||||
gunnerCanSee = "4+8+16";
|
||||
commanderCanSee = "4+8+16";
|
||||
mapSize = 6.5;
|
||||
transportSoldier = 10;
|
||||
cargoAction[] = {
|
||||
"HMMWV_Cargo01",
|
||||
"Landrover_Cargo01",
|
||||
"UAZ_Cargo01"
|
||||
};
|
||||
class Library
|
||||
{
|
||||
};
|
||||
class Library
|
||||
{
|
||||
libTextDesc = "GAZ-3937 ""Vodnik"" is a Russian high-mobility multipurpose amphibious vehicle. It can carry up to 10 people and drive at speeds up to 112 km/h (or 5 km when floating).<br/>This is equipped with dual PK 7.62 mm machine gun.";
|
||||
};
|
||||
armor = 85;
|
||||
damageResistance = 0.032;
|
||||
threat[] = {
|
||||
};
|
||||
armor = 85;
|
||||
damageResistance = 0.032;
|
||||
threat[] = {
|
||||
0.5,
|
||||
0.1,
|
||||
0.2
|
||||
};
|
||||
enableManualFire = 0;
|
||||
class Turrets : Turrets
|
||||
{
|
||||
};
|
||||
enableManualFire = 0;
|
||||
class Turrets : Turrets
|
||||
{
|
||||
class MainTurret : MainTurret
|
||||
{
|
||||
minElev = -25;
|
||||
@@ -896,7 +869,7 @@ class Turrets : Turrets
|
||||
minTurn = -90;
|
||||
maxTurn = 90;
|
||||
initElev = 23;
|
||||
gunnerName = "front gunner";
|
||||
gunnerName = $STR_POSITION_VEH_FRONT_GUNNER;
|
||||
weapons[] = {
|
||||
"PKT"
|
||||
};
|
||||
@@ -951,7 +924,7 @@ class Turrets : Turrets
|
||||
animationSourceGun = "gun_2";
|
||||
selectionFireAnim = "zasleh2";
|
||||
proxyIndex = 2;
|
||||
gunnerName = "rear gunner";
|
||||
gunnerName = $STR_POSITION_REARGUNNER;
|
||||
forceHideGunner = 0;
|
||||
commanding = -2;
|
||||
primaryGunner = 1;
|
||||
@@ -966,9 +939,9 @@ class Turrets : Turrets
|
||||
memoryPointGunnerOptics = "gunnerview2";
|
||||
startEngine = 0;
|
||||
};
|
||||
};
|
||||
class AnimationSources : AnimationSources
|
||||
{
|
||||
};
|
||||
class AnimationSources : AnimationSources
|
||||
{
|
||||
class ReloadAnim
|
||||
{
|
||||
source = "reload";
|
||||
@@ -999,7 +972,7 @@ class AnimationSources : AnimationSources
|
||||
source = "revolving";
|
||||
weapon = "PKT_2";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class GAZ_Vodnik;
|
||||
|
||||
@@ -177,7 +177,7 @@ class CH_47F_EP1_DZE: CH47_base_EP1
|
||||
gunEnd = "chamber_1";
|
||||
weapons[] = {"M134"};
|
||||
magazines[] = {};
|
||||
gunnerName = "crew chief";
|
||||
gunnerName = $STR_POSITION_CREWCHIEF;
|
||||
gunnerOpticsModel = "\ca\weapons\optika_empty";
|
||||
gunnerOutOpticsShowCursor = 1;
|
||||
gunnerOpticsShowCursor = 1;
|
||||
@@ -216,7 +216,7 @@ class CH_47F_EP1_DZE: CH47_base_EP1
|
||||
stabilizedInAxes = "StabilizedInAxesNone";
|
||||
selectionFireAnim = "zasleh_1";
|
||||
proxyIndex = 2;
|
||||
gunnerName = "door gunner";
|
||||
gunnerName = $STR_POSITION_DOORGUNNER;
|
||||
commanding = -3;
|
||||
weapons[] = {"M134_2"};
|
||||
gunBeg = "muzzle_2";
|
||||
@@ -240,7 +240,7 @@ class CH_47F_EP1_DZE: CH47_base_EP1
|
||||
stabilizedInAxes = "StabilizedInAxesNone";
|
||||
selectionFireAnim = "zasleh_3";
|
||||
proxyIndex = 3;
|
||||
gunnerName = "rear gunner";
|
||||
gunnerName = $STR_POSITION_REARGUNNER;
|
||||
gunnerOpticsShowCursor = 0;
|
||||
commanding = -1;
|
||||
gunnerAction = "CH47_Gunner01_EP1";
|
||||
|
||||
@@ -17937,6 +17937,18 @@
|
||||
<German>HC3 Merlin Wrack</German>
|
||||
</Key>
|
||||
|
||||
<Key ID="STR_POSITION_VEH_FRONT_GUNNER">
|
||||
<English>front gunner</English>
|
||||
<German>Frontschütze</German>
|
||||
<Italian>Artigliere anteriore</Italian>
|
||||
<Spanish>artillero delantero</Spanish>
|
||||
<French>Tireur avant</French>
|
||||
<Czech>Přední střelec</Czech>
|
||||
<Russian>Стрелок (нос)</Russian>
|
||||
<Polish>Przedni strzelec</Polish>
|
||||
<Hungarian>Első lövész</Hungarian>
|
||||
</Key>
|
||||
|
||||
<!--Namalsk compatibility-->
|
||||
<Key ID="STR_EQUIP_NAME_43">
|
||||
<English>Winter Ghillie Suit</English>
|
||||
|
||||
Reference in New Issue
Block a user