mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Localize missing gunner positions
This commit is contained in:
@@ -1,9 +1,6 @@
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class Wheeled_APC : Car
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class Wheeled_APC : Car {
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{
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class SpeechVariants {
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class SpeechVariants
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class Default {
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{
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class Default
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{
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speechSingular[] = {
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speechSingular[] = {
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"veh_WheeledAPC"
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"veh_WheeledAPC"
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};
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};
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@@ -11,11 +8,8 @@ class SpeechVariants
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"veh_WheeledAPCs"
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"veh_WheeledAPCs"
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};
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};
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};
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};
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class EN : Default
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class EN : Default {};
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{
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class CZ {
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};
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class CZ
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{
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speechSingular[] = {
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speechSingular[] = {
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"veh_WheeledAPC_CZ"
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"veh_WheeledAPC_CZ"
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};
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};
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@@ -23,8 +17,7 @@ class SpeechVariants
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"veh_WheeledAPCs_CZ"
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"veh_WheeledAPCs_CZ"
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};
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};
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};
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};
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class CZ_Akuzativ
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class CZ_Akuzativ {
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{
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speechSingular[] = {
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speechSingular[] = {
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"veh_WheeledAPC_CZ4P"
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"veh_WheeledAPC_CZ4P"
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};
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};
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@@ -32,8 +25,7 @@ class SpeechVariants
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"veh_WheeledAPCs_CZ4P"
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"veh_WheeledAPCs_CZ4P"
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};
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};
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};
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};
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class RU
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class RU {
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{
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speechSingular[] = {
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speechSingular[] = {
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"veh_WheeledAPC_RU"
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"veh_WheeledAPC_RU"
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};
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};
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@@ -57,13 +49,13 @@ steerAheadPlan = 0.3;
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predictTurnSimul = 0.9;
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predictTurnSimul = 0.9;
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predictTurnPlan = 1;
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predictTurnPlan = 1;
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brakeDistance = 3;
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brakeDistance = 3;
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};
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};
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class GAZ_Vodnik_HMG : Wheeled_APC
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class GAZ_Vodnik_HMG : Wheeled_APC {
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{
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wheelCircumference = 3.541;
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wheelCircumference = 3.541;
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scope = public;
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scope = public;
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model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik_HMG.p3d";
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model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik_HMG.p3d";
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displayname = "Vodnik (BPPU)";
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displayname = $STR_VEH_NAME_VODNIK_BPPU;
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picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_HMG_CA.paa";
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picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_HMG_CA.paa";
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Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_HMG_CA.paa";
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Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_HMG_CA.paa";
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mapSize = 6.5;
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mapSize = 6.5;
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@@ -75,8 +67,7 @@ maxSpeed = 100;
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canFloat = 1;
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canFloat = 1;
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fuelCapacity = 220;
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fuelCapacity = 220;
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terrainCoef = 2;
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terrainCoef = 2;
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class Library
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class Library {
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{
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libTextDesc = "GAZ-3937 ""Vodnik"" is a Russian high-mobility multipurpose amphibious vehicle. It can carry up to 10 people and drive at speeds up to 112 km/h (or 5 km when floating).<br/>This is equipped with a heavy machine gun.";
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libTextDesc = "GAZ-3937 ""Vodnik"" is a Russian high-mobility multipurpose amphibious vehicle. It can carry up to 10 people and drive at speeds up to 112 km/h (or 5 km when floating).<br/>This is equipped with a heavy machine gun.";
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};
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};
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armor = 100;
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armor = 100;
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@@ -86,53 +77,41 @@ threat[] = {
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0.5,
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0.5,
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0.5
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0.5
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};
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};
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class HitPoints : HitPoints
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class HitPoints : HitPoints {
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{
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class HitLFWheel : HitLFWheel {
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class HitLFWheel : HitLFWheel
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{
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armor = 0.4;
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armor = 0.4;
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};
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};
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class HitLBWheel : HitLBWheel
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class HitLBWheel : HitLBWheel {
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{
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armor = 0.4;
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armor = 0.4;
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};
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};
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class HitRFWheel : HitRFWheel
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class HitRFWheel : HitRFWheel {
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{
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armor = 0.4;
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armor = 0.4;
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};
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};
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class HitRBWheel : HitRBWheel
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class HitRBWheel : HitRBWheel {
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{
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armor = 0.4;
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armor = 0.4;
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};
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};
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class HitFuel
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class HitFuel {
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{
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armor = 1.4;
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armor = 1.4;
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material = -1;
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material = -1;
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name = "palivo";
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name = "palivo";
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visual = "";
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visual = "";
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passThrough = 1;
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passThrough = 1;
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};
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};
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class HitGlass1 : HitGlass1
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class HitGlass1 : HitGlass1 {
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{
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armor = 0.65;
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armor = 0.65;
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};
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};
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class HitGlass2 : HitGlass2
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class HitGlass2 : HitGlass2 {
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{
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armor = 0.65;
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armor = 0.65;
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};
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};
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class HitGlass3 : HitGlass3
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class HitGlass3 : HitGlass3 {
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{
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armor = 0.65;
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armor = 0.65;
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};
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};
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class HitGlass4 : HitGlass4
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class HitGlass4 : HitGlass4 {
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{
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armor = 0.65;
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armor = 0.65;
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};
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};
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};
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};
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class AnimationSources : AnimationSources
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class AnimationSources : AnimationSources {
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{
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class recoil_source {
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class recoil_source
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{
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source = "reload";
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source = "reload";
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weapon = "2A42";
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weapon = "2A42";
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};
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};
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@@ -141,8 +120,7 @@ enableGPS = 1;
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weapons[] = {
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weapons[] = {
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"TruckHorn2"
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"TruckHorn2"
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};
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};
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magazines[] = {
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magazines[] = {};
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};
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transportSoldier = 2;
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transportSoldier = 2;
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DriverAction = "GAZ_Driver";
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DriverAction = "GAZ_Driver";
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driverInAction = "GAZ_Driver";
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driverInAction = "GAZ_Driver";
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@@ -308,10 +286,8 @@ soundArmorCrash[] = {
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"ArmorCrash3",
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"ArmorCrash3",
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0.25
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0.25
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};
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};
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class SoundEvents
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class SoundEvents {
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{
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class AccelerationIn {
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class AccelerationIn
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{
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sound[] = {
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sound[] = {
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"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\int\int-AV-acce-01",
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"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\int\int-AV-acce-01",
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0.562341,
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0.562341,
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@@ -320,8 +296,7 @@ class SoundEvents
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limit = "0.15";
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limit = "0.15";
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expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
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expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
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};
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};
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class AccelerationOut
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class AccelerationOut {
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{
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sound[] = {
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sound[] = {
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"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-acce-01",
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"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-acce-01",
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0.562341,
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0.562341,
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@@ -332,10 +307,8 @@ class SoundEvents
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expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
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expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
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};
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};
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};
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};
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class Sounds
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class Sounds {
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{
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class Engine {
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class Engine
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{
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sound[] = {
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sound[] = {
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"\ca\sounds\Vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-engine-02low",
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"\ca\sounds\Vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-engine-02low",
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1.77828,
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1.77828,
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@@ -715,7 +688,7 @@ class GAZ_Vodnik_DZ : GAZ_Vodnik_HMG
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class TransportMagazines {};
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class TransportMagazines {};
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class TransportWeapons {};
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class TransportWeapons {};
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model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik.p3d";
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model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik.p3d";
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displayname = "Vodnik (2xPK) DZ";
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displayname = $STR_VEH_NAME_VODNIK_PKT;
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picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_CA.paa";
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picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_CA.paa";
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Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_CA.paa";
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Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_CA.paa";
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gunnerCanSee = "4+8+16";
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gunnerCanSee = "4+8+16";
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@@ -748,7 +721,7 @@ class Turrets : Turrets
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minTurn = -90;
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minTurn = -90;
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maxTurn = 90;
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maxTurn = 90;
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initElev = 23;
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initElev = 23;
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gunnerName = "front gunner";
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gunnerName = $STR_POSITION_VEH_FRONT_GUNNER;
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weapons[] = {
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weapons[] = {
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"PKT"
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"PKT"
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};
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};
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@@ -805,7 +778,7 @@ class Turrets : Turrets
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animationSourceGun = "gun_2";
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animationSourceGun = "gun_2";
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selectionFireAnim = "zasleh2";
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selectionFireAnim = "zasleh2";
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proxyIndex = 2;
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proxyIndex = 2;
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gunnerName = "rear gunner";
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gunnerName = $STR_POSITION_REARGUNNER;
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forceHideGunner = 0;
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forceHideGunner = 0;
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commanding = -2;
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commanding = -2;
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primaryGunner = 1;
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primaryGunner = 1;
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@@ -863,7 +836,7 @@ class GAZ_Vodnik_DZE : GAZ_Vodnik_HMG
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class TransportMagazines {};
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class TransportMagazines {};
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class TransportWeapons {};
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class TransportWeapons {};
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model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik.p3d";
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model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik.p3d";
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displayname = "Vodnik (2xPK) AL";
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displayname = $STR_VEH_NAME_VODNIK_PKT;
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picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_CA.paa";
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picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_CA.paa";
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Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_CA.paa";
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Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_CA.paa";
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gunnerCanSee = "4+8+16";
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gunnerCanSee = "4+8+16";
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@@ -896,7 +869,7 @@ class Turrets : Turrets
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minTurn = -90;
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minTurn = -90;
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maxTurn = 90;
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maxTurn = 90;
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initElev = 23;
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initElev = 23;
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gunnerName = "front gunner";
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gunnerName = $STR_POSITION_VEH_FRONT_GUNNER;
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weapons[] = {
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weapons[] = {
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"PKT"
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"PKT"
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};
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};
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@@ -951,7 +924,7 @@ class Turrets : Turrets
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animationSourceGun = "gun_2";
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animationSourceGun = "gun_2";
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selectionFireAnim = "zasleh2";
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selectionFireAnim = "zasleh2";
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proxyIndex = 2;
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proxyIndex = 2;
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gunnerName = "rear gunner";
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gunnerName = $STR_POSITION_REARGUNNER;
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forceHideGunner = 0;
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forceHideGunner = 0;
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commanding = -2;
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commanding = -2;
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primaryGunner = 1;
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primaryGunner = 1;
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@@ -177,7 +177,7 @@ class CH_47F_EP1_DZE: CH47_base_EP1
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gunEnd = "chamber_1";
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gunEnd = "chamber_1";
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weapons[] = {"M134"};
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weapons[] = {"M134"};
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magazines[] = {};
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magazines[] = {};
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gunnerName = "crew chief";
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gunnerName = $STR_POSITION_CREWCHIEF;
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gunnerOpticsModel = "\ca\weapons\optika_empty";
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gunnerOpticsModel = "\ca\weapons\optika_empty";
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gunnerOutOpticsShowCursor = 1;
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gunnerOutOpticsShowCursor = 1;
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gunnerOpticsShowCursor = 1;
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gunnerOpticsShowCursor = 1;
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@@ -216,7 +216,7 @@ class CH_47F_EP1_DZE: CH47_base_EP1
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stabilizedInAxes = "StabilizedInAxesNone";
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stabilizedInAxes = "StabilizedInAxesNone";
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selectionFireAnim = "zasleh_1";
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selectionFireAnim = "zasleh_1";
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proxyIndex = 2;
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proxyIndex = 2;
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gunnerName = "door gunner";
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gunnerName = $STR_POSITION_DOORGUNNER;
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commanding = -3;
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commanding = -3;
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weapons[] = {"M134_2"};
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weapons[] = {"M134_2"};
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gunBeg = "muzzle_2";
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gunBeg = "muzzle_2";
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@@ -240,7 +240,7 @@ class CH_47F_EP1_DZE: CH47_base_EP1
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stabilizedInAxes = "StabilizedInAxesNone";
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stabilizedInAxes = "StabilizedInAxesNone";
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selectionFireAnim = "zasleh_3";
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selectionFireAnim = "zasleh_3";
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proxyIndex = 3;
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proxyIndex = 3;
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gunnerName = "rear gunner";
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gunnerName = $STR_POSITION_REARGUNNER;
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gunnerOpticsShowCursor = 0;
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gunnerOpticsShowCursor = 0;
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commanding = -1;
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commanding = -1;
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gunnerAction = "CH47_Gunner01_EP1";
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gunnerAction = "CH47_Gunner01_EP1";
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@@ -17937,6 +17937,18 @@
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<German>HC3 Merlin Wrack</German>
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<German>HC3 Merlin Wrack</German>
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</Key>
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</Key>
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<Key ID="STR_POSITION_VEH_FRONT_GUNNER">
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<English>front gunner</English>
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<German>Frontschütze</German>
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<Italian>Artigliere anteriore</Italian>
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<Spanish>artillero delantero</Spanish>
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<French>Tireur avant</French>
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<Czech>Přední střelec</Czech>
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<Russian>Стрелок (нос)</Russian>
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<Polish>Przedni strzelec</Polish>
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<Hungarian>Első lövész</Hungarian>
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</Key>
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<!--Namalsk compatibility-->
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<!--Namalsk compatibility-->
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<Key ID="STR_EQUIP_NAME_43">
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<Key ID="STR_EQUIP_NAME_43">
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<English>Winter Ghillie Suit</English>
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<English>Winter Ghillie Suit</English>
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