Localize missing gunner positions

This commit is contained in:
A Man
2019-11-18 19:39:17 +01:00
parent 862cf39a8f
commit bd33064237
3 changed files with 918 additions and 933 deletions

View File

@@ -177,7 +177,7 @@ class CH_47F_EP1_DZE: CH47_base_EP1
gunEnd = "chamber_1";
weapons[] = {"M134"};
magazines[] = {};
gunnerName = "crew chief";
gunnerName = $STR_POSITION_CREWCHIEF;
gunnerOpticsModel = "\ca\weapons\optika_empty";
gunnerOutOpticsShowCursor = 1;
gunnerOpticsShowCursor = 1;
@@ -216,7 +216,7 @@ class CH_47F_EP1_DZE: CH47_base_EP1
stabilizedInAxes = "StabilizedInAxesNone";
selectionFireAnim = "zasleh_1";
proxyIndex = 2;
gunnerName = "door gunner";
gunnerName = $STR_POSITION_DOORGUNNER;
commanding = -3;
weapons[] = {"M134_2"};
gunBeg = "muzzle_2";
@@ -240,7 +240,7 @@ class CH_47F_EP1_DZE: CH47_base_EP1
stabilizedInAxes = "StabilizedInAxesNone";
selectionFireAnim = "zasleh_3";
proxyIndex = 3;
gunnerName = "rear gunner";
gunnerName = $STR_POSITION_REARGUNNER;
gunnerOpticsShowCursor = 0;
commanding = -1;
gunnerAction = "CH47_Gunner01_EP1";