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worldwidesorrow
2019-12-11 20:42:24 -06:00
committed by GitHub
parent 07c1105dcd
commit bcc5b631cb
7 changed files with 284 additions and 402 deletions

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@@ -6,14 +6,14 @@
JULY 2010 - norrin
*****************************************************************************************************************************
Start drag.sqf
Updated December 2019 - JasonTM
*/
private ["_unit","_dragee","_pos","_dir","_addAction"];
private ["_medic","_dragee","_dropObjects","_unconscious"];
_dragee = _this select 3;
_unit = player;
_medic = player;
_unconscious = _dragee getVariable ["NORRN_unconscious", false];
_addAction = false;
if (isNull _dragee) exitWith {};
if (!_unconscious) exitWith {};
@@ -21,48 +21,45 @@ if (!_unconscious) exitWith {};
_dropObjects = nearestObjects [player, DayZ_DropDrageeObjects, 3];
if (count _dropObjects > 0) exitWith {};
//player assumes dragging posture
// Animation needs to be synced on all clients.
[nil, _medic, rSWITCHMOVE, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2"] call RE;
_medic switchmove "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2";
// Fix from fn_unconscious
disableUserInput false; disableUserInput false;
disableUserInput true; disableUserInput true;
disableUserInput false; disableUserInput false;
uiSleep .5;
// Attach before the other client sets direction and position
_dragee attachto [_medic,[0.1, 1.01, 0]];
// Send information to start the drag process
PVDZ_send = [_dragee,"DragPlayer",_dragee,[_dragee,dayz_authKey,_medic]];
publicVariableServer "PVDZ_send";
// Wait until the other client has performed its actions.
waitUntil {uiSleep 0.02; ((_dragee getVariable ["NORRN_unit_dragged",false]) || (!alive _dragee));};
//Unnecessary actions removed & drop body added
call fnc_usec_medic_removeActions;
r_action = false;
force_dropBody = false;
NORRN_dropAction = player addAction [localize "str_actions_medical_dropbody", "\z\addons\dayz_code\medical\drop_body.sqf",[_medic,_dragee], 0, false, true];
r_drag_sqf = true;
while {r_drag_sqf} do {
if (!_addAction) then {
_dragee setVariable ["NORRN_unit_dragged", true, true];
_unit playActionNow "grabDrag";
uiSleep 2;
//unconscious unit assumes dragging posture
//public EH
//PVDZ_drg_RaDrag = _dragee;
PVDZ_drg_RaDrag = [_dragee];
publicVariable "PVDZ_drg_RaDrag";
//_dragee switchmove "ainjppnemstpsnonwrfldb_still";
_dragee attachto [_unit,[0.1, 1.01, 0]];
uiSleep 0.02;
//rotate wounded units so that it is facing the correct direction
//PVDZ_drg_R180 = _dragee; // not used
//publicVariable "PVDZ_drg_R180"; // not used
_dragee setDir 180;
//Uneccesary actions removed & drop body added
call fnc_usec_medic_removeActions;
NORRN_dropAction = player addAction [localize "str_actions_medical_dropbody", "\z\addons\dayz_code\medical\drop_body.sqf",_dragee, 0, false, true];
//NORRN_carryAction = player addAction ["Carry body", "\z\addons\dayz_code\medical\carry.sqf",_dragee, 0, false, true];
uiSleep 1;
_addAction = true;
};
_dropObjects = nearestObjects [player, DayZ_DropDrageeObjects, 3]; //Prevent exploit of glitching through doors
if (force_dropBody || (count _dropObjects > 0)) then {
[cursorTarget, _unit, _unconscious, _dragee] execVM "\z\addons\dayz_code\medical\drop_body.sqf";
if (force_dropBody || {count _dropObjects > 0} || {!(_dragee getVariable ["NORRN_unconscious", false])} || {!alive _dragee}) then {
[0,0,0,[_medic,_dragee]] execVM "\z\addons\dayz_code\medical\drop_body.sqf";
};
if (vehicle player != player) then {
player action ["eject", vehicle player];
localize "str_actions_medical_dragbody_veh" call dayz_rollingMessages;
[cursorTarget, _unit, _unconscious, _dragee] execVM "\z\addons\dayz_code\medical\drop_body.sqf";
[0,0,0,[_medic,_dragee]] execVM "\z\addons\dayz_code\medical\drop_body.sqf";
};
if (!r_drag_sqf) exitWith {};
uiSleep 0.001;
uiSleep 0.1;
};