From bcc16a013520dcc243c306b178d3864dc4fec456 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Fri, 16 Sep 2016 13:26:27 -0400 Subject: [PATCH] Roll back to old swimming in ground fix See https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452#commitcomment-19053648 comments --- SQF/dayz_code/compile/local_spawnObjects.sqf | 2 +- SQF/dayz_code/system/mission/debug_floor.sqf | 18 ++++++++++++++++++ SQF/dayz_code/system/player_monitor.fsm | 7 +------ .../MPMissions/DayZ_Epoch_1.Takistan/init.sqf | 1 + .../DayZ_Epoch_10.Mountains_ACR/init.sqf | 1 + .../DayZ_Epoch_11.Chernarus/init.sqf | 1 + .../DayZ_Epoch_12.isladuala/init.sqf | 1 + .../MPMissions/DayZ_Epoch_13.Tavi/init.sqf | 1 + .../MPMissions/DayZ_Epoch_15.namalsk/init.sqf | 1 + .../DayZ_Epoch_16.Panthera2/init.sqf | 1 + .../DayZ_Epoch_17.Chernarus/init.sqf | 1 + .../DayZ_Epoch_19.FDF_Isle1_a/init.sqf | 1 + .../MPMissions/DayZ_Epoch_2.Utes/init.sqf | 1 + .../MPMissions/DayZ_Epoch_20.fapovo/init.sqf | 1 + .../MPMissions/DayZ_Epoch_21.Caribou/init.sqf | 1 + .../DayZ_Epoch_22.smd_sahrani_A2/init.sqf | 1 + .../DayZ_Epoch_23.cmr_ovaron/init.sqf | 1 + .../MPMissions/DayZ_Epoch_24.Napf/init.sqf | 1 + .../DayZ_Epoch_25.sauerland/init.sqf | 1 + .../DayZ_Epoch_26.sauerland_winter/init.sqf | 1 + .../DayZ_Epoch_3.Shapur_BAF/init.sqf | 1 + .../MPMissions/DayZ_Epoch_4.Zargabad/init.sqf | 1 + .../DayZ_Epoch_5.Bootcamp_ACR/init.sqf | 1 + .../MPMissions/DayZ_Epoch_7.Lingor/init.sqf | 1 + .../DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf | 1 + .../DayZ_Epoch_9.Woodland_ACR/init.sqf | 1 + 26 files changed, 43 insertions(+), 7 deletions(-) create mode 100644 SQF/dayz_code/system/mission/debug_floor.sqf diff --git a/SQF/dayz_code/compile/local_spawnObjects.sqf b/SQF/dayz_code/compile/local_spawnObjects.sqf index 5e00d2e9b..b1f948724 100644 --- a/SQF/dayz_code/compile/local_spawnObjects.sqf +++ b/SQF/dayz_code/compile/local_spawnObjects.sqf @@ -36,5 +36,5 @@ _fires = [ _object setPos (_x select 1); _object allowDamage false; if !(_type in _fires) then {_object enableSimulation false;}; - _object setVariable ["", true]; // stops global setVariable by sched_townGenerator, checked in player_spawnCheck for loot spawn + _object setVariable ["",true,false]; // stops global setVariable by sched_townGenerator, checked in player_spawnCheck for loot spawn } count _this; \ No newline at end of file diff --git a/SQF/dayz_code/system/mission/debug_floor.sqf b/SQF/dayz_code/system/mission/debug_floor.sqf new file mode 100644 index 000000000..f6e0e5bc3 --- /dev/null +++ b/SQF/dayz_code/system/mission/debug_floor.sqf @@ -0,0 +1,18 @@ +/* + Fixes swimming in ground after spawn, change clothes or relog + on maps with respawn_west position in water. +*/ + +private ["_debug","_floor"]; + +_debug = getMarkerPos "respawn_west"; + +if (surfaceIsWater _debug) then { + _debug set [2,2]; + _floor = "MetalFloor_DZ" createVehicleLocal [0,0,0]; + _floor setPosASL _debug; + _floor allowDamage false; + _floor enableSimulation false; + _floor setVariable ["",true,false]; // stops global setVariable by sched_townGenerator, checked in player_spawnCheck for loot spawn + _floor hideObject true; +}; \ No newline at end of file diff --git a/SQF/dayz_code/system/player_monitor.fsm b/SQF/dayz_code/system/player_monitor.fsm index 07e7a2cf8..a5fda7151 100644 --- a/SQF/dayz_code/system/player_monitor.fsm +++ b/SQF/dayz_code/system/player_monitor.fsm @@ -1966,12 +1966,7 @@ class FSM "Dayz_logonTown = ""Wilderness"";" \n "if (count _nearestCity > 0) then {Dayz_logonTown = text (_nearestCity select 0)};" \n "" \n - "[_world,Dayz_logonTown,format[localize ""str_player_06"",dayz_Survived]] spawn {" \n - " uiSleep 1;" \n - " if (dayz_isSwimming && !surfaceIsWater (getPosASL player)) then {player setPosATL [getPosATL player select 0,getPosATL player select 1,(getPosATL player select 2)+.1];}; //Fix swimming in ground glitch on some maps" \n - " uiSleep 4;" \n - " _this spawn BIS_fnc_infoText;" \n - "};" \n + "[_world,Dayz_logonTown,format[localize ""str_player_06"",dayz_Survived]] spawn {uiSleep 5; _this spawn BIS_fnc_infoText;};" \n "" \n "dayz_myPosition = getPosATL player;" \n "Dayz_loginCompleted = true;" \n diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf index cb632163f..6c66003d5 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf index 820be30b3..e228b7c1c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf index 48bf5600a..38a2adf89 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf index c9f3e56ae..12412a6da 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf index f55c4a5ef..0f25a2457 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf index 77afd4f38..b163cd308 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf index 29d09f76a..fb955dad3 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf index 6f21ff383..32f5b3703 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf index 6c79256c8..f4b23c797 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf index 9c38f52df..6a7e8b0bd 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf index 696ce5fff..121d0bf8f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf index 2be5c354f..c979089dc 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf index 7ed531f30..d0f93122b 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf index 160f4d766..f85311bdd 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf index d9db50da0..caee03847 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf index ddc3b4411..8cb2db1a6 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf index 28d645dfa..c0d9df072 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf index f04b1bfaa..f4c342bce 100644 --- a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf index ab4a8c7bc..c345891ee 100644 --- a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf index e46a9d519..cb6dd6104 100644 --- a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf index 57525e32b..375effb70 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf index 48664c067..313752bba 100644 --- a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on each machine early initialized = true; diff --git a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf index 143fcec99..9de7ffd80 100644 --- a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf @@ -102,6 +102,7 @@ progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; +call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\debug_floor.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on each machine early initialized = true;