mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
moved r3f realism into client files
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@@ -7,7 +7,7 @@ cutText ["","BLACK OUT"];
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enableSaving [false, false];
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//REALLY IMPORTANT VALUES
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dayZ_instance = 8; //The instance
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dayZ_instance = 11; //The instance
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dayzHiveRequest = [];
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initialized = false;
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dayz_previousID = 0;
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@@ -17,14 +17,14 @@ player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// DayZ Epochconfig
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spawnShoremode = 0; // Default = 1 (on shore)
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spawnArea= 500; // Default = 1500
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MaxHeliCrashes = 3; // Default = 5
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MaxVehicleLimit = 50; // Default = 50
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MaxDynamicDebris = 100; // Default = 100
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dayz_MapArea = 4000; // Default = 10000
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dayz_maxLocalZombies = 40; // Default = 40
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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spawnArea= 1500; // Default = 1500
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MaxHeliCrashes= 5; // Default = 5
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MaxVehicleLimit = 300; // Default = 50
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MaxDynamicDebris = 500; // Default = 100
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dayz_MapArea = 14000; // Default = 10000
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dayz_maxLocalZombies = 30; // Default = 30
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dayz_paraSpawn = false;
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@@ -40,7 +40,6 @@ DynamicVehicleDamageHigh = 100; // Default: 100
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EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
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dayz_fullMoonNights = true;
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//Load in compiled functions
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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progressLoadingScreen 0.1;
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@@ -55,11 +54,41 @@ progressLoadingScreen 1.0;
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"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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/* BIS_Effects_* fixes from Dwarden */
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BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
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BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
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BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
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BIS_Effects_globalEvent = {
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BIS_effects_gepv = _this;
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publicVariable "BIS_effects_gepv";
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_this call BIS_Effects_startEvent;
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};
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BIS_Effects_startEvent = {
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switch (_this select 0) do {
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case "AirDestruction": {
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[_this select 1] spawn BIS_Effects_AirDestruction;
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};
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case "AirDestructionStage2": {
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[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
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};
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case "Burn": {
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[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
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};
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};
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};
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"BIS_effects_gepv" addPublicVariableEventHandler {
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(_this select 1) call BIS_Effects_startEvent;
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};
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if (isServer) then {
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call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
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//Compile vehicle configs
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// Add trader citys
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_nil = [] execVM "mission.sqf";
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_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
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_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
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};
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@@ -72,12 +101,11 @@ if (!isDedicated) then {
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//Run the player monitor
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_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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//Start Dynamic Weather
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execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
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