Remove redundant characterID check in server_playerSync

I made no changes apart from removing the (_characterID != "0") check
and the corresponding spacing/tabs.

If _characterID == "0" the script would have already exited on line 30.
This commit is contained in:
ebaydayz
2016-09-17 12:18:54 -04:00
parent a63da4606d
commit bc4cb49463

View File

@@ -42,7 +42,6 @@ _isNewGear = if (!isNil "_magazines") then { true } else { false };
//diag_log ("Starting Save... MED: " + str(_isNewMed) + " / POS: " + str(_isNewPos)); sleep 0.05;
//Check for player initiated updates
if (_characterID != "0") then {
_playerPos = [];
_playerGear = [];
_playerBackp = [];
@@ -241,5 +240,3 @@ if (_characterID != "0") then {
if (_timeSince > 0) then {
_character setVariable ["lastTime",(diag_ticktime - _timeLeft)];
};
//};
};