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https://github.com/EpochModTeam/DayZ-Epoch.git
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Remove redundant characterID check in server_playerSync
I made no changes apart from removing the (_characterID != "0") check and the corresponding spacing/tabs. If _characterID == "0" the script would have already exited on line 30.
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@@ -42,7 +42,6 @@ _isNewGear = if (!isNil "_magazines") then { true } else { false };
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//diag_log ("Starting Save... MED: " + str(_isNewMed) + " / POS: " + str(_isNewPos)); sleep 0.05;
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//diag_log ("Starting Save... MED: " + str(_isNewMed) + " / POS: " + str(_isNewPos)); sleep 0.05;
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//Check for player initiated updates
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//Check for player initiated updates
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if (_characterID != "0") then {
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_playerPos = [];
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_playerPos = [];
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_playerGear = [];
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_playerGear = [];
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_playerBackp = [];
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_playerBackp = [];
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@@ -241,5 +240,3 @@ if (_characterID != "0") then {
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if (_timeSince > 0) then {
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if (_timeSince > 0) then {
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_character setVariable ["lastTime",(diag_ticktime - _timeLeft)];
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_character setVariable ["lastTime",(diag_ticktime - _timeLeft)];
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};
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};
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//};
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};
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