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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
tweak switch model/morph again
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@@ -4,11 +4,12 @@ _charID = _this select 1;
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_model = _this select 2;
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_model = _this select 2;
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_old = player;
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_old = player;
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_old removeAllEventHandlers "FiredNear";
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_old removeAllEventHandlers "HandleDamage";
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_old removeAllEventHandlers "Killed";
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_old removeAllEventHandlers "Fired";
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_old allowDamage false;
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_old allowDamage false;
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player removeEventHandler ["FiredNear",eh_player_killed];
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_old AddEventHandler ["HandleDamage", {False}];
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player removeEventHandler ["HandleDamage",mydamage_eh1];
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player removeEventHandler ["Killed",mydamage_eh3];
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player removeEventHandler ["Fired",mydamage_eh2];
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_updates = player getVariable ["updatePlayer",[false,false,false,false,false]];
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_updates = player getVariable ["updatePlayer",[false,false,false,false,false]];
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_updates set [0,true];
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_updates set [0,true];
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@@ -108,6 +109,7 @@ if (Z_SingleCurrency) then {
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call dayz_resetSelfActions; //New unit has no self actions yet. Reset variables so actions can be added back.
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call dayz_resetSelfActions; //New unit has no self actions yet. Reset variables so actions can be added back.
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dayz_actionInProgress = false; //Allow self actions to run now.
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dayz_actionInProgress = false; //Allow self actions to run now.
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player removeEventHandler ["HandleDamage",mydamage_eh1];
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eh_player_killed = player addeventhandler ["FiredNear",{_this call player_weaponFiredNear;}];
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eh_player_killed = player addeventhandler ["FiredNear",{_this call player_weaponFiredNear;}];
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[player] call fnc_usec_damageHandle;
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[player] call fnc_usec_damageHandle;
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player allowDamage true;
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player allowDamage true;
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@@ -81,11 +81,12 @@ _leader = (player == leader _oldGroup);
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_group = createGroup west;
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_group = createGroup west;
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_newUnit = _group createUnit [_class,respawn_west_original,[],0,"NONE"];
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_newUnit = _group createUnit [_class,respawn_west_original,[],0,"NONE"];
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_newUnit allowDamage false;
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_newUnit allowDamage false;
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mydamage_eh1 = _newUnit AddEventHandler ["HandleDamage", {False}];
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_newUnit setDir _dir;
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_newUnit setDir _dir;
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{_newUnit removeMagazine _x;} count magazines _newUnit;
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{_newUnit removeMagazine _x;} count magazines _newUnit;
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removeAllWeapons _newUnit;
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removeAllWeapons _newUnit;
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if (!isnil "_CID") then {_newUnit setVariable ["characterID",_CID,true];}; //set early to prevent dupe
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if (!isnil "_CID") then {_newUnit setVariable ["characterID",_CID,true];};
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//Equip New Character
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//Equip New Character
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{
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{
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