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tweak switch model/morph again
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@@ -81,11 +81,12 @@ _leader = (player == leader _oldGroup);
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_group = createGroup west;
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_newUnit = _group createUnit [_class,respawn_west_original,[],0,"NONE"];
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_newUnit allowDamage false;
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mydamage_eh1 = _newUnit AddEventHandler ["HandleDamage", {False}];
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_newUnit setDir _dir;
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{_newUnit removeMagazine _x;} count magazines _newUnit;
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removeAllWeapons _newUnit;
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if (!isnil "_CID") then {_newUnit setVariable ["characterID",_CID,true];}; //set early to prevent dupe
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if (!isnil "_CID") then {_newUnit setVariable ["characterID",_CID,true];};
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//Equip New Character
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{
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