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https://github.com/EpochModTeam/DayZ-Epoch.git
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Exclude DZE_PlotManagementAdmins from build checks (safeZone/no build near)
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@@ -102,25 +102,27 @@ _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_s
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_center = if (isNull _nearestPole) then {_pos} else {_nearestPole};
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if ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_41",_distance] call dayz_rollingMessages; [false, _isPole];};
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_text = getText (configFile >> 'CfgMagazines' >> _item >> 'displayName');
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if !(dayz_playerUID in DZE_PlotManagementAdmins) then {
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_text = getText (configFile >> 'CfgMagazines' >> _item >> 'displayName');
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_buildCheck = call _checkClass;
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_buildCheck = call _checkClass;
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if (_buildCheck select 0) then {
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{
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if ((player distance (_x select 0)) < _buildCheck select 1) exitWith {_canBuild = false;};
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} count DZE_safeZonePosArray;
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if (_buildCheck select 0) then {
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{
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if ((player distance (_x select 0)) < _buildCheck select 1) exitWith {_canBuild = false;};
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} count DZE_safeZonePosArray;
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};
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if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_166",_text,_buildCheck select 1] call dayz_rollingMessages; [false, _isPole];};
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if ((count DZE_NoBuildNear) > 0) then {
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_near = (nearestObjects [_pos,DZE_NoBuildNear,DZE_NoBuildNearDistance]);
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if ((count _near) > 0) then { _canBuild = false; };
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};
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if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_167",_text,DZE_NoBuildNearDistance,typeOf (_near select 0)] call dayz_rollingMessages; [false, _isPole];};
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};
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if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_166",_text,_buildCheck select 1] call dayz_rollingMessages; [false, _isPole];};
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if ((count DZE_NoBuildNear) > 0) then {
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_near = (nearestObjects [_pos,DZE_NoBuildNear,DZE_NoBuildNearDistance]);
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if ((count _near) > 0) then { _canBuild = false; };
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};
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if !(_canBuild) exitWith { dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_167",_text,DZE_NoBuildNearDistance,typeOf (_near select 0)] call dayz_rollingMessages; [false, _isPole]; };
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if (_toolCheck) then {
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_require = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> "Build" >> "require");
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_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
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